Fed DD

Lincolnlog

Mongoose
I stated the FJD DD for my own use. I realize this data can't be shared, I was wondering if anyone else has done this, and what point value they got.

Using statistical data I got about 10 points more than the DW.
 
Lincolnlog, that seems reasonable, given that the DD has four AD of photon torpedoes vs the DW's three, and the way ACTA handles reloading penalises the DD less than the FC/SFB rules do. I would expect the FJ DD to be a bit better than the DW.
 
In the tactical game, that Fed DD can do alright if you stick to standard or proximity photons. That ship does NOT move much if you overload any of them; it's underpowered. :( It's one of the reasons you see the DDG or DD(plasma) variants to help with power issues.
 
Don't forget the DD also has 2 more PH-1's than the DW also, so 3 additional weapons.

The other disadvantage the DW would have over the DD is turn radius. The DW is 4 I believe, I would think the DD would still be 6, although neither would be agile.

It'll be interesting to see how they stat it out, but meanwhile the DD will be on my gaming table, and will the SC and FTT and the Romulan SeaHawk Frigate. I statted everything I had a miniature for. The Seahawk came out 100 points even.

This is all without play testing, so who knows.

It only took me a year, but this is my 100th post. :?
 
I believe it's the Federation destroyer with the saucer and a single under-slung nacelle, called the Saladin class in other sources?
 
If i remember right (and probably don't) it's a cruiser saucer, so crusier armament, but with 1 warp engine running centerline but underslung at rear of disc. Made the weaponary fearsome, but massive power issues if it wanted to do more than 1 thing at a time - like move or fight.
 
Yes that's correct. Cruiser saucer, with single warp engine, way under powered for the amount of armament.

Saladin Class is also correct although there ended up being a ton of variants.
 
Yup, the DD/Saladin is one of my favorite ships. She's a beauty in my opinion. Funny thing is, stick an engineering hull on the top and you'd almost have the Kelvin from JJ-Trek.

z06i8.jpg


Didn't the remaining Saladins receive some additional auxiliary reactors during the "plus refit" that made them a bit more viable? If it was to be included in CTA:SF (the conversion is pretty painless when you figure out how its done), I don't think the power issues were so bad as to warrant any special rules.

She'll definitely cost more than a DW though, especially the + refit version (which it should be). She was always more a pocket-cruiser than a true destroyer from what I could tell. Be cool to see the Scout variant as well, we definitely need scouts.
 
GalagaGalaxian,

If memory serves, the plus refit included converting 4 of the 8 labs into Aux Warp reactor. The regular DD had 15 warp, 4 Impulse, and the refit added 4 AWR, a G-rack and some phaser-3s (2?)

The ship is still underpowered for 4 photons, IMHO.
 
I always found that they worked really well if you just ignored one or two photons and flew it like a normal destroyer with 6 phaser-1. :)
 
I always took one good shot with the photons Not overloaded of course), and then charged fewer photons using the ship mainly as a distration sacrificial target and phaser platform. Against the Klingon's this tactic always worked fairly well for me, then my CA and DN would stand off and strike from further out.
 
billclo said:
GalagaGalaxian,

If memory serves, the plus refit included converting 4 of the 8 labs into Aux Warp reactor. The regular DD had 15 warp, 4 Impulse, and the refit added 4 AWR, a G-rack and some phaser-3s (2?)

The ship is still underpowered for 4 photons, IMHO.

Its still underpowered, yes, but is it underpowered to the point of being worth adding an extra rule to keep track of? I don't like the idea of making special traits for potentially just one ship.

The simplest rule I can think of is forcing it to take two penalties when suffering power drain, meaning if you wanna overload torpedoes you're moving 6" and only firing the Torpedoes. Simple, but not nesc. very satisfying, IMO.
 
Underpowered - The ship lacks enough power to run all it's systems at peak efficiency. The ship suffers from the Power Drain rule, as described on page 12 of the main rulebook. If it carries out a special action that causes Power Drain, then it suffers from a second Power Drain effect.

This means if it wants to overload photons it can only move 6" and fire photons, or to reload them it can move 12" but fire no weapons.

Would this make the ship too underpowered?
 
Ben2 said:
Underpowered - The ship lacks enough power to run all it's systems at peak efficiency. The ship suffers from the Power Drain rule, as described on page 12 of the main rulebook. If it carries out a special action that causes Power Drain, then it suffers from a second Power Drain effect.

This means if it wants to overload photons it can only move 6" and fire photons, or to reload them it can move 12" but fire no weapons.

Would this make the ship too underpowered?

That sounds about reasonable. Or come up with a new weapon trait, that of half overload. Multihit goes from 4 to 6, instead of the full overload's 8.

If the ship tries to fully overload 4 torps, that's 16 pts energy, plus 8 to complete arming...it only has 23. Half overloads = 8 to fully arm 4 torps, 8 to half overload...16 out of 23 leaves power to move about 11 hexes if it does no re-arming of phasers.

Another way to simulate the underpower situation would be to require the ship to use the reload special action 2 turns in a row, followed by a overload special action.

IMHO, it'd be easier to just say the ship cannot overload torpedoes if it fires any phasers that turn or moves more than 6".
 
War Eagle, where you can only fire the R torp if you don't move more than 6" and don't fire phasers.
 
adm said:
The only DD that gets Drones is the DDG, it trades two photons for two G-racks.

No, the DD was one of the ships to receive the "Plus" series refits, which typically featured improved/increased auxiliary power systems, defensive Phaser-3s and a drone launcher. Though the Saladin did not receive them, another common aspects of the Plus refits were improved/increased shields.

By the General war the Saladin Class DD has three pairs of Phaser-1s (6 total) in the classic FH/LS/RS arcs, 4 Photons, two Phaser-3s (covering port and starboard respectively), and a Drone launcher. You can see the FedCom SSD here, freely available from the official Federation Commander Website.
 
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