Fiction that inspired Traveller

zero

Mongoose
As I delve into the Third Imperium setting and will be using the Sword Worlders in my game, obviously taken from Space Viking, I wondered, what other fiction was used as an inspiration for things in Traveller?

I'm talking about fiction to be used as an inspiration now, I'm talking about the fiction from the '70s and before that inspired the creators of Traveller to include certain things.

I know there people that probably have knowledge on this topic, so I may ask, what other fiction inspired bits in Traveller, and particularly, how so?

As I am running a Darrian-centric game, I would like to know if they, the Zhodani and even the 3I were taken from pieces of fiction, also I wonder if stuff like the Jump-Drive or certain tech was taken from something?

I have heard mention of Poul Anderson (is that the correct name?) and Isaac Asimov's Foundation Trilogy, how did these mold Traveller as we know it?

I also want to know as I can go research the titles referred to here and perhaps check them out properly for myself.

Much thanks in advance! :wink:
 
Take a look at the Dumarest saga by EC Tubb - 60's/70's pulp sci-fi, quite a large series as I recall. There do seem to be quite a few Traveler themes in the books!
 
Definitely Dumarest of Terra, the lone Traveller, the self-made man.

Poul Anderson's The Long Night, The Stars Are Also Fire and the other Polesotechnic League stories.

David Drake's "Voyage Across the Stars" captures the vibe.

It's all based on such a fleeting mood in science fiction that's come and gone.
 
From my old website:

-Poul Anderson's space books. All of them. This includes the Flandry / Imperium cycle, the van Rijn/Falkayn/Polesotechnic League books, and the "incomplete" (but actually rather extensive) Psychotechnic League books. Not to mention some stand-alones like The Avatar, Tau Zero and Orion Shall Rise.

-Lois McMaster Bujold's Vorkosigan cycle, still growing.

-Elizabeth Moon's Hunting Party trilogy (Hunting Party, Flying Colors, and Winner's Circle), and several others set in the same universe.

-Robert Frezza's "McLendon's Syndrome" and its sequel "The VMR Theory."

-David Drake's "Hammer's Slammers" series, though just the first book will give you a good idea... Much of Drake's other work is readable in a Traveller context.

-Melissa Scott's Roads of Heaven trilogy. Variant (uses magic in space) but very Traveller feel besides this. She has also done some other things I recommend but can't remember the names of...

-Anne McCaffrey's Dinosaur Planet cycle, including "Death of Sleep", "Sassinak," "Dinosaur Planet," "Dinosaur Planet Survivors," and "Generation Warriors". Also read the Crystal Singer books and the Ship Who Sang cycle.

-Andre Norton's space books. This includes many pairs, trilogies and series as well as singles.

-Benford and Brin's "Heart of the Comet."

-Greg Bear's Eon trilogy, "Eon," "Eternity," and "Legacy." Legacy is the most Travelleresque of these, but they are all worth the read.

-David Brin's Earthclan books: Sundiver, Startide Rising, Uplift War, Brightness Reef, Infinity's Shore and Heaven's Reach.

-Brian Daley's Hobart Floyt trilogy: Requiem for a Ruler of Worlds, Jinx on a Terran Inheritance, and Fall of the White Ship Avatar. Sadly, Mr. Daley died a couple years ago, so we will never see more of this quintessentially Traveller series.
I did, however, just find a pair of posthumously published books: Gammalaw-Smoke on the Water, and Gammalaw-A Screaming Across the Sky. They are apparently the only finished parts of what was to be a much larger series. Gritty combat, gritty politics, good reading so far...

-Robert Heinlein's too-numerous-to-mention library of books. Highlights include "Starship Troopers," "StarBeast," and "Friday."

-Alfred Bester's "The Stars My Destination."

-Douglas Adams' Hitchhiker's Guide to the Galaxy trilogy, though only the first three are really worth it IMHO.

-Joe Haldeman's "Forever War." 'Nuf said.

-Frank Herbert's Dune series of books. While the later books pale before the original, all (by Frank) are worth reading.

-Joe Clifford Faust's Angel's Luck trilogy: Desperate Measures, Precious Cargo, and The Essence of Evil. I'll admit that the first book is a bit rough, but the other two are very good writing and very good reading.

-David Weber's Honor Harrington series, which is at six(?) books and growing.

-Arthur C. Clarke's "The Songs of Distant Earth" as well as the 2001 tetralogy and the Rama trilogy. Also worth the listen if you like Mike Oldfield (of "Tubular Bells" fame), is his "soundtrack" to "The Songs of Distant Earth".

-C.J. Cherryh's Chanur books, as well as the Downbelow Station/Cyteen/Forty Thousand in Gehenna cycle.

-Alan Dean Foster's Humanx Commonwealth stuff. All of it. This includes the Flinx books.

-E.C.Tubb's Dumarest of Terra cycle, last seen at over 20 books, but finally finished after 30 years (it started in 1967). This series is the inspiration for much of the flavor of travel-by-starship in Traveller.

-Larry Niven's Known Space stories, including the Ringworld books and the tales of Beowulf. Also look for the Smoke Ring books (Smoke Ring and The Integral Trees) and his collaboration with Pournelle and Barnes in Legacy of Heorot and Beowulf's Children.

-James Alan Gardner's Expendable, Vigilant, and Hunted. Scary universe for playing in, but wonderful toys and races.

-Jeffery D.Kooistra's Dykstra's War. There may be things in the Oort Cloud you didn't want to disturb...

-Larry Segriff's Alien Dreams. Good space Navy stuff. I haven't read the prequel (Spacer Dreams) yet, but I intend to.

-John DeChancie's StarRigger trilogy: Starrigger, Paradox Alley,and Redlimit Freeway. Better than all of his Castle <blank> series put together.

-Roger Zelazny's Lord of Light, Doorways in the Sand, and frankly anything else. Traveller related? No. Worth reading? No doubt.

-Massimiliano Frezzato's Keepers of the Maser series of graphic stories, "The 2nd Moon," "The Isle of Dwarves," "Eye of the Sea," and "The Iron Tower." Originally from the pages of Heavy Metal magazine and being reprinted in hardcover by Heavy Metal Press. A lost colony, genetic manipulation of human and animal, neat hardware. Currently at four volumes but obviously intended to continue. "The Isle of Dwarves" also has a nice pictorial guide to the people, animals and hardware of Kolony.

-Phil Foglio's Buck Godot series. Actually a comic book series (of eight issues; supposed to be published in collected form at some point) and a pair of graphic novels (both available again after a long absence). Very funny and worth the effort to find and read. <www.studiofoglio.com>


NOT BOOKS, BUT WORTH A LOOK (OR MORE)

-Farscape, once found on the SciFi Channel on Cable. One human's adventures on the far side of a wormhole. Living starships, lecherous muppet aliens, and more...

-Cowboy Bebop, an Anime series about a bounty hunter pair. Good fun, and more plot ideas than you can shake a stick at (in just the first hour).

-Outlaw Star, another recent Anime release in multiple parts.
 
That's a great list, thanks GC! Let me add Heinlein's Starman Jones, life onboard a merchant passenger vessel, plus Kkree!!
 
I would say all of Harry Harrison's Stainless Steel Rat books too - the different worlds he ends up on gives you a good idea of various approaches to the same kinds of TL... not to mention being a good manual for any Scoundrels...
 
Somebody: you're talking to someone who's serious Star Trek group ended up being hijacked and turned into a comedy... including the senior command staff trying to sabotage a Federation Marine cruiser... :shock:

I, personally, think that most of the comedy of those books comes from the main character's outlook and attitude (see the DeGriz/Inskipp interactions for example).

Also a good example of Zhodani readjustment too (Angelica)... although she'd still be in need of more treatment... due to her larcenous ways... lol
 
Wow - really I must thank everyone for their input, especially GypseyComet's long list of material :)

I was really more wondering what inspired the creators of Traveller than inspirational material, although I must admit, I do have something to increase my campaign notes now! :lol:

Dumarest of Terra and Heinlein's Starman Jones sound like they played a part in Traveller's inception alongside Space Viking, I'll check them out.

Some things on the list I already have experience of, mainly the more mainstream, which I have plumbed for inspiration;

Robert Heinlein's Starship Troopers, The Hitchhiker's Guide to the Galaxy, Dune, 2001 and 2010, Allen Dean Foster's ALIEN novelisation, also some Heavy Metal stuff (comic and film).

If I change the outlook of this thread, perhaps you guys can be even more helpful in passing over some inspiration;

My campaign is set in the lead-up to the Fifth Frontier War, my characters belong to the Darrian's Special Arm, as "Darrians apart". They are sent on a variety of covert black ops into Sword World space (and later, beyond) as tensions run high, all the while in a state-of-the-art TL 15 Imperial-built ship built to outwardly look like a large trader when their stealth armour coating fails. It is infact internally a very powerful military ship.
Their missions will see space battles, planetary landings and I guess are very much inspired by series like Ghost in the Shell: Stand-Alone Complex.
MGS3 also I will say was an inspiration; Snake going on a mission behind Soviet lines in the 1960s where the US would deny their involvement if caught is pretty much exactly what the Darrian Confederation will do with these Special Arm characters.
Obviously Mass Effect 2, going on special missions set by the Illusive Man also inspired this take on Traveller.

Any more inspirations or perhaps stating why ones already stated would be good ones to check out would be great. As much as I am glad I have so much to check out, I only have so much time in the day and would like to concentrate on the fiction that will apply to my campaign :wink:
 
In THAT case, for the suspense element...

Robert Ludlum (Bourne series and others)
Alistair McLean (Ice Station Zebra and a whole raft of others)
Tom Clancy
Clive Cussler

I'm sure others will come up with more - short of going and looking at my book shelves, that's all that come to mind for now...

Each deals with espionage and counter espionage in various ways and at various times and the naval scenes you can pretty much translate with a little imagination, into a space setting.
 
I would very much recommend "Wasp" by Eric Frank Russel, it contains
lots of brilliant ideas for covert operations designed to undermine a re-
gime, and it is very well written. Terry Pratchett remarked about it that
he "can't imagine a funnier terrorists' handbook."
 
Science Station Zebra sounds good; I have a Stealth-Jump-Drive onboard the player's ship, no Black Globe though :lol:

Force Ten Navaronne and Where Eagles Dare sound exactly what I'm going for, mission-wise.
Also Circus and San Andreas as the ship's cover.

Alistair McLean seems like to guy to look up then, for now. Anymore inspirational fiction would be appreciated though :lol:

I'll also look up Wasp, if just for plot-hooks :)
 
zero said:
I was really more wondering what inspired the creators of Traveller

That would be the Piper, Norton, Anderson, Tubb, Heinlein, and Harrison material, as well as spots of Asimov, Clarke, Schmitz, Del Rey, and others.
 
As I press along a story for the campaign (I'm going to do a tour of Darrian space before pushing out to the Sword Worlds, who'll be the dragon in my games), I have a 400 dton vessel for the characters.

With the espionage theme, I decided that the players, instead of usually being loaned a ship to travel in for the one mission, or commandeer ships, are now on a long-term mission, of sorts, where the ship loaned to them, the high-tech vessel thats cover is a trader, will allow them to keep their own vehicle aswell as gad about space doing all sorts.

The initial adventures will probably have the Special Arm characters going through certain Darrian worlds in search of some maguffin, eventually leading to a link to the Sword Worlds.

Its only then a hop, skip and jump to Zhodani, Imperial and even Vargr space (as the PCs move from the Spinward Marches to rimward Gvurrdon into the Vargr's Thoengling Empire space) to fly around on their interstellar adventure!

Should be fun! :lol:

EDIT = If this runs long enough, I can even push on tailing into Kkree space, going rimward to the Hiver Federation then go spinward to the Solomani Space and onto the Aslan Heirate! :D

Then back to Soloman space, coreward through Imperial space and spinward back home to the Darrian Confederation :lol:
 
GypsyComet said:
zero said:
I was really more wondering what inspired the creators of Traveller

That would be the Piper, Norton, Anderson, Tubb, Heinlein, and Harrison material, as well as spots of Asimov, Clarke, Schmitz, Del Rey, and others.

Absolutely - but don't forget Traveller is still evolving, lol! While these books inspired the very first incarnation of the game, a lot of the books mentioned have inspired a fair amount of the later material.

Another book for inspirational reading/good ideas would be David Weber's 'Path of the Fury'. On the subject of David Weber have a look at the 'Hell's Gate' books - they are fantasy but are a cracking read and might give some insights into the Zhodani......
 
"Creators" to me means Miller, Wiseman, and Chadwick, as well as the Keith brothers, John Ford, and several other early writers. Based on an interview of Marc Miller done by the DGP crew in an early issue of Traveller's Digest, the guys at DGP did not have many of the same literary inspirations.
 
Actually the OTU is a relatively stable thing since the mid 1980s (MegaTraveller). They added stuff with TNE but that is heavily based on the elder books and has little "new" elements. The books listed are those that "set the mood" for the 3I and defined the general look/feel.

Oh, I agree that since the MegaTraveller stuff, most of the major events and main areas of the OTU are fixed, set in stone as it were. But - new books are still coming out with new material in them and, while they might not all contain Universe-shattering changes to the OTU, they all add a tiny bit more to Traveller - this is where Traveller IS still evolving.
 
This has been a point of discussion around here, actually.

New players coming into our group have sometimes been completely unfamiliar with the original inspirations for the game, but respond well to more recent (and usually audio-visual) parallels. Even Heinlein goes unrecognized, but invoke Firefly, Riddick, Aliens (as old as it is), Farscape, or Babylon 5 and they know what you are talking about. Others will twig to Outlaw Star and Cowboy Bebop, or Red Dwarf and (heaven help us) Lexx.
 
zero said:
As I delve into the Third Imperium setting and will be using the Sword Worlders in my game, obviously taken from Space Viking, I wondered, what other fiction was used as an inspiration for things in Traveller?

I'm talking about fiction to be used as an inspiration now, I'm talking about the fiction from the '70s and before that inspired the creators of Traveller to include certain things.

I know there people that probably have knowledge on this topic, so I may ask, what other fiction inspired bits in Traveller, and particularly, how so?

As I am running a Darrian-centric game, I would like to know if they... (were) taken from something?


Not long ago I was re-reading the collected Med-Ship stories by Murray Leinster (not a bad read, much evidence of more of Traveller's roots throughout). Anyway, I was enjoying the ride, getting all kinds of ideas, seeing several possible sources of inspiration that might have influenced Traveller, when in the story Pariah Planet I came across this...

"There is a landing grid," said Calhoun, frowning, "and if they're using it to load fresh meat for Dara, from the herds I'm told about, it should be manned. But they don't seem to intend to answer. Maybe they think that if they pretend I'm not here I'll go away."

He reflected, and his frown deepened.

"If I didn't know what I know, I might. So if I land on emergency rockets the blueskins down below may decide that I come from Weald. And in that case it would be reasonable to blast me before I could land and unload some fighting men. On the other hand, no ship from Weald would conceivably land without impassioned assurance that it was safe. It would drop bombs." He turned to the girl. "How many Darians down below?"

My brain did a bit of a double take at that point. "Darians? Darrians!"

p.s. oh yeah, the Med Ship collection is available free as an eBook from Baen Books here:

http://www.webscription.net/p-275-med-ship.aspx
 
About Lexx, I prefer the red-haired Xev from Series 2, before the Fire and Water events that kinda made her a bitch afterwards...

I must admit most of my inspiration for Traveller comes from Dune (the '80s movie) and Lexx. I have plumbed the depths of Red Dwarf for games too :lol:
Throw in Alien (1st film only, ta), Event Horizon and Dead Space and thats my dark speculative fiction gumbo that I can add for flavour! :lol:

I disliked Riddick, that made a hero out of this sociopathic criminal (I dont think Vin Diesel is all that either... I only watched XXX for Asia Argento :roll: ), I prefer Alien to Aliens, Farscape I never liked (I watched Lexx instead) and Babylon 5 wasnt my cup of tea (didnt like the late Star Trek style alien makeup, or the CG ships, it looked cheap to me).

Anime-wise, I'm inspired by Planetes and the manga, 2001 Nights (very recommended, a google should point you in the right direction).

Also, I have not read Starship Troopers, but I enjoyed the film as a teen until I saw it again in university and decided it was very much a "jock film" with unlikeable lead characters (the side characters, Xander excepted, were all great however - plus Clancy "Kurgan" Brown as a goody? Nice!)
 
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