[High Guard] Preview/Date?

Fear not if the US was to ever fall, the rest of the world would tumble with us!

Isn't that so special and heart warmingh<VBG>!!!

Penn
 
msprange said:
I'll go everyone one better :)

So long as there is no massive disaster (!), we'll have copies here at our B5 Open Day!

As much as that sounds wonderful....its in Swindon.

I have my limits

:wink:
 
Swindon as in trains?
It says a lot that that is the only reason I have ever heard of the place. Much better than Belfast though, famous for the Titanic and nutters.
 
msprange said:
Dark Lord Skippy said:
My bet is early November.

Seeing as it is already at print, I will take that bet! What would you say, three Bob and a pickled egg? I'll give odds on those :)

Wait.... you have to explain what those are. Maybe after that, I'll go for the bet.

LOL.

Honestly, I dont think I'll see a copy of it until my calendar reads November....but I'm not sure if I'd like what I won.
 
Delerium said:
Hail to that....and if I see TL 16 Particle guns doing a "show-stopping +1" dmg or something silly there is going to be ranting! :p

Why am I not having a problem with thinking you might rant about TL15+ weapons?
 
Glad to finally see some weapon systems other than laser and missile in Traveller! And some rules for adding ground attack rockets to your space fighters.

I like the look of the Flight Career, with one small caveat: there is no opportunity anywhere on the regular lists to get Vac Suit; wouldn't that be a prerequisite for tooling around in starships? No Zero-G either, but you could get way with that in the Event tables. Vac Suit should surely be part of basic training?
 
Klaus Kipling said:
Glad to finally see some weapon systems other than laser and missile in Traveller! And some rules for adding ground attack rockets to your space fighters.

I like the look of the Flight Career, with one small caveat: there is no opportunity anywhere on the regular lists to get Vac Suit; wouldn't that be a prerequisite for tooling around in starships? No Zero-G either, but you could get way with that in the Event tables. Vac Suit should surely be part of basic training?

True, I was thinking the same thing at first with the Flight Career (which I otherwise like how it looks). But, one thing I was noticed is the previous service listing. Of course if it works like MGT's Mercenary then that just means automatic qualification after one term in a normal Naval career. But if not, if it's saying roll to get into Flight PLUS have a term of a normal Naval career, that's where the person would probably get Vacc Suit and/or Zero-G skills.

Then again, the Flight career has "Displine" as a skill, makes me wonder what that skill might be. Is it a "coolness under fire" type of skill, roll that to see if your hands don't jitter whilst flying for instance? Or is it a cascade skill where one can then pick a set of skills useful to a Flight officer on a starship? If so, that might be where one can get Vacc suit and/or Zero-G.

As an addendum, since we're only seeing a "snapshot" of the new careers via seeing Flight without it's event table, I also wonder if they will do something like make it so all Naval personnel will get the same basic traning regardless of what "branch career" to coin a phrase they then take. That again might be a way for Flight to have at least vacc suit and/or Zero-G at skill level zero.

We also haven't seen the event table for Flight..although that is a haphazard way to get the skill if it is on an event for that career.

Finally, there's the listing in the mustering out chart under "Retainer". Hmmm...do flight officers possibly start out with a NPC retainer if they roll that when mustering out?


Anyway, glad it's less then a month away now, very much looking forward to this one.
 
Cleon the Mad said:
Finally, there's the listing in the mustering out chart under "Retainer". Hmmm...do flight officers possibly start out with a NPC retainer if they roll that when mustering out?

Either that or they get dental added to their medical costs.
 
Presumably in the description of the ortillery railgun on p49 the last sentence is actually meant to read..
"Each ton of ortillery railgun [ammo] contains two shots" ???

It is unclear, at best, how this weapon and the ortillery torpedo on the same page actually mesh with the already published rules in the Core Book and Mercenary for planetary surface combat. What does, "a single hit from an ortillery railgun is like a tactical nuclear strike" mean in game terms? Maybe the charts will clarify this in the final published book. The core rules suggest space weapons used against ground targets have their damage multiplied by fifty. Mercenary has entirely different rules for ortillery in the large-scale combat system, and ortillery is not mentioned anywhere else in the normal combat rules. Its all a bit confusing.
 
I am very excited about High Guard, but I am not a big fan of any of the new skills in Mercenary and I'm doubting the need for new skills. As a Game Designer myself, I understand how dangerous new skills can be to the balance of any game. New skills should not be added to the game like new toys. New skills need to be added only when a awkward hole is found in the game mechanics. What hole in the mechanics could "Discipline" possibly fill? Why don't non-Navy careers need "Discipline." If there is hole that it needs to be filled and this is the skill that fixes it, then that is awesome, otherwise why not use a skill that is already in the game.
 
Delerium said:
Looks like Mongoose wins all the pickled eggs, crowns and sixpences.

They did the preview in time.


Nice!

I thought the bet was on whether or not the book itself would be printed and out before November.....
 
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