Gladiator Campaign

Clovenhoof said:
And here I also think that the "Gladiators of Messantia" setting is way off target.
I'm pleased you corrected yourself: it is now believed, as has been mentioned, that the older/common idea that all gladiator combats were to the death is a misconception. There were even some free people who volunteered to go into a sort of "virtual slavery" to become gladiators. During the arena's "heyday" (if one can call it that), that is before it developed into carnage, there are loads of accounts of the good gladiators surviving for many fights, even when they lost, though the entertainment beforehand was a bit more lethal.

For something like Conan, though, it's that hero period and the hero fights we're after, not unlimited carnage. For honour fights, which fit in well with Zingaran and Howard's "honour" thinking, this could well be to "first blood"; for gladiator fights this should go to "downed". Hmmm... That's what the article suggested, too.

In our arena conflicts, the combats never go to first blood, but go to fallen/surrender - as risky for the PCs as for the NPCs if a critical blow gets through at the wrong time. Of course, the PCs know they can be "left for dead" with a Fate Point spent...

...but it's still a used Fate Point.

:)
 
Fallen/surrender sounds good, and more in theme than first blood. However, depending on the general attitude and society, a fighter may find it dishonourable to surrender and rather prefer death.
If you know the Firefly series, the high society there has a sword-duelling culture with exactly this "death before dishonour" attitude -- the victor is expected to slay the vanquished, or the latter will become a social pariah. A duel winner is considered cruel if he lets his opponent live. (This is true only in the high society of the central planets -- "normal" folk fight with fists or guns and usually stop when one side has had enough.)

Now if even a Scifi setting like Firefly has such a harsh all-or-nothing approach, do we want the world of Conan to be more wimpy? <g>

I'm not sure yet how to handle it exactly, but my group has now announced they want to go to Argos (i.e. the Argossean Pirate has convinced the rest to come with her), so I'll have the chance to play this out pretty soon. ^^
 
Clovenhoof said:
Now if even a Scifi setting like Firefly has such a harsh all-or-nothing approach, do we want the world of Conan to be more wimpy?
:shrugs: If you want to run Firefly in Conan, then fine. The world of Conan is much richer than that, though, with a wide range of attitudes. It's worth remembering that honour codes vary a lot in Hyboria - in a lot of places the "Firefly" attitude will just buy trouble (especially if there is a financial profit and loss involved if in Messantia). Perhaps in the Pictish Wilderlands such a code would be valid.

Best of luck with your Argossean campaign... as a GM I'd be wary about running with the Firefly approach in Hyboria, though.
 
:?
As I wrote in my post, it should depend on the society. And I did not say I wanted to run a Firefly game. Is it fun misreading posts on purpose? FWIW, this attitude may be good for picts but also for very decadent societies (i.e. if you don't have any real problems, you create some yourself).

As for the campaign, I reckon that the players will stay there only for one adventure or two, and since they are currently quite a stretch away, it's going to be a couple of sessions till they get there. I imagine they can have some fun there and level up a bit. Then they may go pirating from there, and in the long run, the campaign will go more in a Cthulhoid direction (see other thread).
 
According to my Roman History prof gladiator fights were often like modern professional wrestling with pre-determined results, lots of flashy moves and few attempts to actually kill each other. While common criminals/POWs were cheap enough to kill en masse the fights of the more popular gladiators were generally staged and not lethal unless the crowd/emperor was very displeased with the loser.
 
the way i've done agossean arena fights is to the slaughter for the fodder slaves and criminals but for the professional fights(ie lvl5 sold/barb or higher) it's to "first blood" which i simulate as first to land a critical hit or drop their opponent to 0 or - wins trying not to kill them in the fight but only if the host commands it.
 
Yogah of Yag said:
Since we're mentioning 1e & 2e D&D materials to flesh out Hyboria, I could recommend

Glory of Rome: http://www.rpgnow.com/product_info.php?products_id=946&

On a past book binge I picked up Eternal Rome: http://www.rpgnow.com/product_info.php?products_id=19451&it=1

Having picked up several books during the binge, I had many other options to read and have never gotten around to reading it (and have no plans to read it any time soon). Does anyone know if it is any good? Is it better than Glory of Rome? How is the Mythic Vistas Series? I've heard Hamunaptra is good: http://www.rpgnow.com/product_info.php?products_id=19452&it=1

Daz said:
According to my Roman History prof gladiator fights were often like modern professional wrestling with pre-determined results, lots of flashy moves and few attempts to actually kill each other. While common criminals/POWs were cheap enough to kill en masse the fights of the more popular gladiators were generally staged and not lethal unless the crowd/emperor was very displeased with the loser.

Krushnak said:
the way i've done agossean arena fights is to the slaughter for the fodder slaves and criminals

I plan to use a hybrid of this. The opening matches are criminals and fodder slaves which are to the death, sometimes man vs man (or multiples vs multiples), sometimes man vs beast. Some times the crowd is warmed up with a straight up execution to open things. The main events are always gladiator matches, which are flashy, usually staged, and only lethal when there are accidents. The gladiator matches are tremendously more popular, for the same reasons that most find pro wrestling to be much more exciting and entertaining than real wrestling.

So anyway Hervé, how did your Gladiator campaign turn out? I'd love to hear more.
 
Style said:
Having picked up several books during the binge, I had many other options to read and have never gotten around to reading it (and have no plans to read it any time soon). Does anyone know if it is any good? Is it better than Glory of Rome? How is the Mythic Vistas Series? I've heard Hamunaptra is good:

Eternal Rome is a good sourcebook and might give you ideas for your Conan game. All the PCs are human, but like Conan, come from different races. There is a Gladiator class as well, if you're in to new classes.

There's also a ton of information on Roman society, which can be used for fleshing out Aquilonia and Nemedia.

In general, Mythic Vistas is a great series. Its standard d20, but inventive and original. I'd recommend the Testament source book as well.
 
With the possibility of running DDA1 looming, I'm considering what modifications would be appropriate for a Conan game. As a replacement for the main threat beneath the city, instead of shadow elves I'm considering something more monstrous. Maybe a lovecraftian horror (shogoth?). Maybe ghouls (which would fit well in Argos, and could tie into Vengeance of the Golden Skull which I'm still considering). I'm also considering snake men, hordes of mindless zombies, or even regressed (from SM3, humans that have devolved). After glancing at the adventure synopsis for DDA2, I don't see where it matters what I substitute for the shadow elves. As far as I can tell, DDA1 and DDA2 are completely independent of the enemy below, so picking snake men, for example, wouldn't prevent me from running DDA2.

I'm trying to decide how to populate the wandering monsters table for chapter 2, The Initiation. I think bile rats (from the Messantia box) are a no brainer. After that, I'm less sure. Here's what I'm considering:

* snakes
* sons of set
* Escaped creatures from the arena (lions, wolves, bears, etc)
* swarms (bats, rats, centipedes, piranha)
* giant bats
* water dragon (from messantia box)
* of course, whatever I decide to replace the shadow elves with is an excellent choice
* other nameless, alien, tentacled, lovecraftian monstrosities

I don't know, what do you think? Any problems with the creatures I'm considering? Any recommendations?

Thanks!
 
The degenerated worshippers of an ancient god I described in a previous post worked pretty well with my team. As the creatures live under the city, I didn't want want them to be too much of an organized threat, lest the Argossean government would have acted against them. That's why I dismissed the Serpent Men. I introduced Argentio to the party via Flavia, the street urchin.
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?p=507136#507136
 
two suggestions:

* Stygian cultists working to sabotage the Argossian trade.

* Escaped slaves, particularly black kingdom slaves who have escaped from Zingara and are hiding out.
 
Hervé said:
The degenerated worshippers of an ancient god I described in a previous post worked pretty well with my team. As the creatures live under the city, I didn't want want them to be too much of an organized threat, lest the Argossean government would have acted against them. That's why I dismissed the Serpent Men. I introduced Argentio to the party via Flavia, the street urchin.
http://www.mongoosepublishing.com/phpBB2/viewtopic.php?p=507136#507136

That's a good point about them being too organized. I'm playing it as someone else suggested, the powers that be are aware of the threat, but let the gladiators think it's their secret sworn duty to keep them happy/make them feel important. A conclave of snake men would be a snake men would be a bit too dangerous to trust to some slave gladiators.

"The degenerated worshippers of an ancient god" is exactly what the regressed from SM3 are, although you should probably substitute "ancient god" with "Cthuhlu alien who the regressed worship as a god". Come to think of it, if I went the route you went I could simply tack the lower dungeon from SM3 onto the bottom of DDA1. That gives me degenerated humans, plus some lovecraftian tentacled goodness (as their "god" lives among them).

Hmm, that's tempting. I was leaning toward ghouls or shogoth, but I like the fact that I already have a populated map, and the fact that it nicely combines two enemies/ideas.

What do we know about ghoul "society"? How organized are they?
 
Krushnak said:
two suggestions:

* Stygian cultists working to sabotage the Argossian trade.

* Escaped slaves, particularly black kingdom slaves who have escaped from Zingara and are hiding out.

Hmmm. Interesting. I would think that in both cases the "powers that be" would not allow them to hang out, contenting themselves with containment by the gladiators. They would move in and wipe them out if they knew of them. This means that either they are not be aware of the threat and it truly is the gladiator's secret, or they are not aware of the true nature of the threat. The gladiators probably would not be aware of the true nature of the threat either. Otherwise they'd likely sympathize with the escaped slaves (since many are slaves themselves, or were not long ago).

The cool thing about going with Stygian cultists is I imagine they have at least one Son of Set down there. I'm really, really wanting to toss a giant snake in, and Stygian cultists ties them in nicely.
 
The PCs survived a series of criminal matches, and eventually got their sentence reduced to slavery. They were bought by Calchas Idaeus, head of the merchant house Idaeus. You see, one of the PCs is a son of House Gilroy. He's a black sheep in House Gilroy, and is even further shunned by his relation from the latest black eye he's delivered the house with his arrest for murder and banditry. This is no matter to Calchas. He will make the PCs gladiators in his stable, and put it on display before the whole city that a blood member of a rival house is now his property.

Last session ended with the PCs in the cavern beneath the coliseum, in the initiation for the Order of the Sands. Now I'm thinking ahead to when (if) they emerge successful from the initiation. I would like to have their time among the gladiators have a bit of political intrigue. Currently only one member of House Gilroy wants anything to do with the PC, his Uncle Zenities Gilroy, although the rest of the house may take interest as Calchas tries to make a spectacle of it, embarrassing House Gilroy with his new slave.

Any thoughts on how best to do this? I could use some help.

Another thing to keep in mind is the same PC who is a son of House Gilroy is also secretly a member of the cult of Mata'cima (from my "Cults" thread http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=34232). The Messantia chapter of the cult was recently taken out by the church of Mitra, killing nearly all the local members (including the PC's father). At this point, the church of Mitra doesn't know that any members of House Gilroy were in the cult, nor do most members of House Gilroy itself. However, they could always find out.

The PC's head priest is a free man. He was with the PC when he commited his crimes (disguised as his man servant), but as all the witnesses testified that he broke no laws, he was acquitted. In addition, Argentio, the information broker from Vengeance of the Golden Skull, has been making appearances. He has a history of with the PC and his father, finding things out for them, for a price. (If the PCs ever clear their names, I would like to run Vengeance of the Golden Skull.)

Now you have all the building blocks I have to work with. I just need to peice them together to come up with something intersting. I'm also toying with the idea of having Elemaledai, from DDA1, play a part in a drama among the gladiators, getting them addicted to Zzonga. (Speaking of which, what Hyborian drug can I substitute for Zzonga?)

Your thoughts?
 
You are all failing me in my time of need. Please help!

One of the ideas I have so far is to have some one approach the PCs about throwing matches. I'm trying to think what would be good things to offer in exchange. The best/most tempting thing I could offer would be proof that they are innocent. The person may or may not have some evidence that would help them, but he would claim to have bullet proof evidence of their innocence. I'm sure there are other things that could be offered to the PCs. Gifts of fine wine, food, clothes, weapons, women, etc. Anything else?

I could always use what's in DDA1. Have one of the PCs replace a gladiator who's too ill to fight (b/c he's been drugged), and the PC then wins a match that he was supposed to lose, causing some important people to lose a ton of money. Another take on this, have the person drugged, too sick to fight, be one of the PCs, who are then replaced by another PC. Yet another take on this, one of the PCs is drugged before a match, in hopes that they lose, but they don't get too sick to fight. Have them compete in the match while under penalties for being drugged.

I also have some ideas for Calchas Idaeus using the PCs to publicly humiliate House Gilroy.

I'm drawing a blank on how to tie the cult of Mata'cima into this. Any ideas? The high priest is out and about. What's he up to?

That reminds me, the PCs could be blackmailed. If they don't throw a fight, their involvement in the cult of Mata'Cima will be revealed. I'm not sure how effective this would be to someone who's already a slave, owned by his rival. He might just tell them "Fine, reveal my religious beliefs. It can't get any worse."

That reminds me, something else of value to the PCs would be information that could be used to humiliate or even black mail Calchas.

By the way, I decided against the gladiators as pro wrestlers idea. There were too many problems with it I couldn't get past.

Any help you can give will be greatly appreciated.
 
Have a cult member, local or out of towner, want to silence the PC before the PC is outed. The attempt could result in the PC's escape, a humiliation to Calchas if it becomes known that he lost a gladiator. Or, the cult member bribes Calchas to have the PC die (during a match?).
 
Last session ended with the characters knee deep in the initiation, in the caverns under the coliseum. There are decent odds they will finish up this portion tonight, and be back among the surface gladiators. That is where the true drama resumes.

Some of the merchant houses/noble families that own gladiators would have their own training facilities and dormitories for their gladiators, but what about the gladiators that live and train at the coliseum (per DDA1)? I was thinking that there would be gladiators at the coliseum from a variety of houses. Some that owned just a small number of gladiators would keep all of theirs there. Others might already have a "full house" at their off site facility, so new recruits have to stay at the coliseum where the accommodations are not as good.

Having said that, how would the houses protect their investment in a multi-house environment like the coliseum? I.e. how would they ensure fair and equal treatment of their gladiators? Surely an environment like this is ripe for cross house rivalries and political intrigue. Help me out here, what good ideas does this concept stimulate?

Thanks!
 
So here are the brief highlights of what's happened so far with my gladiator storyline:

The newly initiated gladiators were asked to perform a reenactment of a famous battle in the Westernmark. The PCs were to be Pict raiders, complete with loin clothes, feathers, and red mud on their bodies, with the Pict shaman PC playing the role of, well, the Pict shaman, dancing in the background, making a show of calling the spirits to aid him. They were given smoke powder for the magic show, as of course they were not to use real magic.

As mentioned in an earlier post, one of the PCs is a noble of house Gilroy. The PCs were bought by Calchas Idaeus, head of the major rival to house Gilroy. So at the last minute, the PCs were told there was a change of plans with their reenactment, and that the noble was to go with the guards somewhere else. They're announced before the large arena crowd, and walk out onto the floor. Directly opposite them, they see the "Aquilonian" forces they're to face. They notice behind their opponents is a wagon. On the wagon, tied, and dressed like a woman (but dressed poorly so it's still clear who the person's identity is) is the noble. The PCs decided that fine, if the plans are changed then, they are changed and they were going to win this thing. Oh, and they want a magic show? We'll give them a magic show!

So they used real magic and won the fight, which was supposed to be a reenactment of a great victory over the Picts. Of course, their owner Calchas Idaeus was furious (although the crowd loved it).

The PCs were then asked to take a watch below the coliseum. While on their watch, the Cthulhu cultist/regressed Neanderthals attempted an invasions and there was a massive battle. After some time, the regressed were pushed back and forced to retreat.

Later, a man identifying himself only as "Tommy" stopped in to visit one of the PCs while they were training. He told him that he had evidence that backed the PC's story, that would earn his friends and him a pardon and get them out of their current situation as gladiator slaves. They had been earning quite a reputation with their antics in the arena, and all he would have to do to get the evidence was to lose a match to a gladiator he should beat. The PC accepted the deal.

Due to their antics in the reenactment gone awry and the fame they've been gaining, the PCs were invited to a party at the villa of Lord Damon Florens. Due to their valor defending the city in the battle verses the regressed beneath the coliseum, they had earned enough trust from their trainers to allow them the night out to attend. There they mingled with nobles, scored with some ladies, and more importantly made some contacts with the movers and shakers in Messantia. There was good roleplaying and a little political intrigue. A few small seeds were planted that could certainly be developed later. As the evening progressed, they were invited to the cellars for some "entertainment." There they witnessed pit matches between black slaves, to the death.

The PCs have been looking for an opportunity to escape, and I knew they'd be sorely tempted to take this prime opportunity at the party to get away, but that's why I timed it happening just after the meeting with Tommy. I knew they would also like to clear their names, so they decided not to bolt just yet. I like forcing hard choices, and this one played out pretty well as they agonized at the table over whether to attempt escape or not.

Additionally, I have two new players/PCs in the group. (Both players are new to RPGs, which I always like. They don't come in with anything preconceived, and can often provide a fresh feel to your game.) One, his backstory is he's from a family of assassins in Ophir. His father entered him into gladiator service to get him some martial training. He doesn't want to stay in the family business, but hasn't broken the news to his father yet, as he knows he won't be pleased. The player has told me he wants his PC's father to be his enemy once he finds out, and try to have him killed, as he knows too much.

The other player is a Zamorian thief. His back story is he was arrested for various unnamed crimes, and was sentenced to slavery. His owner knew of his martial prowess and acrobatic ability, and thought he'd get the most out of his investment by making him a gladiator.

The two new characters went through the gladiator initiation (dungeon crawl from DA1) with the rest of the PCs, and have since been paired with them in the arena (they were all picts in the reenactment), had guard duty together where they fought the regressed, and attended Lord Floren's party. Both new characters have selected the hindrance of "Enemy" for their characters. (A hindrance being a savage worlds mechanic where you gain other benefits by selecting hindrances. I'm not a huge fan of the enemy hindrance, as every game I've ever ran the PC's had plenty of enemies, so how is this something worthy of other perks? Everyone pretty much has this hindrance by default, right?) The ophirian has already said he wants his dad to be his enemy once he tells him. Well, he hasn't told him yet, so what he doesn't know is he already has an enemy. He was taunting the opposing "Aquilonian General" from the reenactment, and he didn't take kindly to it. Then to be defeated in a reenactment where everyone knew it was fixed for him to win, that was just embarrassing. He now hates the ophirian. (The way the rules work, if a PC's enemy dies, you simply replace him with a new enemy within a couple sessions, so I can still make his dad his enemy once this guy is out of the picture.) The gladiator is the Champion Gladiator from the stables of house Gabrio. He's already since made a challenge to the ophirian in the arena, fought him, and lost. So now his honor has taken another shot, as this new young gladiator beat him fair and square in a head to head match. I'm thinking he may challenge him yet again, only this time it won't be a fair fight. He will have the ophirian drugged ahead of time, or maybe use poison, or cheat in some other way. If the PC doesn't accept his challenge, then???

I have no idea who the enemy of the Zamorian is/will be.

I still have a few story problems I need to get ironed out before next session. The biggest is what evidence does Tommy have that could be used to clear the PCs? They still claim that they are innocent (of course), but they really were guilty. The best they can do (with out having bogus evidence) is shed enough doubt on Hadramas and his evidence, which then leads to the case being thrown out. I'm thinking evidence that he is a sorcerer (which shows he's a criminal, as practicing sorcery is illegal in Argos, plus it validates the PC's earlier statements in court), and evidence that Hadramas has in the past illegally sent free men into slavery. This doesn't actually prove that the PCs didn't murder all of Hadramas guards and steal his caravan (they did), but I would have it cast enough doubt on Hadramas and his side of the story that the case would be thrown out and the charges against them dropped.

So again, what is this evidence that Tommy has? Well, the easy fix would be he doesn't actually have any evidence. He's pulling their leg, using them to make money. After all, what can they do about it afterward? Admit they took a fall? They're not free men, after all, and they can't get to him as such. Having said that, I actually want their to be evidence to get them off the hook, as there is fertile soil for good gaming and story lines in Messantia, if they can clear their names and stick around a while. If they escape and flee, never to return, there is missed opportunity to build off of several story lines in motion. I'm not saying I'm going to railroad them into sticking around and clearing their names, but I would at least like it to be a possibility for them. So Tommy has the evidence. Of course, Tommy is going to milk it for all it's worth. After the first match, he will just give them part of the evidence, promising the rest later after they take another dive. Of course, they will first need to win several matches on their own merit before he can ask them to talk a fall again. This is going to piss off the PCs, and I fully expect them to not wait around and play Tommy's game. It would be interesting if they escape, track down Tommy, and "coax" the evidence out of him.

So again, what is this evidence exactly? I could use some help.

There is yet another problem I have: the new PCs. After all, if the PCs do get the evidence from Tommy and get acquitted, the two new PCs are still gladiator slaves. If they got acquitted by first escaping, tracking down tommy, getting the evidence, and so on, the new guys would still be escaped slaves. If so, the likely scenario is the whole party **still** leaves Argos. In the process of clearing the names of half the party, the other half would become escaped slaves and thus wanted men. Again, I'm not going to railroad them into staying in Argos, and I'm not going to create a golden bridge to free all the PCs and clear all their names, but I would like for the possibilities of these things happening to at least exist. I would like to toss out some opportunities where if the characters choose to seize them, could lead to their freedom and cleared names.

One interesting thing I'm trying to decide how to use is at the Florens party, the zamorian thief made friends with Lord Florens, and at one point even asked him if there was anyway he could help him out of his current situation (i.e. being sentenced to slavery for his crimes, ending up as a gladiator). Damon Florens said he would get back to him. Of course, if Lord Damon investigates the zamorian, he'll learn of his crimes, and maybe of his skills as a thief. Some one with those skills could have usefullness to a lord, but being a gladiator who's getting more famous with each match is something that doesn't really help his career as a rogue I'd think. Florens could buy him (and even some of his friends, but not those owned by Calchas Idaeus, who's not selling), and use him as a "specialist". He would be given a good salary, and the opportunity to buy his own freedom (and then continue working for the lord if he so wished). I'm not 100% sold on this idea though. I'm not sure why he would do this for him. Feels like a golden bridge.

The Zamorian did some more investigation that evening, and a few gather information checks later learned the identity of "Tommy", a thug who goes by Tommy the Fist, who often does "jobs" for House Gabrio. He learned (via a very good gather info check) that Tommy had recently had dealings with some smugglers who sold questionable (i.e. sorcerous) illegal goods.

Another idea I have is to keep escalating the activity of the regressed beneath the coliseum. Perhaps next time a shogoth is unleashed, or maybe a shaman summoned demon or two? Perhaps the invasion is successful this time, and there is chaos around the coliseum (leaving ample opportunity for escape)?

There are many moving pieces to the story going right now, many variables. It seems like there is a great story out there that could somehow tie most of the pieces of the puzzle together, if I could only think of it, but right now I'm having a hard time coming up with a good story to link everything together. Ideas?
 
Style said:
There are many moving pieces to the story going right now, many variables. It seems like there is a great story out there that could somehow tie most of the pieces of the puzzle together, if I could only think of it, but right now I'm having a hard time coming up with a good story to link everything together. Ideas?

I decided to compile a list of the variables. This isn't even all of them:

* Hadramas, merchant, slaver, and sorcerer who is enemy #1 in the PC's minds
* Maloc, the champion gladiator of house gabrio, enemy of the ophirian PC
* Tommy the Fist, thug who does "jobs" for house gabrio, claims to have evidence to clear the PCs of their crimes, has been known recently to have dealings with smugglers of sorcerous items
* The Zamorian thief's unknown enemy (per his hindrance)
* Lord Damon Florens, who was approached by the Zamorian about getting out of his current situation
* The ophirian family of assassins to which the PC belongs
* Cthulhu cultist/regressed Neanderthals attempting to evade Messantia from below
* Calchas Idaeus, owner of half the PCs, attempting to use the PCs to embarrass house Gilroy (with one of the party members being a noble from house Gilroy)
* A priest of the cult of Mata'Cima, who is an alley of the noble PC from house Gilroy, a fellow cultist. He is not a slave or gladiator, nor is he wanted. He'd currently at large.
* Argentio, the information broker from Vengeance of the Golden Skull (which I'd like to run later), he's been known to do jobs for the priest of Mata'cima and the noble PC
 
There are a couple other floating story lines I left out, as they seemed like more of a stretch to include, but what the heck, I'll toss them out there. Who knows, maybe one of them will be the one that is the glue that brings together some of the other pieces:

* The priest of Mata'Cima has in his possession some ancient scrolls written in a dead language. He's currently trying to decipher them, and they could have anything I want on them as their contents are a mystery. (see my Cults thread.)
* The scrolls mentioned above were stolen from a powerful rival priest of Mata'Cima, Vendhyan who has Solomon Kane's staff of power in his possession. He thinks it's a relic of the church of Mata'Cima. Later, I may reveal it's really a relic of Bast.
* Another member of the party is a Cimmerian barbarian. He's related to the Cimmerian who was killed during the arrest for robing Hadramas. The PC, Ragas, was searching for his cousin to join up in his quest. The quest was to find the warlord raider who destroyed their village and killed most of their family. Ragas followed his trail to Messantia, where he heard he was killed resisting arrest for murder and robbery. He wanted to get close to the men who were traveling with his cousin, and find out what really happened, as well as to find where they were on the trail to find the warlord (which is ice cold). Being an ignorant barbarian, he ended up selling himself into slavery/gladiatorship to get close to them, not fully understanding what it is he was doing to himself.

(Note to self: stop allowing the players to create their own back stories for their PCs. That cimmerian one is very weak.)

I'm pretty sure I can't weave ALL of the pieces together, and I'm not sure I'd want to, but if i could find a way to masterfully weave several of them together I'd be pleased. I feel like there is a great story hidden somewhere in that jumbled mess, if I can only find it.
 
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