how many ACTA players will or do play Victory at Sea

How many ACTA players think ACTA rules could be adapted for ground warfare?

  • ACTA only for ships

    Votes: 0 0.0%
  • Simulate B5 ground warfare

    Votes: 0 0.0%
  • ACTA Napoleonic

    Votes: 0 0.0%
  • B5 ground warfare and Napoleonic

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .
I also play (occasionally) Dark Angels (they are apparently getting a new codex soon so we shall see if GW can refrain from bearding them up to the max ;)).

As for fantasy, well yes Skaven can be horrifically shooty but even then if you know how to fight them you can still win, they key thing being they still have the worst leadership in the game and if thats exploited correctly they all go running away :) (and actually its their Magic that scares me more!)

Also good to hear Im not alone. Sadly it seems the Lord of the Rings game has completely tanked which I think is a real shame as I personally love said game, its simple yet really works well and the way multiple combattants and heroes work in that game is really great. It just FEELS right to the movies (and the miniatures are gorgeous too (though again a little expensive (£50 for a Malaluk, no matter how huge and nice a mini it is is still pushing it imho, you can get a FLEET in ACTA for that. Hell you can get THREE fleets in Full thrust or several full Stars in BattleTech for £50!!!!)
 
Silvereye said:
I've found something similar, basically 40K seems to be which ever force can fight in close combat the best wins.

Which is really annoying when I had a shooting based Dark Angel army before the re-revamp and a Deathwing force through the every army with plama guns phase.

As to fanatasy I did toy with the idea of 300 goblins in a 1,000 point army a couple of years back, but was put off by painting that many goblins. I do however like the Lord of The Rings as a game.

ACTA I find is a much more tactial game, and aside from a couple of possible cheesy fleets, most selections tend to be balanced finely enough that good tactics will decide the outcome, and some of the cheese can be negated by good counter selction.

not always, my old alaitoc army didnt have any close combat apart from one wraithlord who couldnt hit anything. also the tau cant fight in close combat worth a damn and they do ok too. the problem with 40k and from what i have heard from SST players too (in MI v MI) is that the roll for 1st turn can effectively win you the game as you can nueter a huge part of the enemy force before they even move. this is far worse for dark eldar and eldar as their vehicles for some reason come to the battlefield then pull an emergency stop if the eldar dont get 1st turn, therefore allowing people to shoot them.
fantasy is a far better game and more tactical as has been mentioned, mainly due to manouvering etc, units cant just run off in any direction (unless you 75% of wood elves army).
Acta is like this, more about tactics etc. alot of people play on blank open space as per the CTA scenario but add some scenary in there and you suddenly see the fleets are alot more balanced.
 
katadder said:
Acta is like this, more about tactics etc. alot of people play on blank open space as per the CTA scenario but add some scenary in there and you suddenly see the fleets are alot more balanced.
And a lot more fun :)

I'd like to see two pieces of terrain (one placed by each player) as standard for a mission with other amounts for other missions or by player agreement. Terrain actually makes this game, as with 40K and Fantasy as mentioned above!
 
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