High Guard. Whats the verdict chaps?

Huge ships with tons of weapons have been part of Traveller ever since the original High Guard. You sort of need a barrage-like system unless you feel like rolling for 250 separate missles every time the ship fires on a target.

Having said that, I have never in my life ran a game where the characters have come even close to access to that kind of firepower. The really big ships are usually more like "You see an Imperial Navy Battleship that could reduce your vessel to atoms with one-tenth of its firepower. You're going to leave it alone...right?"

Allen
 
Well the High Guard book gives you all you need to run a naval campaign, which is what we tend to do. We also don't really care about the Traveller universe and just roll our own plots/worlds/governments etc and in a lot of ways the rules support this (ref: jump drive alternatives). I'm just disappointed to not see more "alternative" capital ship concepts, such as losing the hundreds and hundreds of guns. I'll just have to come up with it myself.
 
I'm sure their will be more stuff coming, especially with the B5 book on the way and other stuff. And I know some of the gearheads out there, like the infamous Commander X...I can bet he'd be ok with less guns of a MUCH larger size. I look forward to seeing what he thinks of the book.

Allen
 
I honestly thought that this was a good as the original High Guard (book 5). There are some discrepencies but I found those with the original book 5. Over all it's was I was looking for. And it's based on classic traveller which to me is dumbed down. This is good. I am not a hard science type of person.

Will be happy with the erratta free High Guard when it comes out. In the mean time I will be producing ships for the Solomani Confederation Fleet to wipe out those nasty imperials. :twisted:
 
Jame Rowe said:
I have it and like it; however, if my reading of the Computer Core rules is right, no ship under 100,000 tons can go less than Jump-6...

I think there is a typo here. It should say MAXIMUM jump, not MINIMUM jump.
 
I'm seriously beginning to wonder if there was a Behind The Claw-like error here and the wrong document -say, one from earlier in the playtest and editing process- was sent to the printer by mistake.

It wouldn't be the first time something like that has happened.

Allen
 
cbrunish said:
What "Behind the Claw" error?

Something like what Allen has described above happened with the GURPS Traveller module "Behind the Claw": a playtest copy accidentally went to the printer and a HUGE amount of errata followed.
 
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