Help a newbie

Tankdriver

Banded Mongoose
I am jsut getting into Runequest and I was wondering if one could use the material from the Slayer's guides books in a game. Also, do adventures HAVE to take place in Glorantha?
 
Hi and welcome aboard.

I'm sure that if you put the work into making the conversions, then anything in the Slayers Guides can be used in RQ. That's really up to you.

Should all adventures take place in Glorantha? No! RQ is designed as a generic fantasy set of rules. Glorantha is the default setting, but Mongoose hosts several others (Lankhmar, Hawkmoon, Elric) and others are being developed. Indeed, develop your own or use whatever's out there.

There's only one limit and that's your imagination (to quote an oft used by still quite relevant) cliche.
 
All the background material is good if you want it to be, but as for the rules, the books you mention are on a d20 system, and thus would require work on your behalf. Since runequest is on a different system, using d100s instead of d20s, then you have paperwork to get going on.
 
I thought I had noticed a difference. So why is Runequest d100 and not d20? I thought everything these days was d20
 
Runequest is NOT a new game by any means. Mongoose has done another version of it. D100 is called basic roleplaying. It has been around for years.

D100 to me is a lot simpler. the game itself is a lot simpler than D20 games. It is CLASSLESS and LEVELLESS...

Glornatha is the published world for Runequest, but they are doing others like Slaine, Lanhkmar (already out).

With d100 you are not as limited to things. For instance, in D&D you have two types of magic that of Wizards and that of clerics. Each follows the same principles. The classes vary!!!

Runequest has several types of magic: SOrcery, Rune, Spirit, Divine, Dragon, Folk, and more to come...

Each has its differences and similarities, but it would be hard pressed to put them into d20 terms.

Like D&D, however, skills are plenty. They also have a version of feats called "Legendary Abilities". These are gained through Hero Points.

GLorantha is a unique and intruiging world setting, I have never bought or saw on that matched it...



Do not limit yourself to the D20 Frame of mind, expand your horizons...

GET RUNEQUEST, you just MAY LIKE IT....
 
Not that I disagree :wink: but to what are you referring, exactly? Being a generic system, more playable, easier to understand, more realistic, more pure fun, all the above?
 
breaking free of the class constraint (which D20 moved towards with multiclassing and all that stuff), unified system, coherent skill and improvement system, freedom of character choice and development, multiple magic systems, playability of non humans and much more

It also pushed to be the first generic system (with worlds of wonder anyways, which predates GURPS by a few years).

There's plenty of other reasons to play Runequest, but overall, I use it as my measuring stick, that any other system is compared against.
 
I definitely agree. I started in 1976...was invited to something called a Dungeons and Dragons game. Went and played something that was actually a blend of D&D (the old blue rulebook) and Melee/Wizard. The guys who were running the game wanted something more playable, understandable, and less restrictive than D&D. We didn't even really understand the D&D rules. I guess you had to be in on the ground floor to understand things like how you always used d6 for damage and so on. Tekumel was a little better and AD&D a bit better again. But I split off from that group as soon as I found RQ in 1979 and have never looked back. And then Stormbringer in 1981...and that was my sweet spot, except for magic. But the combat system from SB1 and magic from the Arcanum and Magic World. Heh. I have run games based on that mix off and on ever since. Tried different things now and then but always back to that. Not perfect but what is? MRQ adds something to the general idea of a simple understandable percentile system (my system of choice), just as all the versions of BRP did, so I suppose it is OK that the standard has passed on to a more vibrant and creative set of people. It's like, RQ is dead, long live RQ! Mongoose has my support, even though...well, never mind. I have an alternative to D20, if I can just find somebody else around here these days who might be interested in Hawkmoon. Anybody who posts here in the Seattle area?

Sorry about the long rambling post.
 
there's all sorts of stuff here.

The guys I play with will play anything I throw at them :)

Mostly Runequest, stormbringer, heroquest and various Traveller stuff.
We're a pretty relaxed bunch
 
I have actually been thinking of getting into Cthulhu as well. If I learn one, how hard would it be to learn the other?
 
Tankdriver said:
I have actually been thinking of getting into Cthulhu as well. If I learn one, how hard would it be to learn the other?

Not hard at all. Both games use similar systems and similar characteristics. Learn one and you've learned about 90% of the other.
 
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