weasel_fierce
Mongoose
Havent played MRQ on high levels of power yet, so here's some questions and observations.
1: It seems likely that after a certain point, almost every attack will be a precise attack to negate armour. Most of the powerfull critters have extremely high armour ratings, so if your skill is in the 150 range anyways, negating 10 points of armour is likely a better deal than the 4% difference in critical chance.
2: Once a character reach a resilience skill of 90+, he will be extremely hard to actually knock out or kill. Thoughts ?
3: It seems that creatures will large damage bonuses, like trolls or dragons, will be extremely dangerous, since dodging doesnt minimize the damage bonus, only the weapon damage (which can be the least of the worries). Is this something to be concerned about, or ?
Cheers!
1: It seems likely that after a certain point, almost every attack will be a precise attack to negate armour. Most of the powerfull critters have extremely high armour ratings, so if your skill is in the 150 range anyways, negating 10 points of armour is likely a better deal than the 4% difference in critical chance.
2: Once a character reach a resilience skill of 90+, he will be extremely hard to actually knock out or kill. Thoughts ?
3: It seems that creatures will large damage bonuses, like trolls or dragons, will be extremely dangerous, since dodging doesnt minimize the damage bonus, only the weapon damage (which can be the least of the worries). Is this something to be concerned about, or ?
Cheers!