dragoner said:Tank vs ship armament could be refined to power plant size? But fighters break the paradigm. Missile tanks as well, a missile is a missile. Yes, I'm not a fan of the 50:1 rule. Granted, in Traveller, starships are tough, they dive into gas giants. But a lot of it is a game-ism, as 90% of the time the Type-A is the player's ship. I agree that the 20ton tank should pose the same level of threat as a 20ton small ship.
With the baseline game system we don't really know about power plant output, it's kind of unlimited. And lots would come down to just how much power is required for a weapon to be fired, and of course if you put capacitors into the mix you'd be able to fire and charge the weapon at the same time - up to the point your usage exceeded your charging. Who knows how many megawatts you could potentially cram into a future superbattery!
It's funny that you mention diving into gas giants. That should be, potentially, rough. But we've got really nothing on the hazards and failings of that, at least in the main rules. I've tried to come up with reasonable and plausible things. Not sure how close I am though.
