First let me give an update on my game, and then I'll address the latest responses.
Style said:
* The ophirian family of assassins to which the PC belongs
* The Zamorian thief's unknown enemy (per his hindrance)
* Lord Damon Florens, who was approached by the Zamorian about getting out of his current situation
The gentleman playing the Ophirian from the family of assassins has dropped out of the game. Since I had yet to do anything with his back story, I'm going to simply drop his character and family from the story. This means I have an open position for the Zamorian thief's enemy. I don't have to fill that position immediately, but it's something to keep in mind.
I also discovered that I was wrong about the Zamorian approaching Lord Damon and asking for help. It was actually the Ophirian who approached him. Now, I could still use Lord Florens as a patron for the PCs if I so choose, but with the Ophirian dropping from the group, he's no longer a highly significant variable in the story line.
Having said that, on with the good stuff. We played Thursday night, and I tested out some of the new storylines:
It started off with the Shemite PC merchant who was to throw a match in exchange for evidence to free him. His blades were poisoned by Maloc, but at first he didn't notice. After giving his opponent a scratch, he started acting strange. He backed away from the Shemite, a look of confusion on his face, sweat starting to bead on his forehead, face turning red. The Shemite took a closer look at his blades, and saw something on them. He tossed his blades down, and put his hands up. Immediately after doing this, his poisoned opponent let out ferocious war cry, and charged in with a wild swing. The Shemite took a practiced fall, and attacker and defender went down together in a heap. After a minute of lying still, the Shemite rolled his opponent off of him and got up. The man on the ground was dead! King Milo was in attendance, so the judges deferred to him how to rule this strange fight. I rolled a d3, for win, lose, or draw (I could see a case for any of the three). The player was ruled the winner. (Which was probably best for the story, as now he'd betrayed Tommy [and House Gabrio], but I was willing to let the dice rule the day.)
On the way through a common area for gladiators under the arena post fight, he "felt" a pair of eyes on him. When he turned to see who it was, he saw Maloc getting bandaged up from a fight earlier on the card. Maloc quickly dropped his eyes when the Shemite looked toward him. Of course, he immediately began to suspect Maloc.
After the match, the pcs sat around and shared all the information they knew, so they learned that Tommy and Maloc were working for the same people. They came to the conclusion that there were either two different agendas, or that it was one agenda, to make the Shemite look bad. For the former, the thinking was either he throws the match and loses, lessening his reputation (he's undefeated at this time), or he wins via poison, which could ruin his gladiator career and get him in worse trouble (with the law, or killed by the house of his opponent he killed).
I left this piece with the gladiator officials trying to cover up the poison use, so as to not get people thinking it was dirty, while they conducted their own private investigation.
Style said:
I'm thinking I'm going to get the scrolls back in the possession of the PCs. I could have the priest of Mata'Cima (his name is Cleb) use Argentio (any easy piece to tie in) to send the scrolls to the PCs, saying "Cleb told me you're to protect these, but nothing further. He seemed pretty haggard, like he hadn't slept in a couple days, and kept glancing over his shoulder like he expected someone to sneak up on him." What happened is Hadramas summoned a demon to hunt down and retrieve the scrolls. The PCs are his closest and most powerful allies. He's hoping they can defeat the demon, and keep them safe.
Some time later, I had Argentio deliver the scrolls exactly as described above. Later that very night, a demon entered the noble's room and attacked. The PC called for help, and after a heated battle between the demon and the gladiators (in their night clothes), the demon was defeated. It was clear he was seeking the scrolls. The PCs had another pow wow, and the noble admitted he stole the scrolls from a high priest of Mata'Cima. He said that the demon must have been sent by the high priest. (He was actually sent by Hadramas. :twisted: )
In the following days, they received an invite to attend a gala at the Tavern of Trials (from the Messantia box), where they would get to meet with various upper crust fans of the games (and hot ladies/groupies). They did some investigation, and found out that the Tavern was owned by House Gabrio. They suspected that something was up, but figured there best way to find out more information was to attend.
At the gala, they mingled with the aristocrats, and were hit on by hot women, but didn't seem to be finding out any hidden agenda for why they specifically were invited. One voluptuous Brythunian bomb shell was a little more persistent than the other ladies, and invited him to a room she'd gotten for the night down the hall. He refused her repeatedly, saying "Any other night, sweet heart." She was going to lead him into a room where Tommy and his goons were waiting. They were just going to rough him up a bit, maybe knock his teeth out, to send him a message that you don't mess with him Tommy the Fist (and to make him feel better about all the money he lost in the match). Since the Shemite never bit, that didn't go down.
At the end of the evening, they slipped out with intentions of not returning to the coliseum. They were followed. Being unarmed and unarmored, and not wishing to get murder charges on them again, they ran. A chase down a few alley ways and a few dice rolls later, and the men following caught up to them. The session ended with the Shemite, in mid-run, feeling a strong hands grip the back of his shirt, and a voice that could only belong to Tommy say "No one double crosses me."
So there you have it. I was pretty pleased with how it went, and the players all seemed to have fun. I received a lot of positive feedback after the session, and they said they enjoyed the political intrigue.
Now, to address the great responses I'm getting:
rabindranath72 said:
Majestic7 said:
Just a little nitpick.. but Necronomicon won't be made for centuries. It was created in Cthulhu Mythos by the mad Arab Alhazred before his death in 738.
QFT.
When I want something in the future Al Azif appear in my Conan games, it is either in the Book of Skelos or the Book of Eibon. From what is known, probably the Al Azif is just a "compilation" of material from these two books.
Right, that's what I meant (but didn't state clearly). These scrolls are pages that will later be copied into the Necronomicon, not the actual Necronomicon itself.
Majestic7 said:
That demon sounds like a place for a good, old three-sided fight. Something like having the characters in middle of battling the degenerates when the demon bursts in the scene, accidentally saving the PC's... or the other way around, a bunch of the degenerates bursts in just when the demon is about to kick some major ass. It could even confuse the players to think that some mysterious power is helping them.
This story line absolutely calls for a three sided fight. Between the regressed, Hadramas, the Vendhyan priest, their summonings, and of course the PCs, it shouldn't be too hard to work in. I'm thinking next session. (Which is Monday night!)
Majestic7 said:
You don't need to use him, but don't miss the potential of using him. I often do little things like that - I drop hints at some NPC or group being connected to something else. Most of the time I never need to carry those hints in to action. However, if it serves the plot or gives opportunity to give a push to get stuck players moving again, I can justify bringing in something or someone new with those old hints I've dropped. Heh, it often makes players think that plots are far more intricate than they really are as well.
True. I've always found that having a good "living" world, that doesn't just revolve around the PCs, is great for that. You have all different powers and politics active, with their own goals and motivations, and just occasionally toss out rumors and other hints about the world around them. When things do stall, it's really easy to insert something from this living, breathing world to prod them. You look like a genius, with "foreshadowing" and a very intricate plot.
My last campaign was great like that, in my own homebrew world. I'm still coming to grips with the Hyborian world, and I don't have it in my back pocket, I don't have the comfort level with it, as I did in my homebrew, but I'm getting better every day.
Majestic7 said:
Timeline of the Golden Skull has not been really established. If they have just started to build their base of power and network, they are vulnerable and surely don't want their plans to be disturbed.
I was considering running it pretty soon, but yeah, I certainly wouldn't have to. The timeline can be what ever I need it to be.
Majestic7 said:
A running theme in Cthulhu Mythos tomes and scrolls is that they are more than just writing. They are things with some sort of malevolent semi-sentience. So I think those scrolls could be a power and a player in the game about their destiny themselves! They could be trying to make themselves end up in the hands of a human sorcerer within Messantia, be deciphered and used instead of being taken by the other factions.
Now this I really like.
Majestic7 said:
For this end... the group has a sorcerer, does it not? He could start to experience strange dreams and visions after the group have the scrolls again. Something about great power and blah blah, whatever the character happens to desire. He might even become Obsessed with deciphering the scrolls himself and give motivation for the group to keep them, if he can make his case to the others!
The group has a Pict Shaman. In SW Kane, there are two types of MUs, Shaman and sorcerers. They're what you think they would be: Sorcerers get their power by studying ancient tomes and the like, shaman (which typically come from less civilized cultures) call up spirits to perform their magic (N'Longa). Now, I could still have these scrolls promise power to a shaman, even though he's not technically supposed to get his power from ancient scrolls and the like. After all, the scrolls could simply tell him how to summon more powerful spirits to do greater tasks. The bigger problem is he's an illiterate Pict. Am having a hard time seeing someone who's illiterate decipher anything.
Another thing I was considering was using the scrolls as a variant of the "Like Father, Like Son" spell. A sorcerer in ancient times was terminally ill. He performed a ritual to put his essence into a scroll, where the reader of the scroll would be dominated by him, his mind and spirit taking over their body. Something went wrong, and the scroll was lost for a few millennium past before the scroll resurfaced. I was going to have this happen to Cleb, high priest of Mata'Cima who the noble trusts with his life. In some ways it would be even better to do this to a PC. :twisted:
Majestic7 said:
Coincidence? Yes, you can keep telling yourself that before becoming enlightened... Bwahahahahahaaa!
lol.
rabindranath72 said:
The connection with Mordiggian is IMO too juicy to let it pass.
At this point, there is zero connection to ghouls in the story line. I would be inserting it just to insert it. Not saying it wouldn't be cool, I would definitely like to work some Great Old One action in there somewhere. Originally I was actually thinking that the scrolls would detail how to summon Mata'Cima, who is really just one "face" of Jhebbal Sag, who is really Shub-Niggurath. Of course, the PCs wouldn't figure this out until they summoned her. :twisted: Of course, that would likely be the end of my campaign as well.
rabindranath72 said:
You could perhaps simply consider the Great Old One as only partially emerging in a cave. He need not be completely in a dungeon room!
It is known that temples built AROUND Mordiggian possibly exist in the Dreamlands, and may have been built in ages past, which fits perfectly with the Hyborian Age.
Unless you plan to make Velikul moving around (and be fought by characters), this might be a good setup.
SM3 is designed around the PCs facing Velikul. I certainly wouldn't have to have it come to that, though. It really just depends on what's the best storyline. If the best story line is the scrolls summon Shub-Niggurath, I'll go with that. If the best story line is Mordiggian is asleep and dreaming beneath the coliseum, I'll go with that. I want a Mythos deity in there somewhere, I just have to decide where.
Speaking of Jhebbal Sag, this reminds of a (near?) future storyline I've been tossing around. I would like to at some point take my campaign across thunder river. If for no other reason than I have a Pict in the group, and it'd give him a chance in the spotlight. Plus, shaman MUs in SW Kane get special bonuses for casting spells in their homeland b/c of the native spirits. With that in mind, I pretty much have to give them at least one opportunity to adventure in the Pictish wilderness, so he can take advantage of this system feature. I was thinking I'd reveal that Mata'Cima was just one aspect of Jhebbal Sag. The scrolls mention a massive idol of Mata'Cima that is focus for the ritual to summon her. Cleb has read these scrolls, and the Pict Shaman has actually seen the idol. It's in the village of a rival tribe in the Pictish Wilderness. This would be a way to link the Pict, the noble, and his high priest Cleb, and get them to work together (and hopefully drag along the rest of the PCs) on an adventure with a nice HPL ending.
At any rate, what's next? The player of the Shemite has already told me that he's going to attempt to talk to Tommy. I don't know how much Tommy is going to be willing to listen, but if he can talk quickly and convincingly, it's possible that he could avoid a fight and turn Tommy on Maloc. Regardless of what happens in that encounter, the PCs will be escaped slaves running loose in Messantia. A short time after that, I'm going to have the three way fight. I haven't decided how I want to pull that off. Should Hadramas summon another demon? The first one failed, so would he do this again? I could also have the PCs get attacked by the regressed (Who pour out of the sewers where ever the PCs are holed up), and when things are looking bleak have the Vendhyan priest step in. While the priest and his forces are fighting the regressed, there is opportunity for the PCs to slip away.
What to do with the scrolls and their effect on the PCs (and NPCs) is probably the biggest question.