Here is something that I've quickly put together to allow MI players to field vehicles of their own design using regular model kits. It's really rough at the moment but with a little tweaking should work well.
Vehicle Design Rules
There are three types of chassis available. Light which includes the likes of small jeeps, Medium which covers the likes of APCs or light tanks and Heavy which covers main battle tanks and heavy APCs.
Each has the following profile.
Type: Light Size: 3 Value: 200pts Target: 7+ Save: 4+ Kill: 10+ Traits: Wheels/8" Hits/3
Type: Medium Size: 4 Value: 300pts Target: 9+ Save: 4+ Kill: 12+ Traits: Wheels/6" Hits/6
Type: Heavy Size: 5 Value: 400pts Target: 9+ Save: 3+ Kill: 12+ Traits: Wheels/6" Hits/9
For each size point that the vehicle has you may select one upgrade from the following list. For example a size three vehicle can take three upgrades where as a size five can take five.
Any upgrade marked with an asterix my only be selected once. All weapons are front fixed fire arc.
Upgrades
Tracked*
The vehicle gains the Track/6" movement type.
Heavy Armour
The vehicle's armour save is increased by one up to a maximum of 2+
Turret
Allows one weapon fire to be upgraded to a turret giving a 360 degree fire arc. Must be assigned to a specific weapon for example;
MW-5050 Twin .50 Autocannon/Turret
Main Battle Tank*
Vehicle ignores the flinch rule.
Troop Capacity
Each time this is selected for a vehicle the vehicle may carry up to four size points of size one models. For example if you choose it twice then the vehicle could carry eight size one models.
Heavy vehicles taking this option may carry size two models.
Support weapons (Max limit of two support weapons)
May be armed with one of the following:
TW-422 Hellseed Y-Rack, Inferno cannon, MW-209 Trip Hammer Mortar or Blizzard pack.
Main Weapons upgrades
Main weapons cost two upgrades each on light vehicles and one on Medium and Heavy vehicles. A maximum of two main weapons may be selected from the list below.
MW-206 Deringer Light Rotary Cannon
MW-5050 Twin .50 Autocannon
SW-414 Rapier AA Missile Launcher
SW-Z28 Bugbroom Support Laser
MW-X29 Scythe Laser Cannon
Example Vehicle
G34 Armadillo Battle Tank
Type: G34 Armadillo Size: 5 Value: 400pts Target: 9+ Save: 3+ Kill 12+ Traits: Track/6"
Upgrades (Five in total allowed)
Main Weapons: MW-5050 Twin .50 Autocannon/Turret, MW-5050 Twin .50 Autocannon.
(three upgrades used here, one for the turret and one for each of the main weapons leaving two upgrades. As the second autocannon is not in a turret it counts as fixed front arc).
Support Weapons: SW 219-f Inferno Cannon (one upgrade)
Tracks (one upgrade)
That's the general idea so far. It's extremely experimental and points are probably way off but you should get the general idea of how it works. It's not supposed to be used to create monster killing machines but fairly balanced vehicles whether they are military or civilian.
Any thoughts welcome.
Vehicle Design Rules
There are three types of chassis available. Light which includes the likes of small jeeps, Medium which covers the likes of APCs or light tanks and Heavy which covers main battle tanks and heavy APCs.
Each has the following profile.
Type: Light Size: 3 Value: 200pts Target: 7+ Save: 4+ Kill: 10+ Traits: Wheels/8" Hits/3
Type: Medium Size: 4 Value: 300pts Target: 9+ Save: 4+ Kill: 12+ Traits: Wheels/6" Hits/6
Type: Heavy Size: 5 Value: 400pts Target: 9+ Save: 3+ Kill: 12+ Traits: Wheels/6" Hits/9
For each size point that the vehicle has you may select one upgrade from the following list. For example a size three vehicle can take three upgrades where as a size five can take five.
Any upgrade marked with an asterix my only be selected once. All weapons are front fixed fire arc.
Upgrades
Tracked*
The vehicle gains the Track/6" movement type.
Heavy Armour
The vehicle's armour save is increased by one up to a maximum of 2+
Turret
Allows one weapon fire to be upgraded to a turret giving a 360 degree fire arc. Must be assigned to a specific weapon for example;
MW-5050 Twin .50 Autocannon/Turret
Main Battle Tank*
Vehicle ignores the flinch rule.
Troop Capacity
Each time this is selected for a vehicle the vehicle may carry up to four size points of size one models. For example if you choose it twice then the vehicle could carry eight size one models.
Heavy vehicles taking this option may carry size two models.
Support weapons (Max limit of two support weapons)
May be armed with one of the following:
TW-422 Hellseed Y-Rack, Inferno cannon, MW-209 Trip Hammer Mortar or Blizzard pack.
Main Weapons upgrades
Main weapons cost two upgrades each on light vehicles and one on Medium and Heavy vehicles. A maximum of two main weapons may be selected from the list below.
MW-206 Deringer Light Rotary Cannon
MW-5050 Twin .50 Autocannon
SW-414 Rapier AA Missile Launcher
SW-Z28 Bugbroom Support Laser
MW-X29 Scythe Laser Cannon
Example Vehicle
G34 Armadillo Battle Tank
Type: G34 Armadillo Size: 5 Value: 400pts Target: 9+ Save: 3+ Kill 12+ Traits: Track/6"
Upgrades (Five in total allowed)
Main Weapons: MW-5050 Twin .50 Autocannon/Turret, MW-5050 Twin .50 Autocannon.
(three upgrades used here, one for the turret and one for each of the main weapons leaving two upgrades. As the second autocannon is not in a turret it counts as fixed front arc).
Support Weapons: SW 219-f Inferno Cannon (one upgrade)
Tracks (one upgrade)
That's the general idea so far. It's extremely experimental and points are probably way off but you should get the general idea of how it works. It's not supposed to be used to create monster killing machines but fairly balanced vehicles whether they are military or civilian.
Any thoughts welcome.