Hello Everyone:
I just read the series of post about the planet. A few suggestions.
A) What do the players want to do? Do they want it to grow or be the Wild West underwater? Where do you see it going? Do you want it to grow or be a small community?
1) The colonist need to do a complete survey of the planet. (at least from a satellite like EROS). If they do not have the capacity to do this there needs to be some incentive to arrange for this to be done. [Plot hook, who has the skills to make/manage/interpret the data or who can negotiate for someone to survey the planet and how do you know you get all the data (oh, I will just leave that data about the platinum deposit off the report)]
2) The colonist need to start prospecting around where they now live. You could have missions to survey certain areas (above and below) the surface of the water. This also will allow you to include non-members who are working to get membership (see #4) [Plot hook, you are members of the team surveying, do you report everything(instruments say GOLD!), or maybe WHAT THE HELL WAS THAT READING?!?!?!]
3) Once they have found a mineral deposit they need to determine if it is worth mining. Do they have the skills or do they need to determine if they want to have a mining company come in and mine it and the colonist get a percentage. [Plot hook, can you say negotiation, Can you say, check the books or make sure they live up to there non-pollution clause. What if they do not]
4) There needs to be an established immigration policy. Do new people have to pay to get in? Do they have to pay some and work some? Do they have to have certain skills. What do you do about the tourist that went missing. Was he really a tourist. [Plot hook, a ship with new settlers arrives, can you prevent them (convince) from just landing. What about that guy who started to work his time off and you find out his is not wanted? Can you kick him off the planet?]
5) A difference of opinion develops with the colonist on what to do. Can you members make peace. Or are they part of the difference. [Plot hook, Maybe one of the leaders is getting paid under the table to open up the world. Can the players find the information before harm comes to the planet.]
6) Water world, lots of fish, export. How much do you want to export? Do you want to export?
7) You can not manufacture everything. How much do you want to import? How much do you want to grow you own industry (remember this can get expensive? [Plot hook, Your team has to decide, buy or develop or maybe steal from someone else?]
8) You decide to do manufacturing, do you have the skill, material, time and money to do this [Plot hook, When did Mr Murphy become a member of this crew? Anything that can go wrong]
9) What are the natural predators in this neck of the woods. [Plot hook, can you say animal survey. What is that one, I do not recognize it. Why have two people gone missing from the survey team?]
9) Does your colony need defense? What level of defense? How many spaceships or subs or what ever? [Plot hook, you have to decide, how much to buy/build. A threat appears, do you have enough or must you improvise]
10) How much (if any) tourism do you want. Suppose you let tourist in. What will they be allowed to do. Deep sea fishing, spearfishing, water skiing (what did I just hit?) [Plot hook, The rich high ranking noble wants to vacation, he is a big game hunter and wants to shoot everything that moves, send it to a taxidermist, Yeah a BIG SHARK! How far do you let him]
11) Are there any dangers that might be lurking? Have the survey teams found the earthquake fault, undersea volcano, bad current, etc? [Plot hook, You did not know about that fault line until it moved. Your base is damaged and what are the chances of Tsunami?]
12) What are the policies of the systems near you? Friendly, unfriendly, rich, poor, what?
13) Are the colonist prepared for medical emergencies. Normal stuff yeah? What about not normal. [Plot hook, Joe is not responding to the antibiotics. He is getting worse. Nurse is coming down with cold. Problem?]
These are just some of the ideas for the GM and players to hash out. They also will give you a good idea to look at things or areas the players can have an impact on.
I hope that helps.
John W. Fox