baithammer
Mongoose
Ugh forgot to put "as if thrust 1".
Not quite, the solar panel are based on an imaginary PP-1, but still does not allow manoeuvring.DickTurpin said:This gives solar panels the power production per ton of exactly ten times that of a fusion plant of the same tech level.
AnotherDilbert said:Not quite, the solar panel are based on an imaginary PP-1, but still does not allow manoeuvring.DickTurpin said:This gives solar panels the power production per ton of exactly ten times that of a fusion plant of the same tech level.
AnotherDilbert said:That kind of performance is theoretically possible, provided the solar "panels" are an extremely thin film.
http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=119491&p=908896&hilit=solar#p908881
Solar cells can be a thin layer on a thin film substrate, so that a solar "panel" would look like a solar sail. The solar sail acceleration would be negligible.DickTurpin said:We were talking about the power generating capacity of solar sails, not the thrust provided by solar sails. There is no reason the two could not be used together such as a solar sail made of or lined with a power generating film but that is another discussion.
AnotherDilbert said:A 800 m × 800 m = 640 000 m2 sail/panel would generate 5 N as a sail and perhaps 640 MW as a panel. 640 MW fed into a M-drive would generate a thrust in the region of 30 000 000 N.wbnc said:Hmm now there's an idea combine the solar sail with the solar array as a single unit...pay cost and tonnage for both systems and in the write up of the craft describe them as being one device and that to use one you have to deploy both...
The solar sail effect is negligible.
An experimental sail https://en.wikipedia.org/wiki/IKAROS produced a thrust of 0,00112 N from a sail system massing about 4 kg. That would be enough to accelerate the sail (without any payload) at 0,00003 G. If you add a payload we are talking about 0,000001 G or so. Solar sails are completely obsoleted by anti-grav and M-drives.
I would guess that it is not very practical. A painted asteroid would have much lower acceleration than a spacecraft with a solar sail.Linwood said:... there’s been proposals to use high-albedo coatings applied to asteroids to force them (very gradually I assume) into a different and presumably less dangerous orbit. Given the low thrust calculated for solar sails, is that idea even remotely possible?
Linwood said:Adding to that - it’s reasonable to assume that even with the most advanced materials there would be some wear and tear over time. So some allowance for that - maybe just that for X dtons of solar sail you need so much of an allowance for repair drones - would be a good idea.
You could look at the real world numbers and convert and extrapolate. A solar cell on a satellite in orbit around the Earth gets 1361 W per square metre incident radiation, the efficiency of the cell will reduce this - current tech is between 20%-40%PsiTraveller said:I want clearer rules for solar panels as power supply for space stations or asteroid facility/processing operations. These facilities would be in orbit in the good solar capture area, not too far from the sun.
I am not worried about Thrust 1, this is a facility that has been placed in orbit, built there or towed, so minimal station keeping is needed.
I am interested in building large solar arrays to power the facility and the processing operations. So I want solar panels to produce more than just minimal power to extend minimum operational levels. I want excess power, if in orbit of a planet let's microwave beam the excess down to the planet for free energy to the grid. In non-orbital facilities I want enough power to give power for a manufacturing facility, ore processing. or any other operation I want to operate in the asteroid.
You can do hand wavey descriptions of massive solar arrays visible as the player's ship approaches the facility. But some hard crunchy numbers just to make a design printable for a description would be good.
Plus a safety margin, since solar panels degrade in space¹, that would be something like a million square metres per EP.Sigtrygg said:Since I do know the conversion rate for CT (250MW per EP) if I go with that 500,000 square metres of solar array are needed ...
That's with ten year old technology, and I don't think you need to double your array size just to cope with a 0.25% loss per year.AnotherDilbert said:Plus a safety margin, since solar panels degrade in space¹, that would be something like a million square metres per EP.Sigtrygg said:Since I do know the conversion rate for CT (250MW per EP) if I go with that 500,000 square metres of solar array are needed ...
¹ https://en.wikipedia.org/wiki/Space-based_solar_power#cite_note-39
0.25% is on Earth, much more in space. In the example a panel degraded by 14% in seven years, which would be about 58% in 40 years, hence a safety margin of 200% would leave a life-length of 32 years. We generally assume spacecraft systems have better life-lengths.Sigtrygg said:That's with ten year old technology, and I don't think you need to double your array size just to cope with a 0.25% loss per year.AnotherDilbert said:Plus a safety margin, since solar panels degrade in space¹, that would be something like a million square metres per EP.
¹ https://en.wikipedia.org/wiki/Space-based_solar_power#cite_note-39
Quite possibly, but I don't think we are quite there yet.Sigtrygg said:Let's assume a TL8 panel also includes a coating to lessen this degradation, and at TL10+ the materials are intrinsically resistant to this degradation.
Yup, I misread the footnote.AnotherDilbert said:0.25% is on Earth, much more in space. In the example a panel degraded by 14% in seven years, which would be about 58% in 40 years, hence a safety margin of 200% would leave a life-length of 32 years. We generally assume spacecraft systems have better life-lengths.
I peg current Earth TL as 7.7 - working fusion power, grav vehicles and man portable laser weapons are still to be declassifiedQuite possibly, but I don't think we are quite there yet.