This rule brings vehicles into the starship armor paradigm. In my game vehicles are <10 dtons to a minimum of 1 dton.
Figure armor factor as normal then apply the mod by tonnage.
Hull/chassis size less than 10 dtons (min. 1 dton), multiply armor points by 0.25
Hull size 10 - 99 dtons, multiply by 0.5
Hull size 100 - 2,000 dtons is no modifier.
Hull size greater than 2,000 and up to 10,000 dtons, multiply by 1.5
Hull size greater than 10,000 tdons, multiply by 2.
(round down fractional results)
A pic for reference: [edited pic to make concept clearer as original pic was understandably confusing]
Figure armor factor as normal then apply the mod by tonnage.
Hull/chassis size less than 10 dtons (min. 1 dton), multiply armor points by 0.25
Hull size 10 - 99 dtons, multiply by 0.5
Hull size 100 - 2,000 dtons is no modifier.
Hull size greater than 2,000 and up to 10,000 dtons, multiply by 1.5
Hull size greater than 10,000 tdons, multiply by 2.
(round down fractional results)
A pic for reference: [edited pic to make concept clearer as original pic was understandably confusing]
