Hacking Software

You don't put your ability into the Spec Modified Price table. Skill Level +Dm from Purchase column -DM from Sale DM Column -DM Supplier's Broker Skill (assumed 2)
You don't use ability modifiers for all checks that involve a skill. So, this doesn't disprove it.

Also, it is a case of the more specific rule over-riding the general rule.

It is specifically stated as being a skill check in the Task Chain example. So, it is a skill check.

It specifically lists which modifiers apply to this skill roll. Ability modifiers do not. It also specifically states that you roll 3D6 as opposed to the normal 2D6. This doesn't make it not a skill check. This means that for this specific skill check, you roll 3D6 instead of 2D6.

I just wish they put all of this information together in a more clearly written Trade chapter.

So, simply put, it is a skill check that uses different rules than general skill checks.
 
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The way it should have been written is the same as all of the other skill checks, make it an opposed roll versus the opposing broker with all modifiers included, then base the price chart off Effect. Way simpler than they do it now.
 
The way it should have been written is the same as all of the other skill checks, make it an opposed roll versus the opposing broker with all modifiers included, then base the price chart off Effect. Way simpler than they do it now.
They keep making noises about a Merchant Prince book. When they do that, hopefully @MongooseMatt and crew will change speculative trade and broker rolls to be opposed like the rest of the skills.
 
The way it should have been written is the same as all of the other skill checks, make it an opposed roll versus the opposing broker with all modifiers included, then base the price chart off Effect. Way simpler than they do it now.
That would be simpler. I think the task Chain Rule you mentioned was an error by someone who did not quote the rule correctly. As far as I am concerned trade is still broken with the lower numbers I quoted. Adding the ability modifiers in, just results in even crazier results. Even with a maximum mortgage payment as long as you get a strong start, money is unlimited. It's the GM call, but no reason not to add more -DM's as the larger merchant companies buy out all the good deals. Any trade lower than 80% percent retail should have some type of RP reason.
 
That would be simpler. I think the task Chain Rule you mentioned was an error by someone who did not quote the rule correctly. As far as I am concerned trade is still broken with the lower numbers I quoted. Adding the ability modifiers in, just results in even crazier results. Even with a maximum mortgage payment as long as you get a strong start, money is unlimited. It's the GM call, but no reason not to add more -DM's as the larger merchant companies buy out all the good deals. Any trade lower than 80% percent retail should have some type of RP reason.
Anything less than a 200+% increase on some goods and they cannot be transported and still sold anywhere near the prices listed on the Trade Goods Chart. So, in that the rules need rewritten, I agree completely.

As to RP reasons, there could be RP reasons, but if the PCs don't investigate, they may never know what those reasons are. More fun for the Referees... :P
 
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