Hey everyone,
With regards the 1,000d limit, we like the idea of it, but think 1,000d is too low. Far too low.
Assuming it should only kick in when we are talking serious deep space exploration and not in the outer system, what limit would you guys place it at?
If you may allow me to play Devil's Advocate? There
is an argument to be had in favour of the 1,000D limit as it is in that it encourages the usage of R-Drives in the outer system; the majority of action within a given system will naturally revolve around the habitable zone, after all, so it introduces an active choice with trade-offs when creating ships. 'Will I make my ship be as efficient as possible in the most-travelled areas of space, or do I want to be versatile enough to operate in the outskirts of civilisation as well?'
I, for one, think that's an interesting choice to make, and the Deep Space Manoeuvring kit is that same choice on steroids.
Another thing I'd like to point out is that, beyond the 1,000D of stars, the drive efficiency drops to 1% of normal. That is
still 0.1 m/s², which is nothing to be sniffed at especially if you never need to stop thrusting. Will it take longer than a nominal 1G thrust to get places? Yes, obviously, but take a moment to consider: In the Solar System, travelling from Earth to Saturn (just outside the 1,000D limit) using a constant thrust of 1G takes, assuming as their distance 9.5826 AU, 8 days 18 hours 20 minutes 40 seconds. Why would anyone on a schedule not just jump there in the first place? It's faster!*
*Before anyone says anything, I myself can thing of at least three different reasons why one want to do so; there's a cost matrix involved relating jump fuel costs to the ship's thrust and to the monthly/weekly overheads that will determine if the trip is economically worthwhile to undertake without using jump, but that's not the point here.
By simple virtue of the constant time of Jump, the out-system will always be this seldom-traversed backwater anyway. The 1000D limit only makes it seem a bit wilder.
Right, let me get this suit and my little horns out, enough playing demonic litigator for now.
When it comes to suggesting a new limit; what if, instead of changing its value, we simply altered what happens once you cross it? We could make it so that at the 1000D limit thrust drops to one-quarter its original value. Each subsequent 10x increase in distance from the star drops it to one quarter, again.
M-DRIVE | 1,000D+ (25%) | 10,000D+ (6.25%) | 100,000D+ (1.5625%) | 1,000,000D+ (0.39%) | 10,000,000D+ (0.1%) |
Thrust 1 | 0.25 G | 0.0625 G | ~0.016 G | ~0.004 G | ~0.001 G |
Thrust 2 | 0.5 G | 0.125 G | 0.03125 G | ~0.008 G | ~0.002 G |
Thrust 4 | 1 G | 0.25 G | 0.0625 G | ~0.016 G | ~0.004 G |
Thrust 6 | 1.5 G | 0.375 G | ~0.0938 G | ~0.0234 G | ~0.006 G |
Thrust 10 | 2.5 G | 0.625 G | ~0.1563 G | ~0.039 G | ~0.01 G |
For reference, in the solar system these limits would correspond to:
- 1,000D: 9.301 AU – Just within the orbit of Saturn.
- 10,000D: 93.01 AU – More or less Eris' Aphelion, its most distant point to the Sun
- 100,000D: 930.1 AU – Nearly the Aphelion of Sedna, one of the most widest-orbiting objects known in the solar system.
- 1,000,000D: 9,301 AU – A bit beyond the inner boundaries of the Öpik-Oort Cloud
- 10,000,000D: 93,010 AU – No one should have any business coming here.
This is a simple enough change that can easily be calculated at the table if needed (just requires simple multiplication/division), maintains the numerical value of the 1,000D system intact, allows for the people who want to gallivant around the out-system to do so, and is largely compatible with the values given for M-Drive efficiency in deep space.
P.S.: I've noticed a few people have proposed a falloff with distance like this, nice to see I'm not alone in this line of reasoning.