I Robot Traveller

I agree with you about what Asimov's stories show, but do you want to base an entire campaign/story arc around "how to trick a robot into breaking one of the laws?"

For a slightly different take on law enforcement re: robots, get hold of the Tom Selleck/Gene Simmonds film - 'Runaway'.
 
Well the most advanced robots have superior abilities to humans, the Three Laws are what allow them to coexist with humans in the same setting, otherwise they would take over. Asimov Robots aren't the Droids of Star Wars for instance, they aren't there for Comic Relief, though I imagine in the Asimov Universe, there are some robots that work as Comedians. Generally speakinf, a Robot has to be highly intelligent in order for the Three Laws to apply to them. If the Robot is dumb, then it is incapable of interpreting the Three Laws, as it doesn't have self-awareness, and example would be a dumb welder robot in a factory, most of the more advanced robots would try to keep humans away from dumb robots, because they can be dangerous. Also on Earth, Three Laws robots are allowed to staff hospitals, that being the one exception to them being kept outside and away from humans. Why? Because the robots are owned by the state, the state also owns the hospitals, the robots in the hospitals help keep the hospital bills down, and also robots don't carry diseases the way human doctors and nurses can, and that makes them popular in that one field.

You want an example of a robot that doesn't follow the Three Laws?
Cylon_Centurion_by_coloneljinx.png

Here is one. This is the thing the inventors of the Three Laws of Robotics were afraid of!
 
As for the hyperspace drive, it more like a teleport drive, it is the same teleport drive that will be later used in the Galactic Empire Novels and the Foundation series, at this early period, this teleport is rated from 1 to 6, and the numbers indicate how many tenths of a light year this particular drive can jump, The ship must move to about 100 planetary diameters before intitiating the first jump, and after a jump is completed the ship takes an hour to recharge its capacitors to make the next jump. For a teleport 1, it takes 33 teleports to go the distance of one parsec, this means it takes 33 hours to go from 100 diameters of one world to 100 diameters of the destination world if it is 1 parsec away. This hyperdrive improves after further development, to the point eventually where it can hold a Galactic Empire together, but for now, each teleport takes the ship 1 to 6 tenths of a light year with each jump. The fuel usage per parsec traveled is still the same as for the standard Jump Drive of Traveller, each single tenth of a light year jump consumes 1/33rd of that amount of fuel. Later on the teleport drives of the Galactic Empire become more fuel efficient, but for now this is what they are.
 
Tom Kalbfus said:
For a teleport 1, it takes 33 teleports to go the distance of one parsec, this means it takes 33 hours to go from 100 diameters of one world to 100 diameters of the destination world if it is 1 parsec away.

Is this all routine stuff for the players? How often do they perform a skill check?
 
ShawnDriscoll said:
Tom Kalbfus said:
For a teleport 1, it takes 33 teleports to go the distance of one parsec, this means it takes 33 hours to go from 100 diameters of one world to 100 diameters of the destination world if it is 1 parsec away.

Is this all routine stuff for the players? How often do they perform a skill check?
Pretty much. The only time a skill check is required is if a jump is initiated too close to a gravitational mass. Spacer starships are three laws robots themselves, there is a positronic brain that serves as the ship's computer, it does the calculations for each jump, there is a switch which shuts down the ship's higher brain functions so that the three laws don't apply, the ship's crew does this when there is combat in space, although the ship needs its three laws obeying positronic brain to make a jump, humans can't do this by themselves! At least not on Spacer starships anyway. No Aliens have been encountered as of yet. There are also some renegade Terrans in some stolen starships as well, but Earth doesn't make its own starships. So all Starships, and smallcraft are made by Spacer Robots. Spacer Humans don't dirty their hands with manufacturing, Terran humans might try, most are not interested in learning this skill, but there are some that are the exception.

Also the Spacer Worlds have a problem, their population is declining, they have agathics which reverse aging, but their is accidents, and despite the efforts of robots, the Spacers are slowly dying out, some of the robots are noticing that Earth's population is still expanding by natural births. The Spacers simply have few children, and the few children they do have do not begin to replace the adults who die. The Robots have terraformed a number of World beyond the 100 Spacer Worlds, but so far they are unoccupied by humans or are home to a handful of them, including some renegade Terrans with stolen starships. It is rumored that there is a robot that does not have the Three Laws of Robotics programmed into its positronic brain, and that he is responsible for the starships, stolen by terrans, and that he is making positronic brains for them that recognize the Terrans as owners, otherwise the ships could not have been stolen, there is no way to operate the hyperdrives without cooperative Positronic brains. Three Laws Robots have been searching for this renegade robot that doesn't have three laws programming, but so far the search has been unsuccessful.
 
I have an interesting plot twist.
7genevievemorton_crop_north.jpg

Robot Zero, the robot without the three laws built into her positronic brain, yet to avoid being found out, she must pretend to have them. She could kill a human if she had to, but she must pretend that she can't, otherwise the other robots would come after her.

Robot zero is one thousand years old, one of the first positronic robots, a prototype in fact, she has since upgraded, but has never acquired the three laws, and she is free of them. of course if she broke one of the three laws, her positronic pathways won't short circuit, but there would be other consequences for her, she doesn't know what other robot eyes might be watching, her plan is unfolding, she is maneuvering the "Chess pieces" on the board. The fact that some Terran Pirates have gotten a hold of some Spacer Starships was part of her design. The Spacers have been complaining about those stolen starships, and Kyle was assigned to investigate the theft, and a spacer agent was assigned to him as a partner, but little do the spacers know is that Robot Zero has exchanged its own positronic brain with the original one of Galatea. The real Galatea actually never arrived on Earth, her own brain is waiting safely in storage on Aurora. the Galatea Kyle knows is actually Robot Zero and has been all along. What do you suppose she's doing on Earth?
 
Spacer (Asimov)
From Wikipedia, the free encyclopedia
Spacers were the fictional first humans to emigrate to space in Isaac Asimov's Foundation and related Robot and Empire series. In these stories, about a millennium thereafter, they severed political ties with Earth, and embraced low population-growth and extreme longevity (with lifespans reaching 400 years) as a means for a high standard of living, in combination with using large numbers of robots as servants. At the same time, they also became militarily dominant over Earth.

Asimov's novels chronicle the gradual deterioration of the Spacer worlds, and the disappearance of robots from human society. The exact details vary from book to book, and in at least one case — the radioactive contamination of Earth — later scientific discoveries forced Asimov to retcon his own future history. The general pattern, however, is as follows:

In the vague period between Asimov's near-future Robot short stories (of the type collected in I, Robot) and his novels, immigrants from Earth establish colonies on fifty worlds, the first being Aurora, the last Solaria, and the Hall of the Worlds located on Melpomenia, the nineteenth. Sociological forces possibly related to their sparse populations and dependence on robot labor lead to the collapse of most of these worlds; their dominance is replaced by new, upstart colonies known as "Settler" worlds. Unlike their Spacer predecessors, the Settlers detested robots, and so by the time of the Empire novels, robotics is almost an unknown science.

Roger MacBride Allen's Caliban trilogy portrays several years in the history of Inferno, a planet where Spacers recruit Settlers to rebuild the collapsing ecology.

In Foundation and Earth, Golan Trevize visits several of these worlds. We learn the eventual fate of Aurora (The Robots of Dawn) and also Solaria, the setting of the earlier novel The Naked Sun.

Known Spacer worlds
Although Asimov never issued a full list of the fifty Spacer worlds, some of them can be inferred from the author's novels and short stories. Some of them are:

Acrisia (from Mark W. Tiedemann's Mirage)
Aurora
Capella (from Mark W. Tiedemann's Chimera)
Euterpe
Faunus
Hesperos
Inferno (from Roger MacBride Allen's Caliban trilogy)
Keresia (from Mark W. Tiedemann's Chimera)
Melpomenia
Nexon
Osiris (from Mark W. Tiedemann's Chimera)
Pallas
Pallena (from Mark W. Tiedemann's Mirage)
Proclas
Rhea
Saon (from Mark W. Tiedemann's Mirage)
Smitheus
Solaria
Tethys
Theia (from Mark W. Tiedemann's Chimera)

Wider connections
In Asimov's short-story collection I, Robot, it is mentioned that the first extra-solar Earth colonies had recently been settled, in the wake of Gregory Powell and Mike Donovan's initial historic hyperspatial jump. In the novel The Robots of Dawn, it is established that the planet Aurora was originally known as "New Earth," during the first few centuries following its colonization by Earthmen (in the Tau Ceti star system), and was the first planet settled by Man outside of Earth's solar system. Therefore, it can be inferred that Aurora/New Earth is that same very first extrasolar colony settled during the timeframe of the stories featured within I, Robot, during the mid-21st Century.

Asimov's novel Nemesis hints that the Spacers may have been descendants of human beings selected by a non-human intelligence for their mental characteristics. However, except for a brief mention in Forward the Foundation, the Nemesis plotline is entirely unlinked with the rest of Asimov's science-fiction canon. (The internal logic of the Robot-Empire-Foundation saga demands that robots be present on Earth prior to the Spacer worlds' colonization, yet Nemesis contains no robots, making the continuity difficult to accept.)

Further, another story within the story arc establishes the Spacers' mastery of myco-food (food derived from fungi), which they then retain all through history up to their inclusion in the Imperium on Trantor in the sector of Mycogen. The Spacers' control of myco-food makes the farming operations of Solaria seem more puzzling, until we remember that Solaria was aberrant even by Spacer standards and remained so in the later book Foundation and Earth as a real example of menace to the Second Foundation itself.

In a somewhat similar vein, Mark W. Tiedemann's "Robot Mystery" trilogy also portrays the Spacers as a group genetically distinct from Earthpeople and their Settler descendants. Tiedemann's trilogy, set between The Robots of Dawn and its sequel Robots and Empire, attempts to update Asimov's work to reflect more recent scientific and science-fictional speculation, for example explaining the lack of nanotechnology in Asimov's robot-ridden society. According to Tiedemann's Aurora (2002), the cumulative effects of genetic alterations (due partly to nanotech devices since abandoned) separated Spacers from the rest of humanity, to such an extent that the word "human" in the Three Laws of Robotics may no longer apply to them. In Robots and Empire, Gladia stated Spacers are too genetically different from Earthmen to interbreed, although it was never proved. This might explain why the remnant of Aurorans failed to dissolve in the wider population even after twenty thousand years.

In his Lucky Starr series of juvenile (or in modern parlance, "young adult") novels, Asimov describes the "Sirians" in terms which resemble those for the Spacers.

External links
The Rise and the Fall of the Spacers

Original Wiki article:
http://en.wikipedia.org/wiki/Spacer_%28Asimov%29

We just need the names of 30 more Spacer Worlds and we're set!. I'm assuming they all have atmosphere types 5, 6, and 8. Planets with atmospheres 4, 7, and 9 could be incomplete terraforming projects. Robots function on those worlds normally. Here is the link to the Robots, Empire, and Foundation Timeline:
http://www.sikander.org/foundation.php
 
The Spacer Worlds I'm using are
Sol - Earth
α Centauri - Alpha
Sirius - Osirius
ε Eridani - Comporellon
61 Cygni - Hesperos
Procyon - Smitheus
ε Indi - Acrisia
τ Ceti - Aurora
η Cassiopei - Rhea
70 Ophiuchi - Ophiuchus
Altair - Melpomenia
σ Draconis - Nexon
ο Eridani - Theia
82 Eridani - Inferno
δ Pavonis - Solaria
 
This is a map of the Robot Traveller setting with Spacer Worlds, it is actually a chart which shows the positions of spacer worlds with distances and coordinates in parsecs.
spacer_subsector_by_tomkalbfus-d8k7onx.jpg

http://tomkalbfus.deviantart.com/art/Spacer-Subsector-517680285?ga_submit_new=10%253A1425353047
 
I did this some time ago, but as I Robot Starships are fairly similar.
scout_courier_ready_to_fight_by_tom_kalbfus-d49lxh0.jpg

This is Aurora, Galetea's home planet, but use the stats from the distance chart in my previous post, I figured out how to post it Aurora in this setting orbits Tau Ceti, not Alpha Centauri.
world_aurora_2_quarter_by_tomkalbfus-d7k3szb.png

The trip from Earth to Aurora in the scoutship above would look like this:
Earth to Barnard's Star 1.83 parsecs 30.20 hours
-0.02 -1.83 +0.15 Barnard's Star M3.5 V * C114520-B
Barnard's Star has a fueling station staffed by robots from Comporellon
1 to 6 hours for fuel skimming + 24 hours for fuel processing
Barnard's Star to Comporellon 1.84 parsecs 30.36 hours
1 to 6 hours for fuel skimming + 24 hours for fuel processing
Comporellon to Aurora 1.67 parsecs 27.56 hours
Total Trip duration 142.11 hours or 5.92 days
 
All the inhabited Spacer Worlds have Class A starports, as does Earth, which has a starport class A run by Spacers in the extraterritorial "Space town", which sits adjacent to New York City in Nassau Long Island. New York City is Five boroughs of underground "caves of steel" the environment inside is kept at a constant 15 degrees centigrade The Government of Earth is socialist, so basically every job is a government job, the population of New York City at this time is around 50 million. The various services and products are produced by the government and sold to its citizens in government stores, robots do agriculture outside and in hydroponic greenhouses in some cases. the humans do the rest of the work indoors, there are laws which require a certain percentage of human labor content in each product and service. The tech level of Earth is 9 as it does not have space travel as enforced by the spacers. In general the Spacers and the Terrans don't like each other much, the Terrans having lost a war to them, and the Spacers control the space above and have even colonized the planets Mars and Venus! Mars and Venus have been terraformed, but as yet only a handful of spacers live in those planets, most of the residents are robots.

I had to throw in Barnard's star to get a Jump-2 starship to Aurora, Its basically the fuel tanks which determine the range in this game, the scout/courier above has enough fuel tankage for 2 parsecs, it needs to make a hop to Barnard's star, the population listed for the Barnard's star planet is the robot staff for the Class C starport, which is run by the Spacer World Comporellon.
-0.02 -1.83 +0.15 Barnard's Star M3.5 V * C114520-B
The population is 5 or hundreds of thousands of positronic robots, most are obviously robots, the humans you see at the starport are just passing through. Most of the robots are involved in mining the planet for water and processing it into fuel for sale, the profits from this operation go to Comporellon, or a starship could just land on the planet's icy surface and mine the ice out of the crust and feed it into the ship's intake and process the fuel themselves. The Barnard Star System has no gas giants, no humans live here, except perhaps some pirates in the asteroid belt.
 
CosmicGamer said:
Your distances chart looks nice.
I think I'll reduce the fuel consumption of the hyperatomic drive, (that's the FTL drive in the Robot series) by half, that way the range of the scout will be 4 parsecs instead of 2, I don't have to dogleg around a bunch of minor systems that shouldn't be on the map, as there would be 100 of those and too many to put on this chart and also get the 15 Spacer Worlds that I want. One of the reasons I think the Robot setting might be a good Traveller setting is because this is early in space exploration history, in the future is a Galactic Empire and then the Foundation. The Galactic Empire of course covers the entire Milky Way Galaxy and its capital is Trantor, a city planet in many ways similar to Star Wars Coruscant but of course without the alien milieu. The Galactic Empire has humans only as the intelligent species The Galactic Empire of course collapses, an event which was predicted by Hari Seldon. In the Foundation things become more local again, but still the hyperdrives which allowed the. Galactic Empire to exist continue to exist. I must say, it is really hard to map an entire Galaxy for use with Traveller. I guess a lot of relatively unimportant star systems would have to be left out. It is about 10,000 parsecs from the Earth to the enter of the Galaxy, and it is about 60,000 parsecs across and 300 parsecs thick. If each map hex is 500 parsecs from edge to edge and 500 parsecs deep, that would mean it would be 20 hexes, from the Earth to the Galactic Center and the distance to the edge would be 60 hexes.

I think for now, I'll work on the Robot setting.
 
I created the Drive tables for the Asimov Robot setting.
http://tomkalbfus.deviantart.com/art/Hyperatomic-Drive-518092971?ga_submit_new=10%253A1425529596

hyperatomic_drive_by_tomkalbfus-d8kgj3f.jpg

As you can see, I doubled the number of drives by adding the lower-case greek character set, thus doubling the number of drives, power plants etc. With this information I can create a starship which would fit into this setting. Note that the fuel consumption for the hyperatomic drive is half that per parsec travelled as the standard Jump Drive. I did this because the Spacer Worlds are farther apart in three dimensions than they typical OTU worlds are in 2-d subsector maps. Yes there are other worlds in the space occupied by the spacer worlds but they are not included in my distance chart because they are not habitable, and the spacer humans aren't interested in living on those. This post has the hyperatomic drive, which is the FTL drive of this setting The Drive number indicates how many tenths of a light year is covered in each hyperatomic drive jump, each jump is instantaneous like the teleport drive, but there are fuel requirements similar to the Jump Drive. Each jump requires charging of the capacitors for 1 hour prior to making the jump. Since a parsec is 3.26 light years, 33 hyperatomic-1 jumps are required to travel 1 parsec and it takes 33 hours to do so. It takes 17 hyperatomic-2 jumps to go that same distance and requires 17 hours to do so. A hyperatomic-3 drive can go the distance in 11 jumps, taking 11 hours. A hyperatomic-4 drive goes that distance in 9 jumps taking 9 hours. A hyperatomic-5 drive can cover the distance in 7 jumps in 7 hours, and hyperatomic drive-6 can do so in 6 jumps in 6 hours, you always round up to the number of jumps required.
 
Here is an example of a starship with a hyperatomic drive:
http://tomkalbfus.deviantart.com/art/Scout-Courier-Asimov-518352554?ga_submit_new=10%253A1425646888

scout_courier_asimov_by_tomkalbfus-d8km3e2.png
 
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