Charted Space has some weird implied assumptions that mostly come from (rightfully) focusing on player-centric content and MOARN. The default assumption is that most systems are poorly developed beyond the mainworld, so one starport is reasonable. Most systems don't have high ports (probably because you want PCs on the planet to have adventures). Most worlds are, frankly, low to mid tech and low population (so you can have those pulp space opera adventures on them). Originally, the Imperium was decrepit and aging, but that's gone by the wayside.
That suggests that interstellar travel is easier/more cost effective than interplanetary movement. You could easily find equally crappy planets to live on/extract resources from without leaving one's existing star compared to a lot of these awful "mainworlds" But we have Maneuver drives because that's what is best for gameplay, as rocketry is tedious for most folks . Jump drives are probably more cost efficient than rockets, but m-drives let you zip around the solar system pretty easily.
Interestingly, TNE is probably the version of Charted Space that most closely matches what the straight rules produce. A bunch of underdeveloped star systems with a single or no highport around the not necessarily great to live on mainworld.
For me, personally, I want a lot of ships moving in realspace. I want the ability to have pirates and lonely ship rescues and all of that. I want to have space stations and mining outposts and small colonies all over the place. I don't expect Mongoose to publish material that way...MOARN is important for author and GM sanity, if nothing else.
But I don't agree that the main trade center is the starport was ever intended to mean you could only land at the starport as a general rule or that was the only place trade happened. The Book 6 explanation was:
The major traffic center in the system is the starport; all others are called spaceports. While it is possible for spaceports to accept starships, they are
called (if only for convenience, and for terminology) spaceports.
Spaceports did map pretty much to C, D, or E starport ratings based on the ratings descriptions. Apparently refined fuel is an imperial monopoly. Of course, the inadequacy of the ratings descriptions is the actual point of this thread, which we've drifted way off of.
That suggests that interstellar travel is easier/more cost effective than interplanetary movement. You could easily find equally crappy planets to live on/extract resources from without leaving one's existing star compared to a lot of these awful "mainworlds" But we have Maneuver drives because that's what is best for gameplay, as rocketry is tedious for most folks . Jump drives are probably more cost efficient than rockets, but m-drives let you zip around the solar system pretty easily.
Interestingly, TNE is probably the version of Charted Space that most closely matches what the straight rules produce. A bunch of underdeveloped star systems with a single or no highport around the not necessarily great to live on mainworld.
For me, personally, I want a lot of ships moving in realspace. I want the ability to have pirates and lonely ship rescues and all of that. I want to have space stations and mining outposts and small colonies all over the place. I don't expect Mongoose to publish material that way...MOARN is important for author and GM sanity, if nothing else.
But I don't agree that the main trade center is the starport was ever intended to mean you could only land at the starport as a general rule or that was the only place trade happened. The Book 6 explanation was:
The major traffic center in the system is the starport; all others are called spaceports. While it is possible for spaceports to accept starships, they are
called (if only for convenience, and for terminology) spaceports.
Spaceports did map pretty much to C, D, or E starport ratings based on the ratings descriptions. Apparently refined fuel is an imperial monopoly. Of course, the inadequacy of the ratings descriptions is the actual point of this thread, which we've drifted way off of.