Melbourne Accords
Banded Mongoose
I''m impressed by the treatment of weapons in the Equipment chapter. The tables are clean and accessible. The inclusion of short range for each weapon is particularly welcome. I'm also pleased that recoil has been removed from the game.
At the moment, I've been looking at slug throwers (pp. 118-120) and have only two suggestions:
The gauss pistol should include the trait of Auto 4. This is an iconic sidearm and it should continue to fire multiple rounds.
The gauss rifle is listed as Auto 4, yet the ACR is Auto 6 (as per the current Core Rulebook, p. 99). To my mind the gauss rifle should be increased to Auto 6 (or the ACR should be reduced to Auto 4). Classic Traveller describes the gauss rifle as 'the ultimate development of the slug thrower' (CT Book 4: Mercenary, p. 36). It should not be outclassed in full autofire by the TL10 ACR.
The AP trait for each of these weapons is appropriate.
At the moment, I've been looking at slug throwers (pp. 118-120) and have only two suggestions:
The gauss pistol should include the trait of Auto 4. This is an iconic sidearm and it should continue to fire multiple rounds.
The gauss rifle is listed as Auto 4, yet the ACR is Auto 6 (as per the current Core Rulebook, p. 99). To my mind the gauss rifle should be increased to Auto 6 (or the ACR should be reduced to Auto 4). Classic Traveller describes the gauss rifle as 'the ultimate development of the slug thrower' (CT Book 4: Mercenary, p. 36). It should not be outclassed in full autofire by the TL10 ACR.
The AP trait for each of these weapons is appropriate.