Hi guys
I've been working on some carriers, escorts and fighters, which are totally unofficial. The earliest we will see ACTA fighters will be 2013, and apart from Hydrans, there are no fighters in Federation Commander at the moment. I asked Matt about it, and I can post some things on the forum as long as I make it clear that they aren't official, which they aren't.
I'll post escorts first, as those are the things most people want to try out now, with the profusion of drone fleets about.
New Traits
Aegis: The ship may contribute phasers, drones and anti-drones to the Defensive Fire of any friendly ship within range and arc of the weapons. Anti-drones have a range of 4” when used in this way.As always each weapon may only be used once per turn and may be used to conduct Defensive Fire or attack enemy ships as normal.
Addition to Anti Drone Trait
Anti drones may be fired at fighter and shuttles within 4" of a ship with the anti-drone trait. As these are larger and tougher targets than drones, when an anti-drone is fired at it rolls to hit on a 4+. If a 1 is rolled to hit then the anti-drone runs out of ammunition as normal, and a result of a 2 or 3 means the anti-drone has missed the target.
If a ship with an Anti-Drone value greater than 1 fires at a shuttle or fighter, it may opt to roll up to as many dice as it's anti-drone value. However each dice roll of a 1 will reduce the anti-drone value as normal.
Limited Aegis: Some ships do not have all their weapons tied to aegis fire control systems. If a ship has Limited Aegis then it will list the systems able to benefit from the Aegis trait, for example the ph-3s and ADD on a Klingon D5 cruiser.
Errata
The following ships gain the Limited Aegis: ph-3, ADD trait.
D5, D5W.
FAQ - What about Plasma-D racks?
Plasma-Ds firing in ADD mode are treated in all ways as ADDs, so can be fired as ADDs to defend targets within 4". As noted in the errata, if a plasma-D rack is used as an ADD it will need to be reloaded before it can be used again.
New Variants - The escort ships provided are all variants of ships in the basic rulebook.
As the formatting is lost in posting ship stats on the forum, I have attached a word document with a variety of escort ships.
The word document attached contains 4 escorts for Federation, Klingon, Romulan, and Gorn, 3 for the Kzinti and 1 for the Tholians. I have given rough points values for each, and said what the escort is a variant of so you know which model to use. I have copied the armaments for the ships on the SFB SSDs, and have not changed the basic stats from the rulebook unless there is a change in the data that the stats were taken from, ie number of boarding parties or shuttles etc.
Designers Notes
Escorts and Fighters/Carriers are two separate issues in ACTA. Escorts will certainly be added to the game, Fighters/Carriers for all races are a possibility.
The fighter rules I will be adding are not dissimilar to those in ACTA: Noble Armada, where fighters easily balance with ships, and are not in any way game breaking. ACTA: Star Fleet is a quick paced and fun game of starship combat, and the addition of fighters should not turn it into a game consisting of CVAs and some attendant smaller carriers sitting outside of weapons range of each other and trading fighter strikes until someone blows up. Ideally fighter rules will add a little more flavour for people who like fighters, but fighterless fleets are not at a disadvantage.
I will give you guys a couple of days to digest the escorts file, which will also give me time to write the fighter rules out in neat.
This is unofficial.
The escorts file is version 1 of the document, and has best guess point values. If you use them in a game and feel the points value is wrong, post a battle report and tell us about it.
Have fun guys.
I've now created an index page containing all the files.
http://actauncut.wordpress.com/index/
I've been working on some carriers, escorts and fighters, which are totally unofficial. The earliest we will see ACTA fighters will be 2013, and apart from Hydrans, there are no fighters in Federation Commander at the moment. I asked Matt about it, and I can post some things on the forum as long as I make it clear that they aren't official, which they aren't.
I'll post escorts first, as those are the things most people want to try out now, with the profusion of drone fleets about.
New Traits
Aegis: The ship may contribute phasers, drones and anti-drones to the Defensive Fire of any friendly ship within range and arc of the weapons. Anti-drones have a range of 4” when used in this way.As always each weapon may only be used once per turn and may be used to conduct Defensive Fire or attack enemy ships as normal.
Addition to Anti Drone Trait
Anti drones may be fired at fighter and shuttles within 4" of a ship with the anti-drone trait. As these are larger and tougher targets than drones, when an anti-drone is fired at it rolls to hit on a 4+. If a 1 is rolled to hit then the anti-drone runs out of ammunition as normal, and a result of a 2 or 3 means the anti-drone has missed the target.
If a ship with an Anti-Drone value greater than 1 fires at a shuttle or fighter, it may opt to roll up to as many dice as it's anti-drone value. However each dice roll of a 1 will reduce the anti-drone value as normal.
Limited Aegis: Some ships do not have all their weapons tied to aegis fire control systems. If a ship has Limited Aegis then it will list the systems able to benefit from the Aegis trait, for example the ph-3s and ADD on a Klingon D5 cruiser.
Errata
The following ships gain the Limited Aegis: ph-3, ADD trait.
D5, D5W.
FAQ - What about Plasma-D racks?
Plasma-Ds firing in ADD mode are treated in all ways as ADDs, so can be fired as ADDs to defend targets within 4". As noted in the errata, if a plasma-D rack is used as an ADD it will need to be reloaded before it can be used again.
New Variants - The escort ships provided are all variants of ships in the basic rulebook.
As the formatting is lost in posting ship stats on the forum, I have attached a word document with a variety of escort ships.
The word document attached contains 4 escorts for Federation, Klingon, Romulan, and Gorn, 3 for the Kzinti and 1 for the Tholians. I have given rough points values for each, and said what the escort is a variant of so you know which model to use. I have copied the armaments for the ships on the SFB SSDs, and have not changed the basic stats from the rulebook unless there is a change in the data that the stats were taken from, ie number of boarding parties or shuttles etc.
Designers Notes
Escorts and Fighters/Carriers are two separate issues in ACTA. Escorts will certainly be added to the game, Fighters/Carriers for all races are a possibility.
The fighter rules I will be adding are not dissimilar to those in ACTA: Noble Armada, where fighters easily balance with ships, and are not in any way game breaking. ACTA: Star Fleet is a quick paced and fun game of starship combat, and the addition of fighters should not turn it into a game consisting of CVAs and some attendant smaller carriers sitting outside of weapons range of each other and trading fighter strikes until someone blows up. Ideally fighter rules will add a little more flavour for people who like fighters, but fighterless fleets are not at a disadvantage.
I will give you guys a couple of days to digest the escorts file, which will also give me time to write the fighter rules out in neat.
This is unofficial.
The escorts file is version 1 of the document, and has best guess point values. If you use them in a game and feel the points value is wrong, post a battle report and tell us about it.
Have fun guys.
I've now created an index page containing all the files.
http://actauncut.wordpress.com/index/