Games workshop

is the federation the perfect society?

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First let me say this... Ranting is healthy. If you don't rant, then all you do is eventually get pissed of at the world as a whole because all of the little things have added up and finally you can't take it anymore.

Now that I have made my position on that clear, let me say this. I hope that everyone remembers that the best thing that we can do for Mongoose is play their games. Will they topple GW? Well, does it really matter? As long as Mongoose is still making a strong product, that is all that really matters. And they can do that as long as we stand by them and give them our support.

That's all. Everybody go back to ranting! :D
 
I just hope they take over GW and all their shops. I have a GW shop next to me. Take it over so i dont have to walk for ages to get to my store to buy them. Pleasssee.. ^_^
 
The ONE thing some of you are missing is..... GW will continue to be a source of gamers to the gaming industry.

GW tends to get them in while they are young (now) some will discover girls (dont we all) others beer, some just plain give it up, and others who will move on to other systems.

Lets face it, for the gaming community, GW is it, it is the start in this hobby for many a person, they have survived the start-up period, and have become a world wide brand.

AND they have a HUGE amount of gamers, this is the market any new gaming company is aiming for.

Companies that try to tople the giant will enevitably fall to the way side, while other who compliement them and simply give a different style/format will survive, and even flurish.

GW is not the enemy, GW is a resource. Tap it.

What we are dealing with here (games) can almost be likened to religion. How? Everyone loves thier game and wont have anybody saying anything against it, and will try to get as many people as posisble to play thier game as well (I have seen this happen with Warmachine, people have turned, well, have been born again, and just want to tell everyone about the great new system they have discovered, and now you can see the light and switch sides) (what a rant) but does it have to be like this?

Does it?
 
Sorry, but unless you have access to financial reports otherwise unavailable, how does GW buy into two companies that aren't publically traded?
 
liquid violence said:
Or if SST starts doing really well GW will just do what they did with Privateer Press and Rackham....buy loads of the company :wink:.

I have to admit I doubt the veracity of this claim, as the only way for GW to get any kind of financial stake in those companies (PP for sure, I know less about Rackham) would be to buy the whole company - as neither company is public and there are no shares in them to be bought. And I doubt the present owners of the companies would be particularly willing to sell them...

Further, it's not as if PP or Rackham have suddenly been 'bought out' and folded into GW, and indeed neither have significantly changed to indicate any activity on the part of GW to 'infiltrate' them.
 
liquid violence said:
'Claim' is a bit overly grand, its a sketchy rumour at best.
Friend of a friends of a dogwalker kinda thing.

You might want to mention that in the original post then, as it sounds as though you were stating what you considered as a fact ;) Again, I'm not sure *how* GW would buy heavily into those two companies...
 
liquid violence said:
Sorry I thought the wink was enough of a clue, next time I'll use the subtlety mallet instead.
Apologies.

Subtlety mallet is good, as people tend to misunderstand anything less over the internet. It's the problem of using a medium that lacks tone and body language.
 
GW blows, they treat there customers like cattle, im just surprised that people havent stayed away from them a long time ago......
 
It's best to avoid rumors like that. The net is a breeding ground for them.

Just remember to check the facts before posting any sort of rumor, saving yourself some embarassment in the process.
 
byram said:
GW blows, they treat there customers like cattle, im just surprised that people havent stayed away from them a long time ago......

Yea, I do agree that the way they treat customers leaves a lot to be desired. My interest began to wane a good few years ago - when 'veteran' gamers were forced into in-store gaming solely on Thursday nights. Oh, and the fact they began to take hubris at my kit-bash conversions using a mixture of non-GW components.
However, I am fairly lucky in the fact that I live close to the GW HQ and have access to the gaming hall - I can just organise a game with a couple of friends and saunter on down pretty-much whenever I want to.
But GW is waring off on me...the rules are far too simple and rather boring for my liking...gone are the days of 2nd Ed 40k with its psychic cards, much more diverse unit profiles, profiles for every weapon, differant movement characteristics for units. The one problem I had with that Ed was that it was given to bouts of Herohammer - characters could (and often where) tooled up to become Gods. Gah, I still remember Bloodthirsters with a straight profile of 10.

Needless to say, SST looks like it could offer me a much more interesting game.

As to your surprise that more people havnt turned away - my theory is that it is because GW have such a near-monopoly on the wargames market people find it hard to turn from such a ready and easy source of a gaming community. Countless clubs exist to play their games in, GW stores have facilities to play their games in and almost everybody who has moved into the non-historical gaming community have played (and probably started playing) GW products.
The same cannot be said for GWs competition. With a much smaller percentage of players playing a certain non-GW game and very few places outside of the home to play it many would be put off turning to an alternate games system. GW has a conveniance factor involved - its much easier to find gamers who play GW games than, say, Rackam or Privateer Press. If you moved into a knew area it would be far easier to find people who played whfb or 40k than Warmachine. This strength guarentees GWs success - they thrust wargaming into a popular hobby and are often the first experience of wargaming many experience. I know this is true in my case.
With such strengths behind it I can see why people are reluctant to turn to alternative products - the community is nowhere near as strong.

Having said that, I am speaking from experience in the UK - the problems with gaming community may not be so pronounced elsewhere.

Either way, if SST is worth playing, which it looks very much like it is, then it is a necessity to foster a strong and close community - without regular players then there is little chance in actually *playing* the game and gaining the support of new gamers. What point is there playing a wargame if there is nobody to play against?
 
I just find the way they treat new players just sucks. Trust me i been in there a kid just walked out leaving all his models.
 
I just wanted to let you know, nick, that the fluff for SST is not just from the book. They pull from all of the sources and throw in their own spin as well.

ya the book, a cartoon and perhlps a little spin of their own, between reading one book and watching some tv i got the fluff basicly down.
 
Nick Klose - 40K *HAD* better fluff. Now its a mess and I blame two people, and plan to rant at one of them yet again at the next games day (and woe betide him should he ever get involved with fantasy,,,).

Still has goof fluff, a little less open but its still there. ranting at them at them again? if it didn't help the first time why would it work a second time?
i'm sure he's quaking in his books about fantacy :wink:
 
40k was cool during rogue trader days. the squats were cool as heck. but, the powers that be just erased them and a few other ideas right out of known 40k history to seperate the game from whfb. hey what can i say squat powered armor was cool looking on the tabletop.................... :D
 
I think that Baphomael has some good points in his earlier post. When warhammer and 40k came out it filled a niche in the gaming world that was empty. There were few fantasy miniature games around (if any) and no sci-fi games. The systems that they presented were very simple and easy to grasp, which ironically is something that I have seen commented on quite commonly on the forum. Besides the pricing policy, people are getting board of the same old thing with it's rigid 123 format. I think that same situation is SST's strength. The rigid format for the turn has been greatly eased creating a more life-like system. Vor tried to do it with their cumbersome movement point system, but I think that Mongoose has achieved the goal and created something simple to learn but challenging to master.
 
Yea, But as years went past; More rules more models More money gone. I think that drove me away really.
 
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