Pyromancer
Mongoose
Is there an errata for High Guard 2e? The rules for solar panels are just copy&pasted from High Guard 1e and don't make much sense in the 2e context. Specifically, they don't give how much Power points solar panels generate.
A ship equipped with solar panels consumes
power plant fuel at one–quarter the normal rate so long
as it is only engaged in minimal manoeuvring and does
not fire any weapons. Minimal manoeuvring does not
include long periods at full thrust, so solar power alone
is useless for most commercial and military vessels.
AnotherDilbert said:Given that we can't manoeuvre nor fire weapons using solar panels it makes some kind of sense that we don't really need specified Power.
I agree.Pyromancer said:But I find it irritating that they introduced this whole new subsystem of power generation and bookkeeping with power points, and then ignored it when it came to solar power.
Perhaps a bit generous, e.g. Jupiter orbit is about 5 times Earth orbit, by inverse square the solar panels would give 1/25th the power, and Neptune orbit is about 30 times Earth orbit, so 1/900 power.Pyromancer said:This is for ships in the habitable zone of a star. Divide by 2 if the ship is beyond the habitable zone, divide by 10 if the ship is in the outer system. Outside a star system, solar panels don't generate power at all.
"1 hit point per ton" sounds good!NOLATrav said:A bit harsh for my tastes but definitely a solid start.
I would probably say that solar panel tons = hit points so that each of the scenarios you describe (a maneuver at Thrust 1+ or a weapon hit) takes out one ton of the array. So still a chance to take out the whole system but maybe just a part. Whittling away a PC asset is more fun than just turning it off. Heck I’d even go fractional. “Dammit, Jim! That micrometerorite swarm took out a quarter of the solar array! We’re down to 37.5 Mw output!!”
AnotherDilbert said:Perhaps a bit generous, e.g. Jupiter orbit is about 5 times Earth orbit, by inverse square the solar panels would give 1/25th the power, and Neptune orbit is about 30 times Earth orbit, so 1/900 power.
Pyromancer said:AnotherDilbert said:Perhaps a bit generous, e.g. Jupiter orbit is about 5 times Earth orbit, by inverse square the solar panels would give 1/25th the power, and Neptune orbit is about 30 times Earth orbit, so 1/900 power.
I wanted to be generous.
As justification: Farther away from the star, the solar panel can unfold further, because the solar wind is weaker, thus increasing the surface area. That's why the power doesn't decrease by the inverse square law.
There is no definition.Sigtrygg said:Has the MgT ever been defined as to its wattage? I know the CT EP conversion is 250MW=1EP.
I would say no thrust:baithammer said:Which is why solar panels are constrained to thrust 1 and only supplying power for basic systems when applied as a stand alone.
HG said:No power plant fuel is consumed, and endurance is considered infinite, if the ship is not manoeuvring or refining fuel. Jump drives cannot be engaged with solar panels deployed.