Canonical Traveller Starports in Fiction

Spirit of 1977

Cosmic Mongoose
I'm interested in examples of starports in any kind of science fiction that are good examples of canonical Traveller starports. I'll give two examples, one not quite right and one nearly perfect, that hopefully explain what I mean.

Most Star Trek starbases seems to be close to Class A or B starports, depending upon whether they have starship shipyards. For example, the Enterprise seemed to undergo its refit in the 1st movie at an annex of a starbase. I'm aware that there are dedicated shipyards in Star Trek (e.g., the one on Mars whose name escapes me). But I also think of Class A-B starports as having significant commerce, entertainment, and lodging, like a really good international airport. That seems to be lacking in Star Trek starports, though there was a Strange New Worlds episode that suggested Starbase 1 is a huge ecosystem.

In contrast, Mos Eisley is a straight up canonical Class C starport in my view. Docking, informal commerce, dive bars, illicit nooks and crannies. Perfect.

You are free to disagree with these examples, but I'm more interested in other examples you have from your favorite fiction. I'm looking to broaden my knowledge.

Thanks in advance!
 
C. J. Cherryh's Union/Alliance/Compact books are loaded with highports - before humans discovered jump [1] most inhabited systems contained nothing interesting but a station, many of which got mothballed post-FTL. All have lots of transient accommodation, because the first thing a spacer wants to do when they make port is to get a room that's not on their ship. (If they're merchanters, the next thing they do is find a bar and look for this stop's pickup.)

Over on Compact side, the Pride of Chanur got a major FTL upgrade at a mahen'do'sat station, so definite shipyard facilities there.

(Cherryh's stations use a very precarious sounding way of docking ships...)

[1] Which works very differently from Trav's jump.
 
Most Star Trek starbases seems to be close to Class A or B starports, depending upon whether they have starship shipyards. For example, the Enterprise seemed to undergo its refit in the 1st movie at an annex of a starbase. I'm aware that there are dedicated shipyards in Star Trek (e.g., the one on Mars whose name escapes me). But I also think of Class A-B starports as having significant commerce, entertainment, and lodging, like a really good international airport. That seems to be lacking in Star Trek starports, though there was a Strange New Worlds episode that suggested Starbase 1 is a huge ecosystem.

I am not sure I would agree with this, as a Star Base in Star Trek (Original Series) would be more analogous to a Traveller combination Naval/Scout Base, whereas a Traveller Starport is a Civilian commercial port (which may have a Naval or Scout Base attached in some cases). This is why the commerce, entertainment, and lodging are lacking at the Starfleet Star Base facilities.

In ST:TMP the NCC-1701 was undergoing refit at the orbital facility of Star Fleet's San Francisco Construction Yards. (BTW the Mars facility is the Utopia Planitia Yards. )

In contrast, Mos Eisley is a straight up canonical Class C starport in my view. Docking, informal commerce, dive bars, illicit nooks and crannies. Perfect.

Agreed on Mos Eisley.


The Dumarest novels give examples of Class D and E starports in the books, but that is probably not what you are asking about.
 
B5 is a good example. I definitely like the concept of secret or out of the way permanent populations that most travellers never see. Good plot device for a starport centered scenario: the PCs need the aid of one of these groups to accomplish a goal, or such a group needs the PC's help.
 
Lets not forget Babylong 5! Most definitely a Class-A Starport
I'm reminded now of Mongoose B5's Starport book, where they presented seven different facilities (Human, Minbari, Centauri, Narn, Drazi, Brakiri, Abbai).

I know something like this has been suggested before, but it would be fun to have a Traveller version (maybe eight ports, two each for A, B, C, and D class, and representing different polities)...
 
There is this book that touches on different starports:
Also there's GURPS Traveller: Starports, which has a nice sestina by John M. Ford.
 
There is this book that touches on different starports:
Which I love! Good reminder; I suppose I'm just greedy for more 😁
 
I'd love more examples of Class D starports in literature and video. Gritty, dirty, lawless, dangerous. Would Outland (1981) qualify? What else?
 
I don't actually recall a starport in Space Viking.

I do recall quite a number of wilderness landings, and one hidden base.
You have the original spaceport on Gram, where the Nemesis and Enterprise are built. Then you have the port at Tanith, which basically starts out as very little and is built up by Trask as he builds a base there.

Most other planetfalls are done during raiding (Beowulf has them, but they are there to raid at first, so there's no description of them)
 
I belief that they're levitating, in order to provide command and control, as well as fire support, to the attack craft, during raids.

Sparse narrative tends to paint rather undeveloped facilities, though we should suppose that the Gram spaceport has enough to construct those two starships simultaneously, though maybe not the capital, value of Trask's barony being enough for one plus outfitting and crewing it.

Though I think the context was that the Nemesis pretty much did mostly wilderness landings.

Like most Viking longships.
 
I am not sure I would agree with this, as a Star Base in Star Trek (Original Series) would be more analogous to a Traveller combination Naval/Scout Base, whereas a Traveller Starport is a Civilian commercial port (which may have a Naval or Scout Base attached in some cases). This is why the commerce, entertainment, and lodging are lacking at the Starfleet Star Base facilities.

Deep Space Nine is a better analogue since it functions as a commercial hub along with its role as an administrative (and later, military) outpost, and you see lots of things happening - sometimes front and center, sometimes as background detail - that could easily be part of a Traveller campaign.
 
I remember that the WEG Star Wars RPG had a sourcebook detailing scores of different Starports. Should be worth a look if you can get your hands on a copy.
 
I'd love more examples of Class D starports in literature and video. Gritty, dirty, lawless, dangerous. Would Outland (1981) qualify? What else?

I think Starports in Firefly would be good examples. The one where they pick up the "dead" friend from the mail service might be be a good C or D. The one ran by the crime boss isn't portrayed as a pirate base per se, so it might be a good D or E. You CAN stop there, but should you?
 
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