CyborgPrime
Cosmic Mongoose
Interested in writing cool adventures for your players?
Try this!

Try this!
How to Write a Traveller RPG Adventure in Three Acts

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CyborgPrime said:Interested in writing cool adventures for your players?
Try this!
https://www.cyborgprime.com/traveller-rpg-blog/how-to-write-a-traveller-rpg-adventure-in-three-acts
All GMs want to create memorable stories for their players to experience
Act 1 (The Setup)
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Plot Point Two- The PCs are demoralized. They thought they were getting ahead but now they have stalled. The goal seems unreachable. The heroes must regroup and come at the problem from a different angle.
Sigtrygg said:Saladman, I agree with you completely.
The referee is there to set scenes and then let the players loose, and then adjudicate actions as necessary.
Any referee that wants to 'tell a story' is going to railroad the players at every opportunity to keep them on track.
I have experienced a referee/GM/DM who was so angry we 'went off script' he stormed out of the evening.
Yes. Had a lot of discussions with the current group about what they wanted to do. The only real railroading was putting them into Flatlined for the first adventure, and then when they started getting their memories back, take them to the in-game chronological start of the campaign. All the characters knew was that they had good stuff that they were going to lose at some point, and that a backstab was coming... It was fun watching the PLAYERS be paranoid as heck while trying to play the characters as if everything was fine. (once they hit the pivotal moment, they were able to go back and retrieve their stuff that their NPCs had kept for them... while drawing full salary and expenses from the company account...)Saladman, I agree with you completely.
The referee is there to set scenes and then let the players loose, and then adjudicate actions as necessary.
Any referee that wants to 'tell a story' is going to railroad the players at every opportunity to keep them on track.
I have experienced a referee/GM/DM who was so angry we 'went off script' he stormed out of the evening.
There are three basic ways to play Traveller: solitaire, scenario, and campaign. Any of these three may be unsupervised (that is, without a referee; the players themselves administer the rules and manipulate the situation).