Normally one gets 1 hull points per 2.5 tons of hull.
TL adjustments to the hull will adjust this by 10% for each advantage or disadvantage.
The reinforced hull option will increase this by 20% for each 5% of hull devoted to it.
Which of these percentages is calculated 1st? Or do they all calculate based on the initial 1 hull point per 2.5 tons of hull?
So, example #1:
200 ton ship --> 80 hull points
200 ton ship with 10 tons of hull reinforcement: 96 hull points
200 ton ship with 10 tons of hull reinforcement and 1 advantage (Increased Durability): Is this
1) 102 hull points: 80 base + 16 (20% of 80) + 8 (10% of 80)
2) 103 hull points: 80 base + 16 (20% of 80) + 9 (10% of 96) [advantage applies to base + reinforced]
3) 105 hull points: 80 base + 8 (10% of 80) + 17.6 (20% of 88) [reinforced applies to base + advantage]
I think it should be #3 - the TL advantage/disadvantage should make the reinforcement that much better. But, of course, #1 is easiest to calculate.
Example #2:
200 ton ship with early prototype hull 10% of hull devoted to reinforcement.
Early prototype has 2 disadvantages (Decreased Durability), and in addition to this, has a +100% tonnage cost.
How does that +100% tonnage cost fit into the picture? Does that mean my 200-ton hull can only cram in 100 tons of stuff?
How many hull points do we get? [using the same calculation as example 1:
1) 96 hull points: 80 base, -16 (-20% for the 2x disadvantage), +32 (+40% for the reinforcement) --> net +20%
2) 89 hull points: 80 base, +32 (40% for the reinforcement), -23 (-20% for the disadvantages) [disadvantage applies to base + reinforced] --> net +12%, rounded down
3) 76 hull points: 80 base, -16 (-20% for the 2x disadvantage), +25 (+40% for the reinforcement) [reinforced applies to base + disadvantage] --> net +95%, rounded down
Again, #1 is the easiest, but #3 has a sort of charm it - the TL adjustments will apply to both the base hull figure and the reinforcement figure.
The biggie though is the 100% tonnage penalty of the early prototype.
How does that work???
TL adjustments to the hull will adjust this by 10% for each advantage or disadvantage.
The reinforced hull option will increase this by 20% for each 5% of hull devoted to it.
Which of these percentages is calculated 1st? Or do they all calculate based on the initial 1 hull point per 2.5 tons of hull?
So, example #1:
200 ton ship --> 80 hull points
200 ton ship with 10 tons of hull reinforcement: 96 hull points
200 ton ship with 10 tons of hull reinforcement and 1 advantage (Increased Durability): Is this
1) 102 hull points: 80 base + 16 (20% of 80) + 8 (10% of 80)
2) 103 hull points: 80 base + 16 (20% of 80) + 9 (10% of 96) [advantage applies to base + reinforced]
3) 105 hull points: 80 base + 8 (10% of 80) + 17.6 (20% of 88) [reinforced applies to base + advantage]
I think it should be #3 - the TL advantage/disadvantage should make the reinforcement that much better. But, of course, #1 is easiest to calculate.
Example #2:
200 ton ship with early prototype hull 10% of hull devoted to reinforcement.
Early prototype has 2 disadvantages (Decreased Durability), and in addition to this, has a +100% tonnage cost.
How does that +100% tonnage cost fit into the picture? Does that mean my 200-ton hull can only cram in 100 tons of stuff?
How many hull points do we get? [using the same calculation as example 1:
1) 96 hull points: 80 base, -16 (-20% for the 2x disadvantage), +32 (+40% for the reinforcement) --> net +20%
2) 89 hull points: 80 base, +32 (40% for the reinforcement), -23 (-20% for the disadvantages) [disadvantage applies to base + reinforced] --> net +12%, rounded down
3) 76 hull points: 80 base, -16 (-20% for the 2x disadvantage), +25 (+40% for the reinforcement) [reinforced applies to base + disadvantage] --> net +95%, rounded down
Again, #1 is the easiest, but #3 has a sort of charm it - the TL adjustments will apply to both the base hull figure and the reinforcement figure.
The biggie though is the 100% tonnage penalty of the early prototype.
How does that work???