MustEatBrains
Mongoose
I like the idea; reminds me of the old company cards in Epic. However, I think it would work better in larger games or on a larger scale (enter the FA-maniacs!
); I like the normal priority-level system quite a bit for the normal ACTA games, AND I want to choose which ships to take, even if it doesn´t necessarily make sense tactically (e.g. as many Omegas in a EA fleet as I can squeeze into the fleet points).
On a larger scale, it could work, though, as long as the choice is more flexible than "if you want this ship, you have to take those as well"...
Maybe somethig like: "For every battle task force in your fleet, you must/may take upt to two raid task forces of your choice"; with a task force consisting of a squadron (3) ships of the relevant size...
Just an example, of course, and not a good one at that. Still, it´s a good idea of yours, and if you can fit it into (or work around) the usual priority level system, it could be a nice variant of the game (or even the base of a altogether new game!).
I´d love to see that concept developed further!

On a larger scale, it could work, though, as long as the choice is more flexible than "if you want this ship, you have to take those as well"...
Maybe somethig like: "For every battle task force in your fleet, you must/may take upt to two raid task forces of your choice"; with a task force consisting of a squadron (3) ships of the relevant size...
Just an example, of course, and not a good one at that. Still, it´s a good idea of yours, and if you can fit it into (or work around) the usual priority level system, it could be a nice variant of the game (or even the base of a altogether new game!).
I´d love to see that concept developed further!