Cunningly hidden on p24 (p25 of the pdf), just after the text block:GarethL said:P24, critical hits, I'm guessing that all categories of ship also take crits from spinal weapons? The text implies otherwise.
Spinal mount weapons can always (and will!) cause critical hits.
It's intentional:SSWarlock said:Page 68, charts show bay weapon damage from medium bays for neutron lasers and plasma-pulse cannon as the same as their respective large bay versions. In other words, at the same TL, the large bay requires much more tonnage, much more power, many more hardpoints, and costs much more than the medium bay version while doing the same damage.
If this is intentional, why would anyone go with the large bay version over the medium bay version? What have I missed?
Large bays hit better and do more damage, especially after armour. The better to hit makes crits much more likely.Large bays add +1 per damage dice to the final damage total, and gain DM+4 when attacking targets of 3,000 tons or more, due to the massive amount of weaponry they hold.
AnotherDilbert said:It's intentional:SSWarlock said:Page 68, charts show bay weapon damage from medium bays for neutron lasers and plasma-pulse cannon as the same as their respective large bay versions. In other words, at the same TL, the large bay requires much more tonnage, much more power, many more hardpoints, and costs much more than the medium bay version while doing the same damage.
If this is intentional, why would anyone go with the large bay version over the medium bay version? What have I missed?
Large bays hit better and do more damage, especially after armour. The better to hit makes crits much more likely.Large bays add +1 per damage dice to the final damage total, and gain DM+4 when attacking targets of 3,000 tons or more, due to the massive amount of weaponry they hold.
(But since crits are nerfed, you will probably not want large bays.)
GarethL said:Do barbettes and fixed mounts use the "turret" gunnery specialisation?
HG said:BARBETTES
Barbettes are effectively heavy turrets. A barbette uses a single Hardpoint, and requires the Gunner (turret) skill, but also consumes additional tonnage inside the ship, as its larger weapons need more space for capacitors, targeting mechanisms, ammunition feeds and other components. Like turrets, barbettes require just one gunner to operate.
<snip of great explanation>AnotherDilbert said:It's intentional:SSWarlock said:Page 68, charts show bay weapon damage from medium bays for neutron lasers and plasma-pulse cannon as the same as their respective large bay versions. In other words, at the same TL, the large bay requires much more tonnage, much more power, many more hardpoints, and costs much more than the medium bay version while doing the same damage.
If this is intentional, why would anyone go with the large bay version over the medium bay version? What have I missed?
Hmm. Now this begs the question can barbettes use the popup option of turrets, assuming there's enough tonnage available to allow such a configuration?AnotherDilbert said:HG said:BARBETTES
Barbettes are effectively heavy turrets. A barbette uses a single Hardpoint, and requires the Gunner (turret) skill, but also consumes additional tonnage inside the ship, as its larger weapons need more space for capacitors, targeting mechanisms, ammunition feeds and other components. Like turrets, barbettes require just one gunner to operate.
SSWarlock said:Hmm. Now this begs the question can barbettes use the popup option of turrets, assuming there's enough tonnage available to allow such a configuration?AnotherDilbert said:HG said:BARBETTES
Barbettes are effectively heavy turrets. A barbette uses a single Hardpoint, and requires the Gunner (turret) skill, but also consumes additional tonnage inside the ship, as its larger weapons need more space for capacitors, targeting mechanisms, ammunition feeds and other components. Like turrets, barbettes require just one gunner to operate.
What can I say? I've always been a sneaky bassid. Ask my players. :wink:wbnc said:Ya know in all the time we were going through playtest that idea never occurred to me...( golf clap)SSWarlock said:Hmm. Now this begs the question can barbettes use the popup option of turrets, assuming there's enough tonnage available to allow such a configuration?
SSWarlock said:What can I say? I've always been a sneaky bassid. Ask my players. :wink:wbnc said:Ya know in all the time we were going through playtest that idea never occurred to me...( golf clap)SSWarlock said:Hmm. Now this begs the question can barbettes use the popup option of turrets, assuming there's enough tonnage available to allow such a configuration?
wbnc said:A corsair closing on a free trader they think only has a single turret only to find a plasma pulse cannon barbette turning their way might reconsider their life choices.
Galadrion said:wbnc said:A corsair closing on a free trader they think only has a single turret only to find a plasma pulse cannon barbette turning their way might reconsider their life choices.
Briefly. Very briefly.
I do not see why not. But bigger weapon systems should take more tonnage, perhaps 50% - 100% of the volume of the barbette or bay? Spinals are probably easier to hide?wbnc said:SSWarlock said:What can I say? I've always been a sneaky bassid. Ask my players. :wink:wbnc said:Ya know in all the time we were going through playtest that idea never occurred to me...( golf clap)
I doff my evil GMs cap to thee, good sir.
Concealed or pop up heavy weapons woud be a nasty surprise if they were available.
AnotherDilbert said:I do not see why not. But bigger weapon systems should take more tonnage, perhaps 50% - 100% of the volume of the barbette or bay? Spinals are probably easier to hide?wbnc said:SSWarlock said:What can I say? I've always been a sneaky bassid. Ask my players. :wink:
I doff my evil GMs cap to thee, good sir.
Concealed or pop up heavy weapons woud be a nasty surprise if they were available.