If this idea has merit, I'll take it to S&P and see if they'll let me write it up If it's an awful idea, feel free to tell me why.
I keep reading that people have problems with "balance" issues between ships. This ship and that ship are the same PL but one is better than the other, therefore anyone with their head screwed on the right way is going to take as many of the better one as they can and avoid the other ship altogether.
This in turn leads to people accusing others of having "cheesy" fleet choices, of being power gamers, etc.
Now to me the point of this game is to put oneself into the B5 universe as the commander of a group of ships, and see how well you perform - not to sit with a calculator working out which ships are the best to take in order to beat your opponent. Lets face it, most commanders are stuck with whatever their high command allocates to them, and can't go to the shipyard and say they'll have a couple of extra Var'Nics in exchange for those G'Quans.
So the idea I've got is that the lists should force you to pick "battle groups" instead of whichever individual ships you want.
Each group would contain a mix of ships that would feasibly be fielded together, for example a large cruiser with a couple of destroyers providing support.
As the groups are larger, it would be easier to tweak them up or down a bit to balance them against one another by adding or subtracting smaller ships. Each race could have a decent selection of battle groups to choose from in order to give variety, while preventing people from saying they'll just take ten of the best possible ship.
Workable idea, or not? It's just popped into my head so there's obviously a lot of work to do on it, and I'm open to ideas for tweaking it
Essentially, it's a way to keep fleet selection "simple" without adding the complexity of points values for individual ships - it also should mean a far more realistic choice of ships on the table.
I keep reading that people have problems with "balance" issues between ships. This ship and that ship are the same PL but one is better than the other, therefore anyone with their head screwed on the right way is going to take as many of the better one as they can and avoid the other ship altogether.
This in turn leads to people accusing others of having "cheesy" fleet choices, of being power gamers, etc.
Now to me the point of this game is to put oneself into the B5 universe as the commander of a group of ships, and see how well you perform - not to sit with a calculator working out which ships are the best to take in order to beat your opponent. Lets face it, most commanders are stuck with whatever their high command allocates to them, and can't go to the shipyard and say they'll have a couple of extra Var'Nics in exchange for those G'Quans.
So the idea I've got is that the lists should force you to pick "battle groups" instead of whichever individual ships you want.
Each group would contain a mix of ships that would feasibly be fielded together, for example a large cruiser with a couple of destroyers providing support.
As the groups are larger, it would be easier to tweak them up or down a bit to balance them against one another by adding or subtracting smaller ships. Each race could have a decent selection of battle groups to choose from in order to give variety, while preventing people from saying they'll just take ten of the best possible ship.
Workable idea, or not? It's just popped into my head so there's obviously a lot of work to do on it, and I'm open to ideas for tweaking it
Essentially, it's a way to keep fleet selection "simple" without adding the complexity of points values for individual ships - it also should mean a far more realistic choice of ships on the table.