G'Koth Trasnport Cruiser

Should the G'Koth be included?

  • yes

    Votes: 0 0.0%
  • no

    Votes: 0 0.0%

  • Total voters
    0
Burger said:
Can we get back to discussing the G'Koth as a Raid level ship and its inclusion in 1e? Remind me, what were the reasons against it? Other than "its not needed" or "other ships don't have Raid variants" which aren't really a arguements for or against it, they are just opinions that have no bearing on its suitability or on overall game balance.

those are no more opinions than "we like the model and want to use it more"

The only good argument I have seen for it is "It exists as a non-unique ship"
 
Locutus9956 said:
Hmm well Im trying not to take sides here but EP thats just silly, slagging someone off behind their backs is just as bad as doing it in public its just cowardly frankly. If I have a problem with someone I will tell them to their face. Seriously though this thread is just degenerating into a slagging match and I personally think its high time the mods locked it....

true, although I would like to think I have been quite reasonable over the last few pages.
 
Locutus9956 said:
Hmm well Im trying not to take sides here but EP thats just silly, slagging someone off behind their backs is just as bad as doing it in public its just cowardly frankly. If I have a problem with someone I will tell them to their face. Seriously though this thread is just degenerating into a slagging match and I personally think its high time the mods locked it. Either that or we could actually get back to discussing the G'Koth....)

Jumping Jesus! I am saying HOW do you control e mails!? The forums CAN be controlled!
 
Hash said:
You know if I were a mod I'd have locked this thread way before this :shock: and given some stiff warnings to some folks *prods the Reaverman and Burger tagteam vs. the EP and LeonPaul tagteam *...

I didn't tag with Leopaul, I immediately told him he was out of line.
 
Wasnt getting at anyone in particular (though I think its fairly clear who the protagonists of this particular scrap are anyway....). And for the record I wasnt saying theres any way you can control emails, merelt that its rather sad that its an issue at all. I would hope were all mature enough to work out our differences without resorting to hurling insults....)

But seriously and for the last time: THE GKOTH!!!!

Just let it go guys you DONT have to have the last word for christ's sake!

Anyway I repeat:

Sure it may not be needed but who cares? As long as its not overpowered I dont care HOW many choices the Narns have, whats the harm in one more (and another use for a lovely miniautre!)
 
emperorpenguin said:
Burger said:
Can we get back to discussing the G'Koth as a Raid level ship and its inclusion in 1e? Remind me, what were the reasons against it? Other than "its not needed" or "other ships don't have Raid variants" which aren't really a arguements for or against it, they are just opinions that have no bearing on its suitability or on overall game balance.

those are no more opinions than "we like the model and want to use it more"

The only good argument I have seen for it is "It exists as a non-unique ship"
Great, so you have seen 1 good arguement for it, and no arguements against it. You agree there are more reasons to include it than not, and are now a supporter of the G'Koth :lol:
 
ok then, valid reasons for the G'Koth

1) It has existing stats in a mongoose created product
2) It has a ready made model available
3) G'Quans look cool (ok, this isn't the best argument, but I like it)
4) Raid has been stated as the achilles heal of Narn, and Battle isn't great either, a ship that Narn players believe is pretty good apart from speed would partly adress this perceived weakness
5) It will annoy EP.... (this one is said very much tongue in cheek!)
6) it's not unbalancing, and it's not unheard of for varients across 3 levels
 
7) It will lead to more fleet diversity, rather than the "Bat Squad" fleet we usually see
8 ) New players or tournament/demo onlookers will recognize it and be more tempted to get into the game
 
hiffano said:
ok then, valid reasons for the G'Koth

1) It has existing stats in a mongoose created product
Check

2) It has a ready made model available
Check

3) G'Quans look cool (ok, this isn't the best argument, but I like it)
Not a good reason

4) Raid has been stated as the achilles heal of Narn, and Battle isn't great either, a ship that Narn players believe is pretty good apart from speed would partly adress this perceived weakness
I prefer fixing what is wrong rather than putting in what would be a superior choice

5) It will annoy EP.... (this one is said very much tongue in cheek!)
Mission failed, I wouldn't care!

6) it's not unbalancing, and it's not unheard of for varients across 3 levels
Well not much longer
 
Couldnt agree more, the more 'iconic ships' on the table the better. That way people not playing who spot a game will go 'oooh cool, Babylon 5' as 'opposed to 'ohh another randoms space game'.

Well actually I suppose if were talking about people outside of gaming clubs or conventions admittedly theyre more likely to just go 'hahahahahaha what a bunch of geeks' :P

But my point stands! :D
 
emperorpenguin said:
6) it's not unbalancing, and it's not unheard of for varients across 3 levels
Well not much longer
Please stop talking about ***** 2e we are discussing the G'Koth IN 1E
Why is this such a hard concept for you to grasp?

And Locutus... yes exactly my point :) Iconic ships being used more, is good for the game.
 
emperorpenguin said:
hiffano said:
ok then, valid reasons for the G'Koth

1) It has existing stats in a mongoose created product
Check

2) It has a ready made model available
Check

3) G'Quans look cool (ok, this isn't the best argument, but I like it)
Not a good reason

4) Raid has been stated as the achilles heal of Narn, and Battle isn't great either, a ship that Narn players believe is pretty good apart from speed would partly adress this perceived weakness
I prefer fixing what is wrong rather than putting in what would be a superior choice

5) It will annoy EP.... (this one is said very much tongue in cheek!)
Mission failed, I wouldn't care!

6) it's not unbalancing, and it's not unheard of for varients across 3 levels
Well not much longer

see now that was vaguely productive :-) I disagree with your point 4 view, but then you know what is in second ed, and I don't, but for 6 months in 1st ed...
 
Burger said:
emperorpenguin said:
6) it's not unbalancing, and it's not unheard of for varients across 3 levels
Well not much longer
Please stop talking about ***** 2e we are discussing the G'Koth IN 1E
Why is this such a hard concept for you to grasp?

And Locutus... yes exactly my point :) Iconic ships being used more, is good for the game.

actually burger, check the orginal post, it was asked if it will be in 2e as well as its uses in 1e, why is that such a hard concept for you to grasp that people may be interested in finding this stuff out? or even talking about it. although obviously you arnt interested in it at all :wink:
 
Hiffano said:
1) It has existing stats in a mongoose created product
Agreed
2) It has a ready made model available
Agreed
3) G'Quans look cool (ok, this isn't the best argument, but I like it)
Agreed.....thats partly what gets people using them. EA are a good example
4) Raid has been stated as the achilles heal of Narn, and Battle isn't great either, a ship that Narn players believe is pretty good apart from speed would partly adress this perceived weakness
Agreed....Narn do need a boost in Raid, they are only strong in Skirmish and War
5) It will annoy EP.... (this one is said very much tongue in cheek!)
Don't care.....just want to stop people moaning about the Bat Squads
6) it's not unbalancing, and it's not unheard of for varients across 3 levels
Agreed
 
emperorpenguin said:
hiffano said:
ok then, valid reasons for the G'Koth

1) It has existing stats in a mongoose created product
Check
Good

2) It has a ready made model available
Check
Good

3) G'Quans look cool (ok, this isn't the best argument, but I like it)
Not a good reason
Why not exactly? We play minaitures games (at least most of us do) at least partly because of cool looking miniautres. If I didnt care about the minis Id just use counters!

4) Raid has been stated as the achilles heal of Narn, and Battle isn't great either, a ship that Narn players believe is pretty good apart from speed would partly adress this perceived weakness
I prefer fixing what is wrong rather than putting in what would be a superior choice
I dont think anyones saying we shouldnt adress the weaknesses in the other ships but I dont see why we cant use this as well!

5) It will annoy EP.... (this one is said very much tongue in cheek!)
Mission failed, I wouldn't care!
It was tongue in cheek... And for someone who doesnt care youve voiced alot of objection to it...

6) it's not unbalancing, and it's not unheard of for varients across 3 levels
Well not much longer
I really have to agree with Burger here Im afraid. Were not discussing 2nd ed here or sweeping changes to the fleet list were talking about allowing the use of an existing ship without any kind of changes at all. Not an alteration of stats or anything just a simple 'yes the G'Koth is still around after the EM war'. And 2nd Ed is still at least 6months off from what I know. ACTA is what 3 years old tops? 6 months is a long time.
 
katadder said:
Burger said:
emperorpenguin said:
6) it's not unbalancing, and it's not unheard of for varients across 3 levels
Well not much longer
Please stop talking about ***** 2e we are discussing the G'Koth IN 1E
Why is this such a hard concept for you to grasp?

And Locutus... yes exactly my point :) Iconic ships being used more, is good for the game.

actually burger, check the orginal post, it was asked if it will be in 2e as well as its uses in 1e, why is that such a hard concept for you to grasp that people may be interested in finding this stuff out? or even talking about it. although obviously you arnt interested in it at all :wink:

Stay on topic, stop ankle biting
 
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