Gargoyle117
Mongoose
I just saw this thread today and found it particularly interesting as an ISA player. I find that the Whitestars tend to be far too inaccurate for my taste. Sure it’s nice when they hit, but they sure do miss a lot. Why is it that more powerful advanced weapons tend to miss more?
Burger, did you alter your proposal to affect the number of AD or the attack roll? If it does not affect the initial roll, I do not see any substantial change with your system over the old system.
The only difference would be the number of different critical hits. While under the old system, you might inflict 2 criticals and double the damage, the new system would inflict 4 different criticals, each with their own detrimental effects. This does not bother me too much, but it could slow the game down as others have mentioned.
Are there any plans or ideas for how to make it so Whitestars hit once and a while?
Burger, did you alter your proposal to affect the number of AD or the attack roll? If it does not affect the initial roll, I do not see any substantial change with your system over the old system.
The only difference would be the number of different critical hits. While under the old system, you might inflict 2 criticals and double the damage, the new system would inflict 4 different criticals, each with their own detrimental effects. This does not bother me too much, but it could slow the game down as others have mentioned.
Are there any plans or ideas for how to make it so Whitestars hit once and a while?