Shadow Queen
Mongoose
keeping on the stargate area instead of railguns whynot use drones?
Laser Spear
Class: Laser
Modes: R, P
Damage: 2d10+10
Range Penalty: -2 per 3 hexes
Fire Control: +4/+3/-5
Intercept Rating: n/a
Rate of Fire: 1 per 2 turn
Heavy Gauss Rifle
Class: Matter
Modes: Standard
Damage: 3d10+18
Range Penalty: -1 per 3 hexes
Fire Control: +3/+3/--
Intercept Rating: n/a
Rate of Fire: 1 per 3 turns
Class-L Missile Rack
Class: Ballistic
Missiles: 20
Range Penalty: None (+10)
Fire Control: +3/+3/+3
Rate of Fire: 1 per 2 turns
Improved Gatling Railgun
Class: Matter
Modes: Standard
Damage: 2d6+2
Range Penalty: -2 per hex
Fire Control: +3/+4/+6
Int. Rating: -1 (ballistic only)
Rate of Fire: 2 per turn
knave1 said:Now i haven't read all the novels yet, or even have them. But I'm guessing that the 2270's are rife with strife with the Centauri. Sheridan's son David will becoming of age and is captured and also Sheridan and Delenn are captured in 2278, then Londo and Gkar kill each other. This all indicates that the ISA and Centauri while under Keeper contolled Londo, are at war with each other, even if only in some small part. Then Vir has to fight to save his people when he becomes Emperor, because civil war supposedly breaks out (i'm guessing between drakh/centauri that don't want the Drakh to nuke Centauri Prime, VS Vir and those who want to save Centauri from Drakh rule).
Either way if you look at the time line one war seems to start when another begins. So maybe the Oreni could be in early 2270-2275 but after that i see big conflict between the Centauri and ISA, and i mean big because by then the Adira and Liati are ready.
im thinking of the cool seat from sg1 and atlantis
The Laser Lance, while relatively short ranged by modern standards, was the primary laser weapon for the Orieni.
As the war progressed the Centauri used captured samples of the Orieni Laser Lance to develop their own advanced laser weapon, a precursor to the modern Battle Laser.
The Kinetic, or Kinetic Kill (KK) missile was a unique development of the Orieni. Rather then using a conventional explosive payload these missiles used advanced tracking and maneuvering systems to literally ram their targets.
The Heavy Gauss Cannon was a significant improvement in both damage and fire control over the already formidable Gauss Cannon.
A matter-based defensive weapon, this light railgun fires a blast of "pellets" into space at shortranged targets. Its main advantage is its high rate of fire. The weapon can be used as an interceptor, but only against ballistic weapons.
The Rapid Gatling Railgun was developed later in the war to reinforce the Orieni's already impressive anti-fighter defense...It has been speculated that this weapon served as inspiration for the Centauri's eventual development of the Twin Array.
'Effective against ships' to my mind means a non-weak weapon. If following the gatling model above, that means twin-linked but otherwise traitless, like a 3rd age 'fury.A smaller version of the Gatling Railgun, used as the primary weapon by Orieni fighters. As a matter weapon the Light Gatling Cannon is
remarkably effective against enemy ships.
locarno24 said:Weapons (opinions from flavour text only)
Laser Lance
listed as the fore-runner to the Centauri Battle laser (when reverse engineered). Described as 'short ranged' (matching battle laser). Battle laser stats (maybe drop to 15" to account for centauri evolution of the design) seem apt.
The Laser Lance, while relatively short ranged by modern standards, was the primary laser weapon for the Orieni.
As the war progressed the Centauri used captured samples of the Orieni Laser Lance to develop their own advanced laser weapon, a precursor to the modern Battle Laser.
Suggest: Full Arc, 15" range, Beam, Precise
Light laser cannon
Speaks for itself. I'd say decent range boresight beam to differentiate it from the lance.
Suggest: Borseight, 20" range, Beam
Missile Rack
Whilst the phrase 'heavy missiles' are used, its described as being the imperium's primary long ranged firepower. Clone either EA or Dilgar missile rack statline. Personally I'd suggest EA; the gauss weapons do hull-breaking, the lasers and missiles pick on critical targets. Battle lasers and double damage missiles starts to look a lot like the contemporary centauri fleet. It also fits the description of the signature Orieni rack loadout:
The Kinetic, or Kinetic Kill (KK) missile was a unique development of the Orieni. Rather then using a conventional explosive payload these missiles used advanced tracking and maneuvering systems to literally ram their targets.
Suggest: Full Arc, 30" range, Super Armour Piercing, Precise
Gauss Cannons/Heavy Gauss Cannons/Gatlings
Standard cannon. I'd still use EA railgun stats because orieni railguns are the light flak variant. Up to triple damage and slight range boost for heavies.
The Heavy Gauss Cannon was a significant improvement in both damage and fire control over the already formidable Gauss Cannon.
Note that railguns and gatling railguns are secondary light guns, unlike 'big stick' weapons on earth ships. The twin array may no longer feature on centauri ships, but a twin-linked, 12" range weapon and high anti-fighter score (and low interceptor score) would be a good model. Note that 'escort' ships usually max out on these.
A matter-based defensive weapon, this light railgun fires a blast of "pellets" into space at shortranged targets. Its main advantage is its high rate of fire. The weapon can be used as an interceptor, but only against ballistic weapons.
The Rapid Gatling Railgun was developed later in the war to reinforce the Orieni's already impressive anti-fighter defense...It has been speculated that this weapon served as inspiration for the Centauri's eventual development of the Twin Array.
Also, fighter armament:
A smaller version of the Gatling Railgun, used as the primary weapon by Orieni fighters. As a matter weapon the Light Gatling Cannon is
remarkably effective against enemy ships.
'Effective against ships' to my mind means a non-weak weapon. If following the gatling model above, that means twin-linked but otherwise traitless, like a 3rd age 'fury.
Gauss Cannon
Suggest: Full Arc, 20" range, Armour Piercing, Double Damage
Heavy Gauss Cannon
Suggest: Full Arc, 25" range, Armour Piercing, Triple Damage
Gatling Railgun
Suggest: Full Arc, 10" range, Twin-Linked + Anti-fighter/Interceptors
Light Gatling Railgun (Fighters)
Suggest: Turret, 2" range, Twin-Linked
There are some solid ideas for the Orieni goin on in the 21c thread - but what kind of ACTA versions of the weapons rules seen in TGC and S11 should there be, and how similar should they look compared to what is being cooked up over in the other thread?
They also ordered a sweeping refit of the Hand Of the Blessed to make them capable of facing the Minbari in battle.
Dismissed as a one paragraph comment, yet needs answering. If the Orieni were aware of the Babylon Project, given how close it was to their racial motivations why the hell didn't they get involved? For that matter why did the cast not have to fight their way past a carpet of genuflecting Orieni Blessed every time they went to Kosh's quarters?The Earth Alliance formed the Babylon Project, which surprised the Blessed, as another race was trying to bring Order to the universe and they were no longer alone in their goal.
The Minbari were totally unaware of the thousands of Orieni ships transiting to their border
Speed: 7
Hull: 5
Troops: 8
Craft: 2 Templar Flights
Turns: 1/45
Damage: 48/11
Crew: 48/11
Traits: Interceptors 3, Anti-Fighter 3, Shuttles 3, Lumbering
Weapons:
Laser Lances - 15" range - F - 3 AD - Beam, Precise
Missile Tubes - 24" range - P - 6 AD - Super Armour-Piercing, Precise, Slow-Loading
Missile Tubes - 24" range - S - 6 AD - Super Armour-Piercing, Precise, Slow-Loading
Gatling Railguns - 8" range - T - 10 AD - Twin-linked
You're telling me.the Zealot was under gunned for a cruiser.
Slightly faster than the Shining Star, the Blazing Star had a number of improvements to increase its chance of hitting its target.
its ramming systems were improved
The Orieni were unable to increase the amount of damage the Blazing Star could do due to lack of space.
The Vengeance is based on the older Steadfast hull
the Vengeance was a shock to Interstellar Alliance and Minbari forces and was one of the few Orieni MCVs that could match a White Star in a one-on-one fight.