I will also be editing the LBB:4 stuff in light or real world developments - we are currently TL10 for tac missile and TL11 for drone technology
And here you bring up something that has been concentrating our minds a fair bit - tech advances in the real world over the past 20-odd years have kind of been kicking the TL progression's rear end. If we were to extrapolate from today's world, you would see a lot more use of drones (perhaps total, with manned systems only appearing in the extreme rear lines) and automated decision-making.
And that is not Traveller as we know it (works for 2300AD though). Traveller has always been, and will always be, about people. Ordinary people. So, bringing real world supposition about the nature of advanced (to us) technology and how that should affect Traveller is something that needs a great deal of careful thought. Reducing the size of computers is one thing. Eliminating people from conflict is a step too far.
There is also a strong argument to completely revise the TL system anyway, as it does have a rapid progression through what we call the 20th Century, and then stretches out many, many years after that. Not saying it needs to be linear, but their is currently a grouping of TLs that on the wider scheme of things may make little sense (it did in the 70s, not so much now).
However,
that is a real can of worms that would require it riding on the back of a whole new edition of the game, and we are not even considering that right now, so...
At the current time, with regards to all of this, it is our thinking that we should let Traveller be Traveller. There are sacred cows of the game and setting that should not change, such as the week in jumpspace, slower-than-light comms... and that the focus of the game is very firmly fixed upon people. One path may be more 'realistic', but if it fundamentally changes Traveller, that is a backwards step.
Just some very, very surface thoughts on some very big issues, and we will be keenly watching this discussion to see where it goes!