MasterGwydion
Emperor Mongoose
You flat out stated that, rules are fuzzy to allow Referees to do what they want. That is the definition of story over mechanics. How they designed it originally is relevant. I will always point out flaws in rule systems. That is how they improve. You seem to be of the impression that they are features, not flaws. That is why We cannot have a discussion. What I say is up, you say is down. You say it is fine how it is, I say not for an open-world, sandbox style play where worldbuilding needs to occur within rules that agree and make basic sense. If you say that a Population Code 6 is between 1,000,000 to 9,999,999, fine. Make it mean that every time. If you say that a Population Code of 6 is the interstellar trade equivalent of 1,000,000 to 9,999,999 people, fine. It should be one or the other. Not both. That is not fuzzy in any way. It gives you a wide range of possibilities within rock-solid boundaries. Not fuzzy. Not subject to interpretation. Hard. Not fuzzy.No one told you that they only need stories. That is a deliberate bad faith interpretation of what was said. People disagreed with what you think the rules should mean, when the designers have clearly stated that they are meant another way.
Fuzzy is how you explain what is not defined by the rules. Maybe blue is a forbidden color on that planet. Maybe the whole planet is lactose intolerant. No idea. Maybe they use a robotic horse and buggy for their transportation or flying chariots. Of course, it is doubtful that they are using robots if they are too low of a TL to locally produce them, but some might in a cottage industry (hence not generally available) or they might be imported (which wouldn't effect TL anyhow). None of that is fuzzy and yet has almost unlimited options for customization of worlds and stories. Also... In your game, if you do not like concrete rules, then change them. That is your style of play. Quit raining on Our parade for enjoying Our style of play and trying to help Mongoose make their game better by knowing the thoughts of some of the buyers of their products. Or is that a problem?
See above.What you suggest is not different from the current understanding of the rules. "They are fuzzy and subject to interpretation". You just want to relabel them so they are fuzzy and subject to interpretation with terminology that sounds better to you. IMHO, that label change makes things less useful. Because 99% of the use cases fall in the numbers range as given and that's overall easier for most people to visualize when creating their own stuff. The few instances where that isn't the case in published material, it is clearly explained why the disparity exists.
No one is talking about typos. Typos happen and they can get fixed in a future update. They usually aren't, but they could be. Geir is good about wanting to fix any typos he makes...Once in a while you have a case where a 3 got typed as an 8 or someone just misread a source (as I suspect happened with the Mongoose Aslan module where the new Tech World description arises, I believe).
Now, a separate issue is derivative stats. I'm fine with derivative stats. But I disagree that they can be based on the UWP directly. That's where "story" comes in. IMHO, you have to do the interpretation into a realized world before you can extrapolate from it. You can make a book about that, but it is not a simple change.
