Morpheus1975
Mongoose
Now to repeat with AF and hulls of 4 and 5 for the ships. After all only Battle and above usually have a hull of 6.
Morpheus1975 said:Now to repeat with AF and hulls of 4 and 5 for the ships. After all only Battle and above usually have a hull of 6.
Erm... hang on, damage DONE by an entireWing, but damage TAKEN by only a single flight? Now, while I do like this study (and it bears out my experience of those damn Double-V), that sounds a bit slanted...E-Mines Hurt said:All the analysis is based on shoting against a 6 hull rated target and the fighters survivability is based on being shot at by vanilla AD. What I am going to do is compare how much damage (assume each crit doing 2 damage and 2 crew) each patrol level of fighters can do and how many vanilla AD are needed to completely destroy the flight.
Wulf Corbett said:Erm... hang on, damage DONE by an entireWing, but damage TAKEN by only a single flight? Now, while I do like this study (and it bears out my experience of those damn Double-V), that sounds a bit slanted...E-Mines Hurt said:All the analysis is based on shoting against a 6 hull rated target and the fighters survivability is based on being shot at by vanilla AD. What I am going to do is compare how much damage (assume each crit doing 2 damage and 2 crew) each patrol level of fighters can do and how many vanilla AD are needed to completely destroy the flight.
Wulf
Nivad said:Any opinions on that?
As opposed to what everyone else is saying I think that it would be stupid to have fighters go in initative order. Think about it, unlimited init sinks.
Obsidian said:I would also not be opposed to placing them in the initiative order for shooting, or even having them go before shooting for the big ships. The whole reason that they get to go last during movement is that they are more manuverable, why not have the same premise for shooting?
Having all fighters shoot before the big ships is what got us into this mess in the first place. In case you haven't seen it in the other threads, here's what happenned with the most extreme example, the ISA. 5 War points = 180 Thunderbolt flights. All of which would be nominated and fire at the exact same time in the attack phase. Typically at the start as either the first action if the ISA player won initiative or after the other player fired one of his own ships. We're talking about rolling 360 AD of AP, Precise weapons and 540 AD of Precise weapons in one go. It was a freaking bloodbath for the oppossing team.
Had they been reduced to firing in squadrons interspersed with the ships it would still be scary, but not mind numbingly so. You'd at least feel like you had a chance to defend yourself.
Right, got it now...E-Mines Hurt said:Here is the Math for the Double-V
I'm going to nick that idea for my list on the other thread :lol:philogara said:Alternatively perhaps discriminate against IFW by leaving them at the ened of the init order but ship-borne ones move (and fire) with their parent vessels.
First of all, I don't think mandatory squadroning is such a bad idea, unless flights are assigned to escort duty.lastbesthope said:Moving fighters in wings could be problematic if the individual flights head off in different directions, you'd need to keep track of who was who. Unless you enforced proximity on wings.
You see, Tournament games are nothing but a bloody nuisance... :roll:lastbesthope said:Yeah, I know, but I usuallly play topurneys or games with a flat CQ, so no problem on that score, but the wing thing would still be an issue.