I'd be happy with something that starts out with a description of what mercs do and what the various kinds are, including what kinds of equipment, vehicles and ships they're likely to have.It's both interesting, and disappointing.
Like Schrodinger's Cat.
The Specialty Forces book kind of has that. It talks about what different types of unit specializations (anti air, anti armor, special forces, etc) are and what gear a merc unit need to have to truthfully apply that label to themselves.I'd be happy with something that starts out with a description of what mercs do and what the various kinds are, including what kinds of equipment, vehicles and ships they're likely to have.
Is this book useful for running Traveller, or it is only support for Mercenary spinoff?The Specialty Forces book kind of has that. It talks about what different types of unit specializations (anti air, anti armor, special forces, etc) are and what gear a merc unit need to have to truthfully apply that label to themselves.
Certainly useful for Traveller but consider it an experts guide. Not just Mercenary. Also for Engineering, Security and Protected Law Enforcement officers. Could be support for players or some snazzy NPCs.Is this book useful for running Traveller, or it is only support for Mercenary spinoff?
The design rules there are crap. It seriously needs an update.(Apologies for the necroposting)
I recently bought the Field Catalogue and I am very disappointed the weapon design rules just don't work.
I spent quite a lot of the last few days trying to design a "heritage" Sword Worlds hunting rifle (TL9, decorated as a family heirloom, primarily around 8.5mm ball, but with APDS and sub-calibre DS "lite" rounds too), and have failed to get anything I felt was realistic. I then tried to design a TL 7+ (ie about now bleeding edge) .300-ish hunting rifle, and couldn't create anything with a realistic range and performance.
So. I think for my Sword World artefact I'm gonna give up on the FC and just right some stat blocks for it and its range of ammunition.
Depends what you are hunting! A .338 Win Mag with a 220 grain ball would be good for big elk or grizzly bear at long ranges (say 400-500m). And have you seen the Iron Bears they have on Enos - I reckon they'd need an APDS/SLAP tungsten penetrator.8.5mm calibre bullet is hardly "hunting" calibre ammunition.
^^^^^ Good question.On trying to reproduce a current firearm, have I misunderstood the ranges, then? Is there a good reference case of a current rifle mapped to the rules in the FC? That would be good to correct myself.
Weapon
. Roger Rabbit Repeating Rifle
Technological level
. five
Range
. two hundred fifty metres
Damage
. three dice
Kilogrammes
. 1.28
Cost
. one hundred twenty two and a half starbux
Magazine
. fifteen
Magazine cost
. seven and a half starbux
Quickdraw
. four
Traits
. physical signature (normal)
. lever action
Which is quite different to what pp32-33 of the FC sayRecoil = number of damage dice + weapon's Auto Rate score + 'mass' modifier
If the Recoil total is less or equal to the users Gun Combat skill, then the weapon is fully under control.
Otherwise, add a negative DM to the weapon attack equal to the difference (Recoil - Gun Combat skill).
Oh? My reply was meant as a condensed version of those pages.Which is quite different to what pp32-33 of the FC say
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