Feeding a High Population, Non-Agricultural world

mavikfelna

Cosmic Mongoose
Ok, So my group is currently travelling through Lunion subsector and there seems to be alot of High Population, Non-Agricultural worlds there. And most of those worlds are hostile environments and low tech, TL8 or less.
An average adult human needs about 3 L of water and 3 Kg of mixed calories a day. In Traveller, a Biosphere feeds 2 people per ton per day, requires 1 power per ton and likely has a mix of vegetables, fruits, nuts, grains and proteins (probably legumes). It doesn't need to process them further, you can eat directly from the biosphere, though some preparation is probably done in the kitchen. The biosphere also provides for the purified water and air needs for those 2 people.
After some work with Terry Mixon, we came up with the idea that you need about 90 dtons of high-yield advanced crop farming per person per day but no additional power requirement. This provides food only, though presumably it would supply some oxygen as well. It requires natural sunlight for at least part of the day. No idea on water use but it isn't self purifying like in a biosphere so you would need an independent water supply and water treatment for your recycling.

I built a 1 million dton station in a planetoid hull to see I could build anything even remotely economical and it's not, sort of. It can feed 8000 people a day (24 tons of food produced and processed per day), at a cost of about 18 cr a day per person. Once the station is paid off, it drops to a very reasonable 0.77 cr per person per day. Problem is, it's TL12. I'm sure finding an asteroid of the appropriate size wouldn't be hard in any of the systems we were looking at, but you would need to bring in a TL12 building ship and crew and I've no idea how much that would cost or how long it would take to build. And that only feeds 8000 people. Which means for each million population, you need 125 of these. And enough transport capacity to move 24 tons a day from each one to the population center. So that's 125 50t cutter flights each day.

If you ship in 1 million tons of foodstuff from 1 jump away, it will cost you 1.5 billion credits and feed 1 million people for a bit less than a year, 333 days. That's about 4.5 cr a day per person. So if you can afford to pay 3.5x for each ton over 40 years, you will eventually get much cheaper food, but that's a huge investment over 40 years. The actual cost of the station over 40 years is 53 billion credits or so. Cost for food shipped in over that time would be over 60 billion credits.

Anyway, I wanted to get you all's thoughts on this. I can't see any way to lower the cost or the tech level for the station. Other than huge enclosed biomes on the planet surface, where there is a planet and not asteroids only and that I have no idea how to calculate the costs for, transporting food from another system seems to be the only real economical way to do feed the people but it's much cheaper in the long run to build the stations.
 

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My gut instinct to explain "how" a High Population planet is fed/watered is:

A) A planet-side source of life giving protein - that is abundant, and renewable.
B) Maybe, just maybe, they don't eat what we eat. Photosynthesis?
C) An ancient nexus of gates, that dumps food protein chips through every day, and has a parasite masquerading as an Egyptian God visiting from time to time.

Honestly, it's Traveller. There are "a lot of worlds" in the 'verse that aren't fleshed out, don't work logically when you deep dive into them because ultimately, I don't believe Traveller fully supports this much "fine" detail.

I admire your work on this, and heck, if you come up with a solution that is viable let me know, until then I'm going with C.
 
Consider the non-main worlds in the system. Can an enclosed biosphere greenhouse be set up on one near the habitable zone?
Looking at POD rules for pirate bases, you can make facilities cheaper (than using starship grade parts) on a planetary surface.
Such remote facilities with non-jump haulers would significantly reduce the cost of food, as would ice mining.
Then there are always the recyclers that convert ANY organic matter into food paste... so there is your sewage treatment plant.
 
My gut instinct to explain "how" a High Population planet is fed/watered is:

A) A planet-side source of life giving protein - that is abundant, and renewable.
B) Maybe, just maybe, they don't eat what we eat. Photosynthesis?
C) An ancient nexus of gates, that dumps food protein chips through every day, and has a parasite masquerading as an Egyptian God visiting from time to time.

D) When they reach a certain age everyone gets on a carrousel to get renewed.
 
High population doesn't really come into it NA means the planet cannot provide food to support it's population (no matter if that population is 1 or billions. I love the idea of orbiting farm stations as in Silent Running's forests
 
non-agricultural: Too dry or barren to support their populations using conventional food production.

So consider the Nebish and the associated novels Half Past Human and The God Whale.

Humans bred for smaller size, lower food consumption and the ability to be more tightly packed without going nuts (also less intelligent and shorter lives). Then move them into underground arcologies and dedicate the surface to automated factory farms. Lots of algae grown for low quality food. Minimal meat as it takes too much resources.
 
"Non-Agricultural (Na): Too dry or barren to support their populations using conventional food production"

So you use vertical farms in environmentally controlled units. Technology to the rescue once again. Considering you needed a jump drive or at the least an STL transport to get there you have the tech base.

 
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Where is it written that NA worlds cannot support their own populations food requirements?

All worlds produce common consumables for trade. On Non Agricultural and High Population worlds these will be more valuable for trading purposes, but it is baked into the the rules that they are available.

Now it may be that the food is dire and people prefer to eat imported delicacies, but given you cannot economically import or export common consumables (since freight costs alone will generally consume any profit) no colony will be credibly be established where that is a requirement for subsistence.

EDIT:
Crossed over with Sigtrygg in the ether :)
Conventional mans agrarian. So unless the culture is medieval technology that isn't a requirement and if it is medieval you only need 4 acres per family to survive (and that is with tithes, taxes and other economic drains that may not be part of a retro-medieval society).
 
After some work with Terry Mixon, we came up with the idea that you need about 90 dtons of high-yield advanced crop farming per person per day but no additional power requirement. This provides food only, though presumably it would supply some oxygen as well. It requires natural sunlight for at least part of the day. No idea on water use but it isn't self purifying like in a biosphere so you would need an independent water supply and water treatment for your recycling.
I also have a real problem with this number. Since a biosphere can produce 2 persons life support requirements for 1DTon, you only need to provision the 1 point of power in less than the remaining 89.5 tons to make this figure illogical. That isn't much and a TL8 society has access to fusion plants. You arguably won't even need 1 power if your biosphere could take advantage of natural light or heat from raw solar (which a biosphere in a ship cannot). If you have raw solar then solar panels can also cover off all your other power requirements.

Conventional cultivation produces in the order of 2-4000 calories per meter (per growing cycle). At 14 cubic meters per DTon and assuming a 0.5m vertical space requirement (root tip to stem tip) that means each DTon could produce enough calories for over 50 person days. With future crops I could see that reasonably doubling (given the normal suggestion is 4 acres per family in medieval times and we have dramatically improved yields in one millennia).

Even when we talk about a planet with 0% hydrosphere, that still may not mean zero water anywhere, it just means no large bodies of free standing water. If it is high population it must have water locked up somewhere (even if you only count the population who are themselves around 60-70% water). Recycling water is not that difficult and need not take up that much space, A bucket with a polythene cover is enough, the per capita requirement is quite low when economy of scale is taken into account.

Water in greenhouses can easily be self purifying as you can feed with waste water and collect clean water as condensate that is a by product of transpiration. A greenhouse is not particularly advanced crop farming.
 
I also have a real problem with this number. Since a biosphere can produce 2 persons life support requirements for 1DTon, you only need to provision the 1 point of power in less than the remaining 89.5 tons to make this figure illogical.
Yeah I was baffled by the argument of "a biosphere can feed two people per ton, so me and Tezza did the sums and reckoned doing it outside of a ship in a dedicated facility would be almost 180 times less space-efficient".

Also, the 1.5 billion credits to just ship the food in that is mentioned is quite affordable compared to taxable economic activity generated by 1 million people, and that’s before you factor in the economies of scale on subsidised routes with megafreighters (you’re not shipping it via travellers in far traders). Arkathan’s spreadsheet gives the profitability for a freighter and it gets high, fast. Since nobody leaves money on the table the shipping costs will converge, fast.

Also, if a high pop world is generating anything for export then there’s the advantage of not travelling in ballast in either direction, further subsidising the less profitable leg.

I like to think that the huge commerce that we know is moving in dedicated freighters and using up the vast majority of capacity is why the travellers are able to pick up more niche deals that aren’t worth the time of the big boys.
 
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Now it may be that the food is dire and people prefer to eat imported delicacies, but given you cannot economically import or export common consumables (since freight costs alone will generally consume any profit)
If the native food is dire then even common consumables imported will command premium prices, not as high as true luxury foods but still high enough to be profitable.
 
A typical cyberpunk setting like Shadowrun can't support its population by "conventional" means. That's why there's all kinds of vat grown foods and everything is made of soy or krill or folks are just eating nutripaste (except the rich folks).

As mentioned previously, these are trade codes, not core world descriptors. They exist to let you know that "real" foodstuffs are unusually high priced here. It does not mean that the population is starving or that imports are mandatory. All that is required is that naturals foods be a luxury good price wise rather than a staple good.
 
As mentioned previously, these are trade codes, not core world descriptors. They exist to let you know that "real" foodstuffs are unusually high priced here. It does not mean that the population is starving or that imports are mandatory. All that is required is that naturals foods be a luxury good price wise rather than a staple good.
This is probably the most relevant thing said in this thread
 
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