THE CASCOR:
An inquisitive peaceful race, the Cascor are large fur covered mammals who were amongst the stars long before many other races. Had the thought occurred to them, they would have held a vast stellar empire, instead however they were more interested in continued exploration and had an unquenchable thirst for knowledge. As such, they only once colonised outside of their homeworld, but their exploration vessles were seen far beyond their own space. Whilst not a member of the league Prior to the Dilgar war, the Cascor nonetheless were drawn into the conflict and suffered more then many other races. The Cascor thought others would be as themselves, and at the start of the war had few capitol ships, relying instead of planetside fighters. As the Dilgar breached these fighter defences time and again, the Cascor were slaughtered in their millions. The Cascor pulled off some excellent feats of engineering to design and build vessels to stand in their way, but they retained their predominant use of fighters producing some of the finest of the war. Cascor ships are armed with Ion weaponry, usually purchased from other races, and then amended by these resourceful people.
Special rules
Ionic laser. The ionic laser was a fusing of standard laser technology with an ion component, this made it somewhat unstable and a captain could never be sure just what damage this weapon would do.
When rolling to damage an ionic laser bulkheads on a 1 or 2, but on a critical hit, this weapon adopts the Dilgars Master of destruction trait for the following weapons
Ionic laser - Double Damage
Heavy Ionic laser - triple damage
Please note, that the light ionic laser does not have this ability
Boarding. The cascor do not use troops onboard their vessels, therefore any attacking marines would be surprised to find little to no resistance, alas, even more of a shock to them would be the high levels of radiation emitting from the various ion weapons and engines. Unlike normal boarding actions, troops attacking a cascor ship die on a 1-3.
Radiation Cannon. Quickly learning that the radiation which was almost un-noticeable to themselves was deadly to others, Cascor military scientists developed the Radiation cannon. Diverting the radiation generated by the ion engines into a focused beam, this weapon can target enemy vessels and flood them with death!.
The radiation cannon follows all standard weapon rules, but all damage is zero. Critical damage "effects" still occur as radiation isn't only harmful to biological forms!
Fleet list
Patrol: Caccar Interceptor (5), Tiqincc Medium Fighter (4), Calaq Assault Fighter(2)
Skirmish: -
Raid: Crocti Patrol Carrier , Katarri surveyor, Qorric destroyer.
Battle: Norsca Battlecruiser
War: -
Armageddon: -
Caccar Interceptor - The Caccar was one of the first defensive vessels designed by the Cascor. Using ion technology obtained from a Centauri trader, the caccar is a match for the renowned Aorora starfury in every aspect despite predating it by over 30 years.
Tiqincc medium Fighter - The Tiqincc was the natural progression of the Caccar. With a significant upgrade in weapons potential, for only a small falloff in antifighter ability. The Tiqincc was designed in reaction to raider attacks on survey and trade vessels. Whilst the Caccar could take on the fighters, the Tiqincc was capable of taking on the small fighter carriers
Calaq Assault Fighter
One of the heaviest fighters in known space, the Calaq was designed and built around the newly developed Ionic laser. With superior armour, and excellent speed for it's size, the Calaq is capable of holding it's own against all but the best dogfighters.
Cascor - Patrol
Caccar Interceptor(5)
Service date 2205+
Hull 4
Speed 14
Traits Dodge 2+
Fighter
Atmospheric
Dogfight +2
WEAPON NAME RANGE AD SPECIAL
Light Ion Bolt 2 1 AP/TL
Cascor - Patrol
Tiqincc Medium Fighter (4)
Service date 2211+
Hull 4
Speed 12
Traits Dodge 3+
Fighter
Atmospheric
Dogfight +1
WEAPON NAME RANGE AD SPECIAL
Dual Light ion bolt 2 2 AP/TL
Light Ion Torpedo 3 1 AP/P
Cascor - Patrol
Calaq Assault Fighter (2)
Service date 2227+
Hull 6
Speed 10
Traits Dodge 4+
Fighter
Atmospheric
Dogfight 0
WEAPON NAME RANGE AD SPECIAL
Dual Light ion Bolt 2 2 AP/TL
Light ionic laser 4 1 B
Taccaci Strike Frigate - Patrol
The first Capitol ship designed by the Cascor, the Taccaci was a direct response to the ever increasing raider threat, giving the Cascor a vessel capeable of deploying fighters into any area. The Taccaci's speed and manoeuvrability was it's primary defence, and once it had deposited it's payload it often withdrew to leave the fighters to their work.
ISD: 2207+
Hull: 4
Speed: 12
Turns: 2/90
Craft: 3 Caccar interceptors
Traits: Atmospheric, carrier 2, Jump engine
Damage: 10/2
Crew: 12/4
Weapons
Forward
Name Range AD Special
Ion Bolt 12 4 AP/TL
Crocti Patrol Carrier.
This Vessel was designed at the onset of the war, realising that fighters launched from the surface took too long to reach attacking Dilgar ships, and the existing Taccaci unable to carry larger fighters, the crocti was a spacebourne airfield, able to launch, and recover not only the interceptors, but the newly developed Calaq. Carrying little weaponry itself, it is often felt that this vessel was the inspiration behind the Earth Alliance Avenger.
ISD: 2228+
Hull: 5
Speed: 8
Turns: 1/45
Craft: 6 Caccar interceptors, 6 Calaq Assault Fighter
Traits: Carrier 4, Command +1, Fleet Carrier, Jump Engine
Damage: 38/9
Crew: 55/10
Weapons
Forward
Name Range AD Special
Ion Bolt 12 6 AP/TL
Katarri Surveyor
The Cascor have been exploring space for hundreds of years, long before mankind moved beyond their own solar system, the cascor had already discovered stars, worlds and races far beyond their own region of space. As such, survey vessels are often rebuilt, updated and sent back out on their missions rarely falling behind the latest cascor technology. The katarri is the latest in a long lade of prod vessels to reach for the unknown with excellent facilities and sensors and defensive systems.
ISD: 2221+
Hull: 4
Speed: 6
Turns: 1/45
Craft: 3 Caccar Interceptor
Traits: Advanced Jump engine, Command+1, lumbering, Scout, Shuttles 4
Damage: 60/10
Crew: 75/15
Weapons
Forward
Name Range AD Special
Radiation Cannon 20 4 SAP, Precise
Aft
Radiation Cannon 20 4 SAP, Precise
Port
Radiation Cannon 20 4 SAP, Precise
Starboard
Radiation Cannon 20 4 SAP, Precise
*See special rules for radiation cannon.
Qorric destroyer.
A more orthodox vessel by other races standards, the Qorric carries few fighters but has a solid armourment utilising standard Cascor weaponry. Fast and agile to keep up with the fighter assault, the Qorric was a nasty surprise for the Dilgar who felt they could overcome the fighter assaults.
ISD: 2230+
Hull: 5
Speed: 9
Turns: 2/45
Craft: 1 Caccar Interceptor, 1 Calaq Assault Fighter
Traits: Jump engine
Damage: 30/7
Crew: 35/9
Weapons
Forward
Name Range AD Special
Radiation Cannon 20 4 SAP, Precise
Ionic Laser 18 2 Beam
Dual Ion Bolt 15 4 AP/TL
Port
Dual Ion Bolt 15 4 AP/TL
Starboard
Dual Ion Bolt 15 4 AP/TL
*See special rules for radiation cannon and ionic Lasers
Norsca Battlecruiser
The largest ship built by the Cascor, only a few made it into the war. The Norsca was not a direct comparison to battlecruisers of other fleets, but following standard Cascor doctrine, carried a large number of fighters in it's bays. This isn't to say it was defenceless and an unwary Dilgar commander rarely lived to regret ignoring this vessel.
ISD: 2232+
Hull: 5
Speed: 8
Turns: 1/45
Craft: 6 Tiqincc Medium Fighter, 6 Calaq Assault Fighter
Traits: Carrier 6, Jump engine
Damage: 68/12
Crew: 82/16
Weapons
Forward
Name Range AD Special
Heavy Ionic Laser 18 4 Beam
Ionic Torpedoes 18 6 AP/P/DD
Dual Ion Bolt 15 6 AP/TL
Port
Dual Ion Bolt 15 6 AP/TL
Starboard
Dual Ion Bolt 15 6 AP/TL
*See special rules for radiation cannon and ionic Lasers