How much does an attribute point costs?

juca

Mongoose
Hi, I'm making some new races for a homebrew campaign using legend rules, and I am a little at lost with the "cost" for attributes. I mean, what can I charge for a race that have more initial attribute scores than the baseline humans? Ogres, in my case, have Strength +6, Dexterity -2, Size +2, Constituition +2, Cha -2 and Pow -2, for a total net modifier of +6. I'm thinking of charging "skill points" for it, at a rate of 10 skill points for each plus, for a total of 60 skill points in this case. Is this fair? Should I charge more? Less?
 
I think the default position is there is no charge for the extra attribute points. In most settings a non-human character may have some big stats but is limited from an RP point of view by not being human. IE people will react badly or at least strangely to them in most circumstances, suitable equipment is hard to come by, cult accessibility may be narrow. At the very least they become specialist characters.

On the other hand, if in your campaign an ogre is a normal member of society with no limitations and suffering no prejudice, you may want to find a justification to give them less skill points at start - but in the long game (if you play a long game) the difference will become very diluted anyway. Keep an eye on CHA - it is a balancer all by itself as it affects Improvement Rolls.
 
Simulacrum said:
Keep an eye on CHA - it is a balancer all by itself as it affects Improvement Rolls.
That's a good point and could be expanded on more fully. There's an old tradition in BRP/RQ that CHA is reduced by 10 points across species boundaries. One balancing factor you could use is to calculate the improvement modifier as if their CHA is 10 points less for species who live mostly away from their homeland.

CHA is explicitly called out because learning is partly a social phenomenon therefore a *gamist* balance (most non-humans have better stats but improve more slowly) can also be a broad simulationist one. Of course, if they journey back to their homeland for training then you can remove the CHA penalty. In game terms it means that non-humans in a human-dominated setting usually have their improvement modifier decreased by 1.
 
Are you talking point-build or increasing characteristics?

Personally, I tend to use random characteristics that can be slightly adjusted afterwards. That way, you can have very different characteristics but then use the same point spend on skills and characteristic increases.

If you are using point-build for characteristics it should be a bit different.

What I would do is to take the standard Legend point build and divide by the number of D6s (or 6s) used for random rolls. Multiply that by the number of D6s (or 6s) used in the different race and round up to the next 10.

So, humans have 3D6 in each stat, with INT and SIZ as 2D6+6, or 21 D6s/6s. The standard points build for humans is 80. Dwarves add up to 21, so they have the same points-spend as humans. Legend Trolls (As in Monsters of Legend) have 24 D6s/6s, so (80 / 21) * 24 = 91, round up to 100, so Trolls get 100 points to spend on characteristics. Elves have 22, so they get (80 / 21) * 22 = 83, rounds up to 90, so Elves get 90 points to spend. Goblins get 15, so (80 / 21) * 15 = 57, rounding up to 60.

It's not exact, but is quite simple to work out.
 
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