GabrielGABFonseca
Emperor Mongoose
My knee-jerk reaction was an initial aversion to the idea of introducing rolls to something which didn't need them before, but thinking a bit more about it, it does put the agency in the hands of the players, which from a game design perspective is a good thing.Thoughts on my post above, #69? It kind of goes similar to your quartering idea, although not as extreme.
That was not my goal; my goal was to try and find any argument in favour of the limit I could irrespective of whether I found it a compelling one or not; that's what 'playing devil's advocate' is.With respect, inventing a limitation to encourage the use of an obsolete and inefficient method of thrust is not good game design.
I politely disagree; not only ships can still manoeuvre in deep space, albeit slowly, this is easily resolved simply by having DSMS-equipped tugs, which has the positive side-effect of being another expense involved in Deep Space Refuelling Stations, which helps explain why they aren't everywhere.Deep space refueling stations EXIST, and not all of them are on rogue planets or around brown dwarf stars. Some are constructed space stations. If you cannot maneuver to them, then their existence is pointless.
Look man, I know how gravity works; if I didn't I'd be out of a job.There is a sufficiently powerful gravity well surrounding the galaxy to trap satellite galaxies into orbit around us.
There is a sufficiently large gravity well encompassing galaxies to bend the light of the galaxies behind them (lensing).
Freefall is not an absence of local gravity, it is the perception of a lack of gravity. That includes freefall around the galactic center of gravity.
But for some arcane reason, MWM decided that there was Merit™ in the 1,000D limit idea. What that may be, I have no idea, I'm just some guy – but the man handed me a lemon and I'm just trying to puzzle out how to make a Caipirinha with it.