Each flight of fighters counts as a ship for the purposes of drone attacks.
I've added an additional mechanic whereby fighters operate in flights. The number of fighters in a flight then becomes important because it places a ceiling on the number of drones they can throw. If a squadron of 12 is divided into flights of 4, then a ship only has to deal with 12 fighters of drones. If squadrons of 12 are divided into flights of 6 then a ship could end up catching 18 fighters worth of drones.
Since carriers can carry 5, 6, 8, 9, 10, 12, 16, 18 or 24 fighters flight size of 3, 4, 5 and 6 seem to be the way to go, particularly as some big carriers have 18 of one type and 6 of another.
Range - was thinking of 6 or 8 inches. I want fighters to have to get close to their targets. ^" means they need to come into ph-3 range.
Dogfight is in, I'm currently writing the Dogfight section. Dogfight drones are subsumed into dogfight and won't be separately tracked.
For the SFB crowd, I'm trying to keep the flavour of SFB fighter combat while ditching all the paperwork. I don't know how many people have played a CVA duel in SFB, but the profusion of counters (fighters, drone, T-bombs, etc) that start ending up on the table makes it time consuming.
However this means that you can actually game the big carrier duels in the SFB background in an afternoon if we convert it to retain the flavour and get the balance right.
However ACTA:SF is a game of starships and I'd be quite happy to leave fighters out completely if it looked like they'd come to dominate the game.
Da Boss said:
Yeah drone are an issue - other things to consider:
Do fighters count towards the maximum number of vessels that can target a given ship per turn? If so does each fighter base count as one ship?Again as we have discussed previously its pretty easy to use flights of fighters to represent mutiple fighters - works perfectly well in previous versions (*)
Range - you could have fighter drones being able to hit at 12" but having to roll to
hit over 6".
Dogfight - Hopefully this is retained from previous versions so you can go after enemy fighters with your own - also helps makes different fighter types unique and represents any "dogfight drones"
(*) Before SFB get too upset about "dumbing down" their game - As far as I understand from posters here fighters have come close to breaking SFB to a greater or lesser extent - so much so they are hardly in FC? We don't want to make the same mistake in ACTA - lets try and use what we KNOW actually works