VincentUrsus
Mongoose
How do you handle no trade codes?
To help flesh out their characters, I've had all of my players use the world creation rules to create their homeworlds. Neither hard science nor space opera.
One fellow had an odd world with a size of 0, an atmosphere of 5, and a population of 9.
Weirder than that was the following world:
Size: 4
Atmosphere: 2
Temperature: 9
Hydrographics: 5
Population: 8
Government: 11
Law: 14
Starport: Class C (with a scout base)
Technology: 10
This didn't seem particularly weird until I went to identify which trade codes were applicable, and discovered the answer was none.
Not enough atmosphere for agricultural, fluid oceans, or rich.
Too big to be an asteroid.
Too much population to be barren, low population, non-industrial, or poor.
Too much water to be a desert or non-agricultural.
Too small to be a garden world.
Not enough population to be high population or industrial.
Not enough technology to be high technology.
Too much atmosphere to be ice-capped or vacuum.
Too much technology to be low technology.
Not enough water to be a water world.
Is this a sign that the world creation system is broken?
Or are the trade codes incomplete?
I'm open to suggestions of a trade code to add to the list to describe this world (and possibly others like it).
For the moment I'm leaving it without a trade code since that amused the player whose homeworld this was.
To help flesh out their characters, I've had all of my players use the world creation rules to create their homeworlds. Neither hard science nor space opera.
One fellow had an odd world with a size of 0, an atmosphere of 5, and a population of 9.
Weirder than that was the following world:
Size: 4
Atmosphere: 2
Temperature: 9
Hydrographics: 5
Population: 8
Government: 11
Law: 14
Starport: Class C (with a scout base)
Technology: 10
This didn't seem particularly weird until I went to identify which trade codes were applicable, and discovered the answer was none.
Not enough atmosphere for agricultural, fluid oceans, or rich.
Too big to be an asteroid.
Too much population to be barren, low population, non-industrial, or poor.
Too much water to be a desert or non-agricultural.
Too small to be a garden world.
Not enough population to be high population or industrial.
Not enough technology to be high technology.
Too much atmosphere to be ice-capped or vacuum.
Too much technology to be low technology.
Not enough water to be a water world.
Is this a sign that the world creation system is broken?
Or are the trade codes incomplete?
I'm open to suggestions of a trade code to add to the list to describe this world (and possibly others like it).
For the moment I'm leaving it without a trade code since that amused the player whose homeworld this was.