I've always ruled that you can enter jump at any speed and exit it at the same speed.
However, although space is big and empty, there is the outside chance you could exit jump space close to a micrometeorite or some other object or debris. Your jump program couldn't know it was there and your sensors wouldn't give you any warning until you were back in normal space (and the feedback from the jump bubble had subsided), so if you were going flat out when you exited jump the first you might know about it was when it smacked a hole in your ship.
For that reason, my players prefer to enter jump at a relatively low speed and do a short range scan as their first task at their arriving system.
There is also the problem that any news you have of conditions in the system you are jumping to is a minimum of a fortnight old (one jump from there for the news and one jump to there for you). I once ran an adventure based around the very start of the fifth frontier war where the players jumped into a system a few hours after a Zhodani battlefleet. Zapping around the target system fast before you know what is occurring (especially in the middle of a battle) may make for an interesting adventure - or possibly a frantic one...
However, although space is big and empty, there is the outside chance you could exit jump space close to a micrometeorite or some other object or debris. Your jump program couldn't know it was there and your sensors wouldn't give you any warning until you were back in normal space (and the feedback from the jump bubble had subsided), so if you were going flat out when you exited jump the first you might know about it was when it smacked a hole in your ship.
For that reason, my players prefer to enter jump at a relatively low speed and do a short range scan as their first task at their arriving system.
There is also the problem that any news you have of conditions in the system you are jumping to is a minimum of a fortnight old (one jump from there for the news and one jump to there for you). I once ran an adventure based around the very start of the fifth frontier war where the players jumped into a system a few hours after a Zhodani battlefleet. Zapping around the target system fast before you know what is occurring (especially in the middle of a battle) may make for an interesting adventure - or possibly a frantic one...