Hey guys!
This is a prototype sheet for running the proverbial horde of bad guys against the players. I know there is alternate rules for running monsters/npc's so the combat is quicker, but I love the hit location system. Still, it is a cumbersome system for a GM running a lot of bad guys for a big group of players, so I made this sheet to help myself out. This one is only for humanoid creatures, and is just a draft. I am going to try to get four on a sheet instead of three, maybe opting for a landscape sheet. It really helps me keep track and keep the narrative going.
The CA tracking boxes are just so you can tick off a CA in the box (representing 1 round) and keep track with hash marks......same as the hit point boxes. As you can see, I also have an area to start checking off negative hit points. Doing this helped me a great deal, as I am a very visually oriented person, and not very mathematically inclined or sharp of memory.
Here it is:
http://db.tt/R09u3NW
Let me know if you have any ideas on improving it.
This is a prototype sheet for running the proverbial horde of bad guys against the players. I know there is alternate rules for running monsters/npc's so the combat is quicker, but I love the hit location system. Still, it is a cumbersome system for a GM running a lot of bad guys for a big group of players, so I made this sheet to help myself out. This one is only for humanoid creatures, and is just a draft. I am going to try to get four on a sheet instead of three, maybe opting for a landscape sheet. It really helps me keep track and keep the narrative going.
The CA tracking boxes are just so you can tick off a CA in the box (representing 1 round) and keep track with hash marks......same as the hit point boxes. As you can see, I also have an area to start checking off negative hit points. Doing this helped me a great deal, as I am a very visually oriented person, and not very mathematically inclined or sharp of memory.
Here it is:
http://db.tt/R09u3NW
Let me know if you have any ideas on improving it.
