Hello all, as some of you may know, I am new to this game, as are my friends, and I thought I might share my thoughts over the fleets we have played so far, and some we have not.
Earth/Crusade Era: Only earth era I have actually looked at, and I must say they seem like a solid all around list, they have good ships at every level and enjoy a good variety in range as well.
Minbari: Seem like a very nasty fleet, but they rely very heavily on stealth, people who use E-mines, or have decent scouts would probably tear them up quickly, they seem to have the fighter war well in hand though.
Narn: Solid, Slow, have both very-short and very-long range guns. E-mines are slow but powerful, deals with pesky things like stealth, fighters, and dodge. They are also tough as nails, but are as slow as snails as well.
Centauri: A solid mid-range fleet, they also have an awesome escort in the form of the Maximus.
They also have a good spread of ships across all priority levels. The only real problem I see with this fleet is that they do not excel at anything in particular, so specialized fleets give them alot of trouble, I personally like them alot though.
ISA: The guys I have personally been playing, and the cause of much debate and grief among my friends (despite the fact I have yet to beat 2 of them). They are a great fleet, but seem very reliant on the dodge mechanic, which means E-mines and accurate weapons eat them for lunch. Fighters seem to be a problem as well, unless your willing to give up certain advantages of your fleet to field some anti-fighter, or dogfighters.
The White Star; although a great support ship, is about average on its own. I would always field at least one.
The White Star Gunship seems to not really be worth it, but I do like the 2 White Star Fighters it brings to the table. Would not field it, unless I felt I needed the White Star Fighters to run some dogfighting for me.
The White Star Carrier is a great buy all around, and in big games, I would always take one.
The Blue Star is probably the best buy in the fleet, short of using the Allied Fleets rule, these small Blue terrors seem to be what my friends fear the most. Accurate weapons and E-mines eat them alive, but not everyone has those, and weight of dice seems a counter-productive strategy against them. Fighter Swarms also get the job done (atleast I believe so) but overall, they seem way to good to be true.
I would probably never field more then 8 of these guys in a 5 point raid, but probably never field less then 4 either.
E-mines seem to be the catch all against these guys, but Accurate weapons are not far behind, and the fighter swarm forces them to field something to deal with fighters, or they are going to be stuck doing the very anti-productive job of shooting down fighters with their accurate weapons.
Abbai: In all honesty, I see almost any fleet giving them a hard time, their short range guns and shields are nice, but their speed and lack of straight-up damage weapons seem to be a severe handicap.
Brakiri: A race full of giant pill-boxes, they have longevity, and alot of it, they also have weight of dice with their short-medium range defense guns, AP is nice on those things as well, but most of their ships seem sub-par overall, but a few gems really shine in this fleet.
The Takata-class Mine Cruiser in particular is a great all-around ship, and worth every priority level of its war-class.
The Brokados-class Battle Carrier is pretty nice too.
The Cidikar-class Heavy Carrier also seems like fun.
I am a personal fan of the Halik-class Frigate as well.
Almost everything else appears sub-par though, which is kind of sad, because those gems really do shine.
Drazi: Charge the Line! seems to be the motto of these guys, I am not sure about how effective they are, but I love the fleet-list :lol:
Gaim: Energy mines, swarms of sacraficial fighters, and decent weapons all around. The only down-sides I can see immediatly, are slow and a small ship selection. I think these guys rank up high in my favorites.
Pak'ma'ra: Their -3 to intiative is a huge blow to this fleet, their durability with Redundant Systems is rather amazing, but I have yet to pass my final judgement on them.
Vree: Manueverable glass-cannons, these guys are another fleet I consider to be quite powerful. SM at half speed, Turrented weapons, and some great fighters, they are quite powerful, their Xaak-class Commander Saucer has done some amazing things in the two games I have seen it played in. Their Patrol level ships are quite amazing too.
Hell, I like almost all of their ships.
Vorlons: Durable, self-healing, no crew, auto-repairing critical hits, and alot of foward-arc hate. What is not to like? Well lack of a raid ship for one. Medium-slow speed for another, and the ease in which they are outmanuevered is painful, but they have to have a weakness somewhere, right?
Shadows: SM, Shields, and Incrediable Raid-class ship (that kicks me around), and a War and Armgeddon Ship that can potential spawn an unlimited number of fighters. What's not to like? No Skirmish level ship
Is one problem.
Their fighters also get kicked around by other fighters, alot.
Their non-raid ships also seem to lack the bite I would expect from their class, still nasty, but not what I would expect from them.
The Shadow Scout seems almost potential broken, but Beam dice have the potential to mess it up badly, with the Physical Disruption rule.
Drakh: These guys are pretty good all around, their energy grids help absorb damage, and their huge-hangers make most of their ships a great buy, they also have one of the best skirmish class ships in the game. Most of their stuff is rather slow though, and alot of their ships have low hull-scores. This fleet has alot of potential for greatness though.
Psi-Corps: A great fleet all around, their access to Crusade-Era earth ships promises that, but their fighters are incrediably DEADLY, I pity and fighter that comes across the Black Omega squadrons. A potential great fleet.
Overall: One of the things I have noticed is this; alot of fleets have obsolete ships. I know that they have different time Eras, but it is still rather annoying to notice that their are far better ships in the same priority level than the ones you just looked at a page before/after.
and there you have it; chalked full of my personal opinion, and probably has glaring holes in its analysis, but that is how I see those fleets so far. Feel free to comment or share your opinion over the many fleets of this game.
Earth/Crusade Era: Only earth era I have actually looked at, and I must say they seem like a solid all around list, they have good ships at every level and enjoy a good variety in range as well.
Minbari: Seem like a very nasty fleet, but they rely very heavily on stealth, people who use E-mines, or have decent scouts would probably tear them up quickly, they seem to have the fighter war well in hand though.
Narn: Solid, Slow, have both very-short and very-long range guns. E-mines are slow but powerful, deals with pesky things like stealth, fighters, and dodge. They are also tough as nails, but are as slow as snails as well.
Centauri: A solid mid-range fleet, they also have an awesome escort in the form of the Maximus.
They also have a good spread of ships across all priority levels. The only real problem I see with this fleet is that they do not excel at anything in particular, so specialized fleets give them alot of trouble, I personally like them alot though.
ISA: The guys I have personally been playing, and the cause of much debate and grief among my friends (despite the fact I have yet to beat 2 of them). They are a great fleet, but seem very reliant on the dodge mechanic, which means E-mines and accurate weapons eat them for lunch. Fighters seem to be a problem as well, unless your willing to give up certain advantages of your fleet to field some anti-fighter, or dogfighters.
The White Star; although a great support ship, is about average on its own. I would always field at least one.
The White Star Gunship seems to not really be worth it, but I do like the 2 White Star Fighters it brings to the table. Would not field it, unless I felt I needed the White Star Fighters to run some dogfighting for me.
The White Star Carrier is a great buy all around, and in big games, I would always take one.
The Blue Star is probably the best buy in the fleet, short of using the Allied Fleets rule, these small Blue terrors seem to be what my friends fear the most. Accurate weapons and E-mines eat them alive, but not everyone has those, and weight of dice seems a counter-productive strategy against them. Fighter Swarms also get the job done (atleast I believe so) but overall, they seem way to good to be true.
I would probably never field more then 8 of these guys in a 5 point raid, but probably never field less then 4 either.
E-mines seem to be the catch all against these guys, but Accurate weapons are not far behind, and the fighter swarm forces them to field something to deal with fighters, or they are going to be stuck doing the very anti-productive job of shooting down fighters with their accurate weapons.
Abbai: In all honesty, I see almost any fleet giving them a hard time, their short range guns and shields are nice, but their speed and lack of straight-up damage weapons seem to be a severe handicap.
Brakiri: A race full of giant pill-boxes, they have longevity, and alot of it, they also have weight of dice with their short-medium range defense guns, AP is nice on those things as well, but most of their ships seem sub-par overall, but a few gems really shine in this fleet.
The Takata-class Mine Cruiser in particular is a great all-around ship, and worth every priority level of its war-class.
The Brokados-class Battle Carrier is pretty nice too.
The Cidikar-class Heavy Carrier also seems like fun.
I am a personal fan of the Halik-class Frigate as well.
Almost everything else appears sub-par though, which is kind of sad, because those gems really do shine.
Drazi: Charge the Line! seems to be the motto of these guys, I am not sure about how effective they are, but I love the fleet-list :lol:
Gaim: Energy mines, swarms of sacraficial fighters, and decent weapons all around. The only down-sides I can see immediatly, are slow and a small ship selection. I think these guys rank up high in my favorites.
Pak'ma'ra: Their -3 to intiative is a huge blow to this fleet, their durability with Redundant Systems is rather amazing, but I have yet to pass my final judgement on them.
Vree: Manueverable glass-cannons, these guys are another fleet I consider to be quite powerful. SM at half speed, Turrented weapons, and some great fighters, they are quite powerful, their Xaak-class Commander Saucer has done some amazing things in the two games I have seen it played in. Their Patrol level ships are quite amazing too.
Hell, I like almost all of their ships.
Vorlons: Durable, self-healing, no crew, auto-repairing critical hits, and alot of foward-arc hate. What is not to like? Well lack of a raid ship for one. Medium-slow speed for another, and the ease in which they are outmanuevered is painful, but they have to have a weakness somewhere, right?
Shadows: SM, Shields, and Incrediable Raid-class ship (that kicks me around), and a War and Armgeddon Ship that can potential spawn an unlimited number of fighters. What's not to like? No Skirmish level ship
Is one problem.
Their fighters also get kicked around by other fighters, alot.
Their non-raid ships also seem to lack the bite I would expect from their class, still nasty, but not what I would expect from them.
The Shadow Scout seems almost potential broken, but Beam dice have the potential to mess it up badly, with the Physical Disruption rule.
Drakh: These guys are pretty good all around, their energy grids help absorb damage, and their huge-hangers make most of their ships a great buy, they also have one of the best skirmish class ships in the game. Most of their stuff is rather slow though, and alot of their ships have low hull-scores. This fleet has alot of potential for greatness though.
Psi-Corps: A great fleet all around, their access to Crusade-Era earth ships promises that, but their fighters are incrediably DEADLY, I pity and fighter that comes across the Black Omega squadrons. A potential great fleet.
Overall: One of the things I have noticed is this; alot of fleets have obsolete ships. I know that they have different time Eras, but it is still rather annoying to notice that their are far better ships in the same priority level than the ones you just looked at a page before/after.
and there you have it; chalked full of my personal opinion, and probably has glaring holes in its analysis, but that is how I see those fleets so far. Feel free to comment or share your opinion over the many fleets of this game.