And here you bring up something that has been concentrating our minds a fair bit - tech advances in the real world over the past 20-odd years have kind of been kicking the TL progression's rear end. If we were to extrapolate from today's world, you would see a lot more use of drones (perhaps total, with manned systems only appearing in the extreme rear lines) and automated decision-making.
Mongoose has already made massive changes to previous Traveller technologies, tech progression, and the types of equipment available, but is it all suitable for The Third Imperium setting that is now part of all the core rule books?
The CSC is replete with cyborg and biological enhancements, or should there be guidelines in that book for what is not included in The Third Imperium? How about Robots? What should be considered not part of the Third Imperium setting?
As to drones, most professional military analysis I have read considers the mass media version of drone warfare to be massively distorted from the reality now and in the near future.
And that is not Traveller as we know it (works for 2300AD though).
You see Traveller as The Third Imperium only?
Traveller has always been, and will always be, about people. Ordinary people.
Now with cyberware if book covers and NPCs are anything to go by.
So, bringing real world supposition about the nature of advanced (to us) technology and how that should affect Traveller is something that needs a great deal of careful thought. Reducing the size of computers is one thing. Eliminating people from conflict is a step too far.
One of the main issues is computers, both electronics and AI. You changed that easily enough. It could do with a massive revision but you did change it.
The Third Imperium has a restriction based on prejudice against what we call AI, in addition anti-drone/anti-robot weapons - such as the ion guns you more than happily introduced into the setting - are a likely real world solution. The directed energy weapons that are entering service will make short work of the kitbash drones - laser and microwave based.
I don't see people disappearing from the battlefield anytime soon, but:
every fighter will control a wing of AI wingmen
every tank and AFV will control a squadron of AI "wingmen"
infantry squads will have dedicated AI "wingmen"
this is near future.
By TL9 we will have a means that we have not thought of yet to counter the AI wingmen - likely cyberwarfare, electromagnetic pulse or some as yet unknown technology.
There is also a strong argument to completely revise the TL system anyway, as it does have a rapid progression through what we call the 20th Century, and then stretches out many, many years after that. Not saying it needs to be linear, but their is currently a grouping of TLs that on the wider scheme of things may make little sense (it did in the 70s, not so much now).
I would welcome this, a lot could be achieved by concentrating on the key technologies and engineering breakthroughs that cause cultural shifts rather than just a better rifle, a more powerful diesel engine, there have been many people post many variations on how they would fix it...
TL1 stone, leather, wood, fire, glue,
TL2 agriculture and city building - the wheel, metal refining, selective breeding
TL3 ocean travel - ship building, trade routes
TL4 states/countries/empire
TL5 industrial revolution
TL6 compact engines
TL7 now
TL8 near future
TL9 new physics - fusion+, stutterwarp, jump drive, gravitics
TL10+ more advanced new physics
However, that is a real can of worms that would require it riding on the back of a whole new edition of the game, and we are not even considering that right now, so...
I can imagine...
My preferred model has always been core rules books completely divorced from setting and then setting books that outline how to use the core rules and any setting element unique to it.
The current edition of Traveller is really Traveller: The Third Imperium the role playing game, much like MegaTraveller was - and there is the issue of changing Third Imperium setting details with every author. The World Builder's handbook mentions the IISS and the TL table is the Third Imperium tech level table.
At the current time, with regards to all of this, it is our thinking that we should let Traveller be Traveller.
But what do you mean by that statement?
Traveller as a set of rules to create your own settings and adventures or Traveller:The Third Imperim role playing game. I am fully aware the majority of the rpg crowd sees Traveller as the latter. When I provide a link to the free facsimile edition a lot of the comments I receive are where is the Imperium?
There are sacred cows of the game and setting that should not change, such as the week in jumpspace, slower-than-light comms... and that the focus of the game is very firmly fixed upon people.
That is setting specific. Are you saying if I want to use Traveller to run The Culture I should forget it and choose a different game?
Or how about if I want a jump 6 drive to be faster than a jump 1 drive over 1 parsec I should use a different game?
I understand the setting has to have core assumptions, but the rules do not.
The next edition of High Guard could have a section of different maneuver drive technologies, from realistic to stutterwarp and gravitic, there could be an FTL drive section with warp, jump, slipstream, stutterwarp, hypergates all sort of stuff,
For ship building you allocate % for FTL drive and let the setting inform what that produces in the setting, or give the referee the tools to decide for themselves.
100t, FTL2, MD 4, PP20, advanced sensor suite, computer 3, 4 staterooms, 10t cargo, 20t fuel, air/raft, 1 hardpoint
The setting decides what FTL 2, MD 4, PP20 mean for that universe.
(I just made this up but will be starting a new thread about this soon too)
One path may be more 'realistic', but if it fundamentally changes Traveller, that is a backwards step.
You have already fundamentally changed Traveller, compare Mongoose Traveller material with previous versions and the differences are obvious. Traveller has always had a reputation as being a "realistic" game of sorts, you can't keep it realistic by denying current technology. The US is not meant to encounter the Ziru Sirka for another 60 years, TL8 and experimental TL9 jump drive.
Not a lot would change anyway, considering the Imperium is TL15 and PCs have access to equipment right across the TL scale, all that would change is that TL7 worlds can have smart phones and remote controlled drones
Just some very, very surface thoughts on some very big issues, and we will be keenly watching this discussion to see where it goes!
I am hoping people can contribute what the current rules have to add to TL8 and above technology as found in CRB, CSC etc.