Jak Nazryth
Mongoose
GRAV CARGO SLED
Between work at the office and a friends wedding this weekend, here is what I have with the time permitted, learning the new rules as I go along.
My goal is to use these new rules to create a towed "grav trailer". Since the air/raft has virtually no cargo capacity, these designs below will allow Travellers to haul additional gear on exploration trips, supply runs, salvage operations, or to carry all that loot out of a raiders camp. In all cases I have reduced the speed from "fast" to "zero" which gives a 60% reduction in cost. The grav sled therefore can float about .5 meters off the ground (clearance between the ground and underside of the sled) because of it's Grav technology, but otherwise has no ability to produce it's own movement. It can easily be pushed around by people, or be towed by vehicles or even animals. It will maintain any momentum until slowed to a stop by air resistance, or until something else stops it, (like the vehicle towing it, or the tree/building/vehicle it slams into. 'The structural frame "slab" is about 20" thick (.5 meters) so In its basic hover mode it places the cargo bed itself about 1 meter off the ground. The width is approximately 3 meters and length varies from 3 meters to approximately 6 meters. When powered off, it slowly comes to rest on the ground. 2 small ramps can be pulled out of the rear of the sled and connected to the cargo deck to allow a wheeled vehicle (or hand truck/dolly) easily roll off the back. (Think of the built-in ramp on current vehicle trailers) It also has 4 fold-down skids that can be extended manually and locked into place by Travellers if they want to maintain a 1 meter distance from the cargo deck to the ground. At the front of the sled (centered) a tow-bar can slide out and lock into place. The tow bar/neck extends 1.5 meters on the front of the sled where it can be attached to any typical vehicle. When connected to a wheeled or tracked vehicle, the grav sled maintains a level hover, adjusting automatically to the height of vehicle towing it... be it a TL 7 Jeep, or TL 8 ATV. When towed by a grav vehicle, the control cables connecting it to the main vehicle (lust like with a modern trailer here on earth) allows the grav sled is slaved to the flight controls of the Grav vehicle. This means the grav sled automatically matches the height of the Grav vehicle. All designs below are basically flat bed trailers (open) but you can easily have them enclosed... (Per the new rules there is not a difference in cost) But flat-bed trailers can have larger/longer objects strapped to it as long as the cargo doesn't exceed the max load limit in Kg.
Per the "Towing" rules on page 3, the grav sled will slow down the main vehicle based on the current cargo being carried.
As this is my first attempt, please feel free to critique, give advice, or general comments.
Small Grav Cargo Sled. (4 spaces)
TL 8
Skill = Flyer
Agility = +1
Speed = 0 (60% reduction in cost = 12,000 Cr per space)
Range 1000-1500 (matches range of vehicle towing it)
crew = 0
passengers = 0
cargo = 1000 Kg (4 spaces)
Hull = 8
Shipping = 2 dTons
Cost = 48,000 Cr
Medium Grav Cargo Sled (6 spaces)
TL 8
Skill = Flyer
Agility = +1
Speed = 0 (60% reduction in cost = 12,000 Cr per space)
Range 1000-1500 (matches range of vehicle towing it)
crew = 0
passengers = 0
cargo = 1500 Kg (6 spaces)
Hull = 12
Shipping = 3 dTons
Cost = 72,000 Cr
Large Grav Cargo Sled (8 spaces)
TL 8
Skill = Flyer
Agility = +1
Speed = 0 (60% reduction in cost = 12,000 Cr per space)
Range 1000-1500 (matches range of vehicle towing it)
crew = 0
passengers = 0
cargo = 2000 Kg (8 spaces)
Hull = 16
Shipping = 4 dTons
Cost = 96,000 Cr
Option base on the GM permission. Since the grav sled is basically flat, for 10,000 Cr, (Or what ever is reasonable) a elevated rack can be installed in any ships grav bay - air/raft bay directly above the grav vehicle. The rack can slide down via built-in guide rails in the walls, the grav sled can be moved into position and locked/tied down, then the rack moves up and stops so that the grav sled is hugging the ceiling. Then the air/raft, or GUV, or what ever can park under it. No extra space taken on the ship.
An option for the grav sled is to include "basic" movement (speed band 1) so that the grav sled can move between 1-20 km per hour. A traveller can easily walk beside it and guide it using basic controls... or he can simply sit on it while it moves. This would be a 50% reduction in price. In essence, this version of the grav sled would be a high-tech mule. You could see caravans of these slowly moving across worlds to inhospitable for pack animals, like thin or no atmosphere worlds for instance, full of ore, or what ever.
Another option would be a towed weapons platform, or any other number of things.
Thoughts? Critiques? Options?
Thanks
Between work at the office and a friends wedding this weekend, here is what I have with the time permitted, learning the new rules as I go along.
My goal is to use these new rules to create a towed "grav trailer". Since the air/raft has virtually no cargo capacity, these designs below will allow Travellers to haul additional gear on exploration trips, supply runs, salvage operations, or to carry all that loot out of a raiders camp. In all cases I have reduced the speed from "fast" to "zero" which gives a 60% reduction in cost. The grav sled therefore can float about .5 meters off the ground (clearance between the ground and underside of the sled) because of it's Grav technology, but otherwise has no ability to produce it's own movement. It can easily be pushed around by people, or be towed by vehicles or even animals. It will maintain any momentum until slowed to a stop by air resistance, or until something else stops it, (like the vehicle towing it, or the tree/building/vehicle it slams into. 'The structural frame "slab" is about 20" thick (.5 meters) so In its basic hover mode it places the cargo bed itself about 1 meter off the ground. The width is approximately 3 meters and length varies from 3 meters to approximately 6 meters. When powered off, it slowly comes to rest on the ground. 2 small ramps can be pulled out of the rear of the sled and connected to the cargo deck to allow a wheeled vehicle (or hand truck/dolly) easily roll off the back. (Think of the built-in ramp on current vehicle trailers) It also has 4 fold-down skids that can be extended manually and locked into place by Travellers if they want to maintain a 1 meter distance from the cargo deck to the ground. At the front of the sled (centered) a tow-bar can slide out and lock into place. The tow bar/neck extends 1.5 meters on the front of the sled where it can be attached to any typical vehicle. When connected to a wheeled or tracked vehicle, the grav sled maintains a level hover, adjusting automatically to the height of vehicle towing it... be it a TL 7 Jeep, or TL 8 ATV. When towed by a grav vehicle, the control cables connecting it to the main vehicle (lust like with a modern trailer here on earth) allows the grav sled is slaved to the flight controls of the Grav vehicle. This means the grav sled automatically matches the height of the Grav vehicle. All designs below are basically flat bed trailers (open) but you can easily have them enclosed... (Per the new rules there is not a difference in cost) But flat-bed trailers can have larger/longer objects strapped to it as long as the cargo doesn't exceed the max load limit in Kg.
Per the "Towing" rules on page 3, the grav sled will slow down the main vehicle based on the current cargo being carried.
As this is my first attempt, please feel free to critique, give advice, or general comments.
Small Grav Cargo Sled. (4 spaces)
TL 8
Skill = Flyer
Agility = +1
Speed = 0 (60% reduction in cost = 12,000 Cr per space)
Range 1000-1500 (matches range of vehicle towing it)
crew = 0
passengers = 0
cargo = 1000 Kg (4 spaces)
Hull = 8
Shipping = 2 dTons
Cost = 48,000 Cr
Medium Grav Cargo Sled (6 spaces)
TL 8
Skill = Flyer
Agility = +1
Speed = 0 (60% reduction in cost = 12,000 Cr per space)
Range 1000-1500 (matches range of vehicle towing it)
crew = 0
passengers = 0
cargo = 1500 Kg (6 spaces)
Hull = 12
Shipping = 3 dTons
Cost = 72,000 Cr
Large Grav Cargo Sled (8 spaces)
TL 8
Skill = Flyer
Agility = +1
Speed = 0 (60% reduction in cost = 12,000 Cr per space)
Range 1000-1500 (matches range of vehicle towing it)
crew = 0
passengers = 0
cargo = 2000 Kg (8 spaces)
Hull = 16
Shipping = 4 dTons
Cost = 96,000 Cr
Option base on the GM permission. Since the grav sled is basically flat, for 10,000 Cr, (Or what ever is reasonable) a elevated rack can be installed in any ships grav bay - air/raft bay directly above the grav vehicle. The rack can slide down via built-in guide rails in the walls, the grav sled can be moved into position and locked/tied down, then the rack moves up and stops so that the grav sled is hugging the ceiling. Then the air/raft, or GUV, or what ever can park under it. No extra space taken on the ship.
An option for the grav sled is to include "basic" movement (speed band 1) so that the grav sled can move between 1-20 km per hour. A traveller can easily walk beside it and guide it using basic controls... or he can simply sit on it while it moves. This would be a 50% reduction in price. In essence, this version of the grav sled would be a high-tech mule. You could see caravans of these slowly moving across worlds to inhospitable for pack animals, like thin or no atmosphere worlds for instance, full of ore, or what ever.
Another option would be a towed weapons platform, or any other number of things.
Thoughts? Critiques? Options?
Thanks