Strategiusz
Mongoose
In most cases, it is only stated what check is necessary and how long it takes for the operation to be successful. But what if the check fails? Should I tell the player to roll again? How to put it into the story?
You're approaching an atmosphere, you're failing the Pilot check for this atmospheric operation, and what's going on in the game's plot?
You want to dock with another ship. The check fails, 1D minutes pass, and that's it?
It's also unclear to me whether a partially streamlined atmospheric ship has a DM-2 penalty always in any atmosphere (including gas giants), or only if the atmosphere is level 4 or higher.
And what atmospheric code do the gas giants have? It seems to me that they should be dense with powerful storms and winds.
You're approaching an atmosphere, you're failing the Pilot check for this atmospheric operation, and what's going on in the game's plot?
You want to dock with another ship. The check fails, 1D minutes pass, and that's it?
It's also unclear to me whether a partially streamlined atmospheric ship has a DM-2 penalty always in any atmosphere (including gas giants), or only if the atmosphere is level 4 or higher.
And what atmospheric code do the gas giants have? It seems to me that they should be dense with powerful storms and winds.
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