Yeah I didn't think I had ever seen a shadow ship firing out of anything but the front. So we change the Shadow ship's weapon to front then.
Does anyone have any more concerns or ideas on Shadows? It seems to me we have gotten a consensus on them. To make certain I'll restate things as they stand:
Shadow Ship: MSB 24" range and Front arc, 4d6 Self-Repair
Shadow Hunter: MSB 18" range, 3d6 Self-Repair
Shadow Scout: Stealth 5+
Shadow Destroyer:
shadow scout varient replace PPC w/MSB, 12", 4AD, Beam Super AP Triple Damage Precise, loses Scout and Stealth
I did some investigation and found out the varient for the shadow scout was called a destroyer. I took away stealth because the loss of scout didn't seem enough for the gain in firepower, no race except the minbari has non-scouts with stealth, and taking away stealth seemed more appropriate to the destroyer name. I also dropped any changes to the fighters. I did some comparisons and I now think the fighters are comparable to other fighters in the tournament lists. I especially think they will be fine if we can get a fighter fix finally agreed upon.
As for the Vorlons it seems like most everyone is ok with them to. Let me repost the changes to them so we can be clear:
Vorlon Cruisers: Hull 6 and +1AD to all weapons
Vorlon Transport and Destroyer: +2AD to all weapons
Vorlon Scout:
vorlon transport varient Scout and Stealth 4+
I took out the vorlon fighter improvement for the same reason as the shadow fighter improvement.
I look forward to your comments, critiscisms, ideas, and mad ravings.

If no one posts anything I will be taking that as approval and will then post these changes in a poll for final approval. So please post and tell me what you don't like or agree with. I really want to get something that we all (well most of us atleast) can agree upon and reflects the community's opinions.
