Reynard said:
Interesting. That means for a hop to be useful you also need a jump drive and an extra week to pin point a destination.
Or, always plot to intercept a gravity well when you're going less than 10 parsecs.
Reynard said:
I assume TL 17 makes other systems more efficient to cover the engineering and fuel though costs will be greater considering the Primitive and Advanced Spacecraft rules.
Not so much. Though the example given is specifically a TL 16 prototype, made using those rules. In theory one could even make these at TL 15, though they would be extremely expensive (not to mention double tonnage).
Reynard said:
Since none of the rare TL 17 worlds in the Imperium have hinted at developing the HOP (openly), I'm not waiting a few centuries for the rest of the Imperium to catch up and make them commercially available.
There are a few possibilities for an adventuring party to get ahold of one, though they tend to result in unique ships within the Imperium.
Reynard said:
One thing that even prototype HOP would be useful for is great leaps through and past the three coreward empires for scouting and colonization expansion. Surprise!
In fact, this is exactly what the example ship does (to support colonization), though in a different part of Charted Space.
Moppy said:
I prefer to believe the hop drive is fuelled by fermented hop plants.
It's available in .00033 kl fuel cell cans for smaller engines, and for vehicles in .120 kl "kegs".
With biospheres to generate their own fuel? Not OTU, but you could generate a fun little setting from that alteration.
phavoc said:
Being able to jump 10 parsecs behind a border world means it's nigh impossible to have a 'border' of the regular concept. It would completely change the concepts of the border as well as where nodal fleets are located, even the X-boat network. Nearly doubling the speed of transit of messages means the time to get to the furthest reaches of the Imperium is roughly cut in half (40% technically).
Fortunately a TL-18 requirement makes it very unlikely that it would be part of most Traveller campaigns, at least set in the more classic setting.
Indeed. By the time the tech reaches former Imperial space, the setting has changed quite a bit.
phavoc said:
I just realized that T5 is playing a joke on us... A hop, skip and a jump drive...
Indeed. Jump, Hop, Skip, Leap, Bound, and Vault, in that order. (And theoretically higher, but the minimum TLs approach or surpass the end of the TL scale. But then, a Skip-1 is clearing multiple sectors at a time, so the kinds of adventures one gets up to with that change.)