Fuel Dumps

The pg 224 chart in the World Builder's Handbook has 0.1% efficiency unless I'm having a reading issue. But either way you aren't moving very fast.
 
Moving slow invalidates your point of no movement
No, it doesn't. You are moving, barely. What is that, like .0098 m/s2? That makes is kind of hard to get anywhere, especially since everything is moving. You jump in, you spot a comet. How are you going to catch it?
 
The comet isn't accelerating, you are. You will eventually build up to a higher velocity than the comet.
 
No, it doesn't. You are moving, barely. What is that, like .0098 m/s2? That makes is kind of hard to get anywhere, especially since everything is moving. You jump in, you spot a comet. How are you going to catch it?
Well, first, your issue was inability to reach feul depot and stations out in an empty hex. And so you adjust your jump entry to be trailing or heading, depending which is easier to do. Moving slow lets you dock with the station. The station can have tugs to pull you in.

Now its how to catch a rogue comet.
If you were gonna go after the commet, then you can bbuild velocity before going int jump, then use your min. drive to course correct and do a slow break. If you're going comet hunting, you'd go in with an rdrive.
If you've misjumped into an empty hex, you're still dead. So that hasnt changed.
 
Well, first, your issue was inability to reach feul depot and stations out in an empty hex. And so you adjust your jump entry to be trailing or heading, depending which is easier to do. Moving slow lets you dock with the station. The station can have tugs to pull you in.

Now its how to catch a rogue comet.
If you were gonna go after the commet, then you can bbuild velocity before going int jump, then use your min. drive to course correct and do a slow break. If you're going comet hunting, you'd go in with an rdrive.
If you've misjumped into an empty hex, you're still dead. So that hasnt changed.
OR you just ignore the ignorant rule and carry on as normal.
 
Well, first, your issue was inability to reach feul depot and stations out in an empty hex. And so you adjust your jump entry to be trailing or heading, depending which is easier to do. Moving slow lets you dock with the station. The station can have tugs to pull you in.

Now its how to catch a rogue comet.
If you were gonna go after the commet, then you can bbuild velocity before going int jump, then use your min. drive to course correct and do a slow break. If you're going comet hunting, you'd go in with an rdrive.
If you've misjumped into an empty hex, you're still dead. So that hasnt changed.
I suppose it depends on how precise you think jump arrival is. If you think its precise enough you can pull of those maneuvers, sure.
 
I suppose it depends on how precise you think jump arrival is. If you think its precise enough you can pull of those maneuvers, sure.
Now, roll a 5 for your engineer flipping the jump switch.
Aw, you only have 2 weeks of power plant left? So sad.
Especially since you are sitting in a gravity well big enough to bend the light of other galaxies.
 
Maybe on a misjump into an empty hex you don't re-enter normal space until you intersect with a gravity well. Even a weak one.
 
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